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    Feb 24th, 2007 at 13:55:51     -    Super Mario Bros. 3 (NES)

    Super Mario Bros. 3, Conclusion

    Mario 3 is a solid game. It combines the best of platform games, as well as tries new techniques. The technology and design were cutting edge when the game was released, and gameplay remains rich and stimulating today.

    One thing I find interesting about Mario in general, is the use of hidden treasures and bonuses. There is a unique excitement you get when you find the vine to the coin heaven, or hit an invisible block containing a 1-UP. This is one of the features that makes Mario fun in my view. You could play mario for the platform, obstacle-course experience, or you could also take it from the angle of a treasure hunter. In this sense, you could beat the mario levels, but not explore all of the content. It gives the illusion that there is always more to do. It exhibits similar addicting qualities to that of high-score and perfection.

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    Feb 23rd, 2007 at 02:40:47     -    Super Mario Bros. 3 (NES)

    Super Mario Bros. 3, Water Land Session

    Mario has this interesting concept of water levels. Its a variation on the platform challenge that tweaks a few physical rules. I always find the water levels (or ice levels, later on) to be more difficult than the normal "grassy" ones. I seem to have less control over swimming mario, such that I will die if I don't plan my movements in advance. This can be frustrating at times, but it also requires skill. I kind of like the inclusion of water levels, because it forces the player to mix up their gameplay. Also, what's the deal with flying fish?

    Next GameLog: Super Mario Bros. 3, Conclusion

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    Feb 23rd, 2007 at 02:28:42     -    Super Mario Bros. 3 (NES)

    Super Mario Bros. 3, Grass Land Session

    Super Mario Bros. 3 is one of my favorite games. When I was a kid I would play this game so much that I had this first world practically down to a science. Super Mario Bros. 3 is mostly a game of progression, so given enough experience with the levels, one could more or less master gameplay.

    However, I haven't played this game in years. For this gamelog I'm playing the Mario All-Stars version for the SNES. It's amazing how much I remember about the levels... hidden items, shortcuts, etc. Levels can be completed in a matter of minutes. I don't think this matters much in effecting gameplay experience. If you have enough appreciation for Mario as a form of art, it never gets old. One thing I find annoying about Mario Bros. 3 is chasing around the airships after you lose. I guess the trick is not to lose :)

    Next GameLog: Super Mario Bros. 3, Water Land Session

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    Jan 31st, 2007 at 19:29:07     -    Goldeneye 007 (N64)

    Goldeneye 007, Conclusion

    Goldeneye is a pretty good FPS, considering how old it is. It has all of the important features necessary to immerse the player in game... The first-person perspective is especially effective in providing realistic trills. Also, I believe Goldeneye epitomizes how effectively a FPS video game can complement culture and the media. People want to play as their favorite action heroes.

    As for gameplay, it is just a bare shooting game. There are several flavors of this type of game, so Goldeneye doesn't really stand out. The main reason people will play Goldeneye is because of console limitations (say, all they have is an N64) and they want to play a social multiplayer game. Goldeneye 007 is nothing more than the token FPS for Nintendo 64. Every (modern) platform needs an FPS, and this one comes with a James Bond twist.

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