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    Jan 31st, 2007 at 14:56:19     -    Super Smash Brothers (N64)

    As I played more levels, it has become increasingly clear that character and level choice are very important. There are a couple levels that have very small areas, making combat extremely tight. Because of this, juggernaut type players, like donkey kong or link, have a serious advantage. Players who have good flying ability also get a boost on these types of levels because someone like Kirby can remove himself from the violence.

    One of the best games ever...

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    Jan 31st, 2007 at 14:28:54     -    Super Smash Brothers (N64)

    Super Smash Bros is one of the best multiplayer games for a platform that basically redefined multiplayer gaming. The controls of the game are extremely simple so anybody can easily play the game but the strategy of the game and subtleties of each character make this game, much like mario kart, extremely accessible yet extremely challenging gameplay.

    This game is based primarily on two factors: timing and experience. For example, I haven't played "smash" since I was a kid and even then I didn't play frequently. Despite that, I easily held my own against players who had been either serious "smashers" simply because I learned the timing of Link's extremely powerful swing. But at the same time, the two people I was playing with had extensive knowledge of the levels and the nuances of each character. The player using Starfox used his laser to make it virtually impossible to return to the ledge or Kirby would just fly around the top of the level and drop as a rock on anybody trying to get an item. Factor in that both players knew Link's moves better then I did and its easy to see how this game can be extremely fun and extremely frustrating.

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    Jan 19th, 2007 at 17:37:59     -    Shadow of the Colossus (PS2)

    For the second entry of this game log, I started off just cruising around as I have all the missions done already. I like how Rockstar used music and car design as a way of creating a feel of a certain era. There are about ten radio stations with everything from early 90s hip-hop to oldies. It is not hard to spot the early 90s American car models either.
    While I was driving around, I thought about how police stars are given. It seems purposefully disproportionate. For instance, simply bumping into police cruiser will earn a star while blowing up a car or killing a civilian in the presence of a cop will also only earn one star. This creates maximum contact with the police and therefore more violence. This definitely increases the enjoyment from the game.

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    Jan 19th, 2007 at 16:46:10     -    Shadow of the Colossus (PS2)

    GTA: San Andreas is the third and seemingly final game in the GTA3 series. Grand Theft Auto originally was played from an overview perspective but still had the distinctive design of having a large degree of choice in what to do in the game. With GTA2, the bird's eye view was still used but updates were made. With GTA3, which was set in Liberty City (which I think is supposed to be New York City), Rockstar Games pioneered a genre which has been often imitated. Part RPG, part 3rd person shooter, the GTA3 series has closed and it will be interesting to see what Rockstar does with GTA4.
    An interesting aspect of San Andreas is the safehouse, which allows the player to possibly play for an extended time, outside of the missions, without dying or being arrested. In the safehouse, the player can change clothes or save the game (which gives 100% health and takes away the cop heat. While unrealistic, this feature allows for more fluid movement from city to city and permits the player to stockpile weapons, which can be expensive early in the game (unless CJ goes to the horse track). The addition of gang wars is very fun and is an easy way to get a lot of weapons, assuming you already have some. Although only played during the Los Santos section of the storyline, I used a save file to allow me to go back to the gang wars. This is what I did when I played GTA: San Andreas for this game log.
    Being successful in gang wars is all about location. If you are in an open area with few obstructions, the gang members, who come from different sides, will converge on CJ quickly and from all angles. It is important to engage the different groups seperately because they simply have too much fire power to take all of them on at once. Sometimes, the gang members will become stuck on the corner of a building or fence and this makes it much easier to finish the wave. I think the game designers may have purposely made the gang members easily dispersed because it would be nearly impossible to kill them all if they were tactical. At the same time, it seems that everybody in San Andreas acts in a similar way.

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