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    Jan 12th, 2007 at 14:16:06     -    Metal Gear Solid 3: Subsistence (PS2)

    A departure from earlier games in the series is the outdoor, jungle environment setting. Snake is forced to keep his health and stamina up by gathering various plants and hunting various animals throughout the game, some of which are poisonous, and some of which may actually attack snake (poisonous snakes, alligators, etc.) Also introduced as a new facet of the series is First Aid; when Snake is injured or poisoned to an extent that inhibits his ability to complete his objective, he must self-apply first aid to his wounds. The final major addition to MGS gameplay in MGS3 is the camouflage index; it becomes desirable at times to don various outfits that allow him to blend in better with his varied surroundings, either causing Snake to be near invisible in his environment, or stick out like a sore thumb if an ineffective outfit causes a low camouflage index. All of these novel innovations to the series add to the complexity of the game (in a positive way), and lend themselves to the new jungle setting.

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    Jan 12th, 2007 at 14:15:14     -    Metal Gear Solid 3: Subsistence (PS2)

    The plot becomes increasingly complex, as Snake’s mission objectives are drastically revised and more of the Boss’s motives and a greater conspiracy are unraveled through the game’s progression. In the tradition of earlier Metal Gear Solid games, characters and the plot of the game unfold through a series of long, but tolerable and extremely well made cut-scenes and radio conversations, playing out much more like an interactive movie than a simple shoot’em up action game. Also held over from earlier games is the emphasis on stealth movement and combat. Snake acquires a variety of weapons throughout the game, but more stealthy movement is strongly advised (especially on the harder difficulty settings) as it makes the game wildly more strategic (not to mention much easier). As a result the stealth element is thankfully something that the MGS series has gotten down to a science, with MGS3 being no exception to that standard of excellence.

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    Jan 12th, 2007 at 12:16:43     -    Metal Gear Solid 3: Subsistence (PS2)

    I just picked up my copy of MGS3 for the first time in several months, reminded once again of how truly amazing the game is, arguably the best in the Metal Gear saga.

    The original MGS3 was released in 2004, dubbed "Snake Eater" due to its wilderness survival theme as the protagonist (code named Naked Snake) is dropped from a plane into the heart of the Soviet Jungle. Unlike prior canonical Metal Gear games, which have followed a chronological sequence of events, Snake Eater takes place in the 1960's and serves as a prequel to the rest of the series (set mostly within a few years from now). Naked Snake is confirmed later in the game to be the character Big Boss, a future element and antagonist in the Metal Gear series. MGS3 delves into much of the series background history as a result, focusing on Snake’s past and training as a soldier, and his reasons for ultimately turning against his country in the later day Metal Gear games.

    Snake’s mission is infiltrate an old Soviet weapons factory and rescue a defecting Russian scientist named Sokolov. Though Snake is sent in alone, forced to acquire weapons on site and survive in the jungle, he has a support team via radio to help him keep his wits about him. The mission goes as planned until a member of his support team code named “The Boss,” who happens to be Snakes former mentor and is recognized as the single best soldier in the world, defects to the Soviet Union and betrays Snake during the operation. Upon their encounter and Boss’s betrayal, Colonel Volgin and his Cobra Unit are also introduced into the story. Following the tradition of prior Metal Gear games, the Cobra Unit (much like the renegade FOXHOUND unit from MGS1 and MGS2) consists of a group of highly advanced soldiers, bordering on supernaturally adept, who serve as the under-bosses at various points throughout subsequent gameplay.

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