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    Feb 23rd, 2007 at 13:34:41     -    Goldeneye 007 (N64)

    Jaws finally won a round... In the temple... with the Rocket Launcher.

    One really cool feature about the rocket launcher is that you can bounce the rounds off of walls so that one can shoot at an enemy around the corner without exposing oneself to the enemy's open fire. This is more or less how Jaws won.

    This game has some pretty cool levels, with a wide range of motion, and few boundaries... True, it is a first person shooter and an RPG, however players have a say in what they do in each level. The player is not timed, and does not have to go to certain places at any certain time, or complete objectives in any particular order.

    Although the player must complete objectives in order to clear stages and move onto different levels, there are very few cut scenes, and the ones that do occur are mainly at the beginning and the end of the levels, as a sort of transition.

    The final level, where Bond meets Trevalin in the hanger, one would expect to encounter a huge cut scene, but there is none. Instead, it resembles the scene with doctor doak, where the character is free to move around and do as they please while the computer character speaks and gestures according to conversation. It's a different sort of cut scene, and one that does not bother me like the ones that can be found in later Bond games.

    Another cool feature in this game, particularly in Multiplayer mode, are the wide range of options ranging from level options, to control settings, lighting, different player modes such as donkey kong mode, (where the characters have big heads and long ares and big hands like gorillas), choices in characters, and weapons, the types of weapons...

    Basically, although the game obviously has its limits, I am very impressed by the number of choices given to the player. I believe this game gives players a large amount of freedom within the gameworld that other games of the time and even to this day do not.

    This clearly screams superior design.

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    Feb 23rd, 2007 at 13:20:19     -    Goldeneye 007 (N64)

    It would do well to note that I have not played this particular game in ages. I can remember back in the day, when the game's graphics were consiered flawless, and I remember back then, wondering how these games could possibly progress any farther in the future. Playing now, I became annoyed with the fuzzy graphics, particularly since they started to make me feel queasy after a few minutes of play.

    The faces of the characters still make me laugh, however.

    In multi-player mode, I took on the role of a Serbian guard rather than Bond or any of the other main characters. Although it would be fun to take on the persona of Alec Trevalian, Nathalia, or Xenia, I find a secial sort of entertainment in choosing the "other" characers. A Serbian guard with an Eskimo hood and strange clumps of facial hair, for instance.

    One of my friends turned to more traditional characters that did not appear in the film Goldeneye, but are famous nonetheless, such as Jaws, for example.

    I find that Jaws, though intimidating, is a very easy target because of his height. Needless to say, Jaws has yet to win a round.

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    Feb 9th, 2007 at 02:58:38     -    Zelda: Windwaker (GC)

    After playing this game a little bit longer, I have decided that I do not hate it nearly so much as I thought I did.

    Yes, the animation is far too cutesy and cartoony for my taste, however there are some pretty cute characters in the game that make it a little more tolerable.

    In other news, I rather like the fact that the gameworld is so expansive. It may well be the largest gameworld in which I have ever played. That's not exactly to say that it is the biggest so much as it feels the biggest, simply because of how long it takes to cross it.

    I also rather enjoy the way the game makes you feel like you actually are travelling a long distance: something most games have difficulty pulling off.

    Among other things, I also enjoy the fact that there is SO much to explore within the game... So many islands and types of civilizations and so forth.

    Possibly my favorite part so far is the discovery of Hyrule Castle, and the resting place of the Master Sword... Particularly since it tied in with Ocarina of Time... It was not necessarily believable, but nonetheless rather interesting.

    Having that said, I think it is the exaggerated movement and ugly animation that ruins the game, because besides all of that, the game is actually pretty entertaining.

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    Feb 9th, 2007 at 02:52:11     -    Zelda: Windwaker (GC)

    Once again, due to unfortunate events outside of my control, (dubbed my parent's computer) I am posting both of my game log entries one after the other.

    Ok, yes, I admit it, I am playing yet ANOTHER Zelda game. This game, however, is drastically different from other Zelda games that I have played, and not necessarily in a good way.

    First off, the controls are too sticky for my liking. That is not to say that they are sloppy, but rather that the character exhibits irratic behavior, and unpredictable movements which make it difficult to perform certain tasks such as leaping from platform to platform, or ducking into a hole.

    Secondly, the cut-scenes are far too long and dramatic for the type of cutesy animation in the game. Equally annoying is the fact that one cannot skip the cut scenes.

    I will say this though, in the game's favor:

    The animation in flawless.

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