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    Jan 31st, 2007 at 11:57:07     -    Goldeneye 007 (N64)

    In James Bond Goldeneye 007 there is plenty of single player excitement. With all the high tech weapons and gadgets it is difficult to see where a person could get bored with all the level and events in the game. But just in case a player manages to beat all aspects of the single player game, Goldeneye introduced one of the most addicting and exciting multiplayer games. One feature that made the the multiplayer game so exciting was the fact that you could strafe and shoot at the same time. This ability to strafe and dodge enemy fire added a challenging and exciting element of the game. The game was no longer a simple game of shooting a still or hardly moving target, the game now required you to hit a fast moving target that was also shooting back at you.


    The multiplayer game in Goldeneye provided thousand of hours of excitment for my friends and I when we first bought the game. Also with the Nintendo 64 we were able to play four players at a time which created many different and unique challenges. Each player has their own different strategies when it comes to a shooting game. Some players would camp, which means they woulndt leave their position and would wait for you to come to them. Other players are more aggressive and barge in spraying their machine guns. I definately enjoyed how much variety there was in multiplayer aspect of the game. \

    -Eric

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    Jan 31st, 2007 at 11:40:29     -    Goldeneye 007 (N64)

    James Bond Goldeneye 007 on the Nintendo 64 platform was probably the most genre defining shooter of its time. I still remember the first day I played the game, I was with my friends and we could not get over all the cool weapons the game had. When you start off the game all you have at your possession is a 9 milimeter pistol and a laser watch. As you proceed through the game you acquire an array of high tech weapons and gadgets. One of the most intriguing gadgets was the remote mine. With this mine you could throw it anywhere, and then James Bond pulls out his watch and it has a detonating button on it and you can make them explode whenever. This introduction of such a unique gadget redefined what players could do with explosives.

    Besides the weapons and gadget another fascinating feature of Goldeneye was its intricate cutscenes at the beginning and end of levels. Before Goldeneye I believe that cutscenes and movies in video games were very simple and little thought was put into them. These cutscenes in Goldeneye added a brand new twish and element of the game. It was almost as though the cutscene at the end of the level was a reward for your hardwork during the level. I believe cutscenes like the ones found in Goldeneye are one of the reasons video games have become more similar to movies by the drama and excitement they have.

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    Jan 19th, 2007 at 14:04:09     -    Legend Of Zelda: Ocarina of Time (N64)

    After taking a break from Ocarina of Time I went back to play it to see if there was any huge aspects of the game that i missed. One very interesting quality of the game that I noticed was the use of Link's Ocarina. I can't remember a game before Legend of Zelda: Ocarina of Time that used a musical intstrument in such a variety and cool ways. For instance, one song you acquire actually lets you control the sun and switch between day and night while you are traveling through the landscapes. I felt this feature really added to the theme found in the Ocarina of Time. Another intrugiuing asppect of the Ocarine was a song used to call your horse Epona. There is a certain song called Epona's Song that when played your horse will come running to you no matter where you are. I thought this was a useful feature that allows you to seek your horse when you loose it, which saved a bunch of time that would have spent looking for it. The last and one of the most innovative use of the Ocarina was the abilitiy to travel from being a child version of Link to being a grown up adult version of Link. While being the old version of Link he is unable to use some of the equipment from the child version, but also has many items that he can use and the child version can not. This is why I believe Zelda use of the Ocarina was one of the most intruiging and innovative features of the game.

    -Eric

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    Jan 19th, 2007 at 13:55:50     -    Legend Of Zelda: Ocarina of Time (N64)

    What more can be said about The Legend of Zelda's Ocarina of Time other than it is simply one of the best games ever made. This game's variety of missions and breathtaking landscapes makes each game playing experience unique and different each time you play it. I believe this game was on the first to use a combat system of its type. When fighting an enemy Link will focus on an enemy of your choice with the Z trigger. This made things a lot easier when trying to deal with a bunch of enemies at the same time. I believe this game was also an innovation due to your horse, Epony, that you get to ride around the beautiful lanscapes with. Besides reducing the amount of time for travel, the horse feature of this game was the first of a kind. Since Ocarina of time many games have added this pet feature for your hero to use, either to fight or to travel with. I also enjoyed in the very beginning of the game where you wake up in a forrest village with no weapons or a shield, very similair to the way you started out in the original Zelda on the NES. By not allowing the gamer to start out with weapons adds to the excitement that gamer will feel while he acquires new equipment Link can use.

    -Eric

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    1Elder Scrolls IV: Oblivion (360)Playing
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