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    Jan 27th, 2007 at 22:48:22     -    Legend Of Zelda: Ocarina of Time (N64)

    Like I said in the previous entry, Legend of Zelda is one of the most successful games of all time. It transcends time as well as game consoles. I have played multiple versions of Legend of Zelda and essentially they are all the same, taking place in a fantasy world and playing as the hero Link to complete a grand task. But what makes this game continue to be fun is how Nintendo adapted the game to utilize the capabilities of their game consoles, like n64 and the wii.
    In the case of the n64, there is a 3D cardinality of game play as well as 3D graphics, making the game more complex and therefore more challenging.
    Most recently, the wii revolutionized interactive game play by closely simulating real life movements. Instead of simply pressing a button to make Link perform an action, players have to swing the controller as if they really were swinging a sword in order for Link to swing his sword.
    I believe what makes Legend of Zelda such a successful game is its nostalgic qualities and Nintendo’s choice to adapt the game to fit the abilities of each console. This in turn almost makes each game completely different and certainly creates a new experience of game play. A smart combination indeed.

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    Jan 27th, 2007 at 16:48:33     -    Legend Of Zelda: Ocarina of Time (N64)

    Legend of Zelda is one of the most successful adventure games ever created. I would not call myself a hardcore gamer, but as I was playing Legend of Zelda, I can easily see what makes it a classic game. First and foremost, as a relatively progressive game, it is in general pretty easy to play. This makes Legend of Zelda appealing to a wide demographic. Entity manipulation is another strong point of this game. Players get to use a wide variety of items to complete different tasks such as a slingshot to target items or enemies from a distance, or metal boots to scale a wall. Also, as a narrative driven game, players get to go to different places that represent something close to a real world, absorbing the player even more into the game. Zelda is a complex game but is simple to play and I believe that is what makes this game so fun.

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    Jan 22nd, 2007 at 19:55:02     -    Taiko Drum Master (Arcade)



    This entry has been edited 1 time. It was last edited on Jan 22nd, 2007 at 19:55:15.

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    Jan 15th, 2007 at 01:30:46     -    Katamari Damacy (PS2)

    After playing Katamari Damacy for awhile, I asked myself whether it was a progressive or emergence game. Even after applying Jasper Juul's definitions to this game, it is still tricky to define which one it is. At first it may seem like an emergence game because it does take a little bit of strategy to complete each level within the given guidelines. For example, it is best to pick up the smaller items first and once you start rolling to keep going forwards instead of going back to get the pieces that were missed. But this game can also be mistaken for a progressive game due to its simple nature. Simply just rolling a ball collecting things seems like a walk through, one of Juul's definitions of a progressive game.

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    Entries written to date: 12
      Game Status / Read GameLog
    1Katamari Damacy (PS2)Playing
    2Kirby 64 The Crystal Shards (N64)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4Shadow of the Colossus (PS2)Playing
    5Soul Caliber III (PS2)Playing
    6Taiko Drum Master (Arcade)Playing

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