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    Mar 15th, 2005 at 18:18:03     -    Technic Beat (PS2)

    So this is my new favourite game, yet another japanese rhythm game. Explaining the mechanics is more difficult than actually playing the game, but I'll try. Basically your character has to hit on expanding circles following the rhythm of the music; you have to be skillful enough to move the character to the circle on time to hit the note. You can also pick up the circles so that they are close to other circles, or overlap them and make chains.

    What I really like of the game is how finely the difficulty increases, without ever feeling too frustrated about it, which is the perfect formula for game addiction. The game steadily makes you use the different strategies; I'm still in the first stages, but my guess is that as songs get more difficult you'll have to choose different characters, with different features, to complete every song.

    The other cool thing is that you actually have the feeling that you're playing the song. You can modify the melody by hitting a note more than once; depending on where in a chain you hit you also hear different chords. I can only think of Frequency and/or Amplitude as the other rhythm games that actually achieve that feeling of musical accomplishment. The difference in Technic Beat is that you sort of know how you have done it, whereas in Frequency it was sheer reflexes and some weird twitch in your fingers that helped you get through the most difficult stages.

    I just started playin the level 4 songs, so more on Technic Beat anon.

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    Mar 14th, 2005 at 14:49:46     -    The Legend of Zelda: Link's Awakening DX (GBC)

    So I finished the fourth dungeon already, feeling still confused as for the irregular difficulty levels. I finished off the boss in this level (a huge ugly fish) in 10 seconds, whereas the boss in level 2 took me two days to pass. Maybe I just came up with the strategy very fast, or maybe it was sheer luck, but so far the difficulty of the dungeons has been rather irregular.

    To make up for that, after getting out the dungeoun, I came accross this ghost that whiningly asked me to take him home, and then to the cementery. He would not leave alone, but I felt some sympathy for him. It was a fine way of directing the quest (you basically cannot do anything else until you put the ghost to rest), and a nice dramatic moment.

    Having played two other later Zelda games, I start to appreciate the fine-tuning of the GBA version of Zelda--A Link to the Past and The Minish Cap, compared to this game. On the other hand, it is very interesting to see the roots of most of the mechanics found in these later games. But more on that anon.

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    Clara has been with GameLog for 14 years, 1 month, and 4 days
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