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    Jan 14th, 2007 at 18:37:59     -    Katamari Damacy (PS2)

    In Katamari Damacy, acting as the prince of the Universe, it is your responsibility to restore the stars in the sky by rolling up objects on Earth. I think one of the great things about this game is its simplicity. This makes it an addicting game to anyone and the cute graphics draws in children and girls to play it. But this aspect proved to also be its downfall, for me at least. While it is fun when you first play it, the novelty runs out fairly quickly. By the third or fourth star, I was ready to turn off the game. The challenge to make a star a certain size within a certain amount of time does go up, or to pick up the most of the same item, but I still feel there is a lack of variety of challenges to keep me playing the game.

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    Jan 14th, 2007 at 18:06:30     -    Taiko Drum Master (Arcade)

    Taiko Drum Master is essentially a drumming version of Dance Dance Revolution. A very colorful game, with lots of 'cute' visuals of drums, flowers, and other creatures; it is a great family game. Even if you are musically inclined, this game still manages to provide challenges by changing tempos and mixing up patterns, depending on your performance, as well as different difficulty levels. Taiko Drum Master also has a good mix of genres, from contemporary to classical songs. Some of the problems with the game is the lack of variety. Players can choose from mini games or taiko mode, but both are pretty simple in terms of objective and can get boring. Taiko Drum Master is a good game, but really caters to children and can get boring relatively quickly.

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    Jan 12th, 2007 at 03:45:15     -    Soul Caliber III (PS2)

    After more play time with Soul Calibur III, I have become more familiar with its strengths and weaknesses. One of the greatest strengths of this game is how it caters to various kinds of gamers. There is the basic combat mode for those who want to cut to the chase, or adventure mode for those who enjoy a good story. I really enjoyed the wide variety of characters as well as arenas, which adds to the visual aspect of the game. Interesting costumes, movements and locations provide a feast for the eyes. The combos available are also quite creative, working with each character's unique style. One thing I disliked about Soul Calibur III was the inconsistency of the moves. If I pressed a certain combination of buttons, the character would not always perform the same moves. Overall I think Soul Calibur is a well made game for a wide audience.

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    Jan 12th, 2007 at 02:04:03     -    Soul Caliber III (PS2)

    When I played Soul Calibur III I automatically compared it to Capcom's Street Fighter series. The combat format,combo hit options, background character story, as well as the ability to pick various arenas are some similarities between the two games. But of course, the Playstation 2 is a far more advanced game system than the SNES which calls for equally advanced games. In Soul Calibur III you have a 3D playing field and graphics whereas Street Fighter has a 2D playing field and graphics. Another dramatic difference between Street Fighter and Soul Calibur III is the multiple options of playing modes. Players can choose between training , VS, or pick a character and play out their story. Soul Calibur III is an exciting game, but when stripped down, shares the same fundamental characteristics as Street Fighter.

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    1Katamari Damacy (PS2)Playing
    2Kirby 64 The Crystal Shards (N64)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4Shadow of the Colossus (PS2)Playing
    5Soul Caliber III (PS2)Playing
    6Taiko Drum Master (Arcade)Playing

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