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    Jan 12th, 2007 at 00:42:27     -    The Legend of Zelda Twilight Princess (Wii)

    Whoops, that should have been in two separate log entries. Anyway it's pretty obvious which part of the text belongs to which session... and they were 2 days apart if that matters. Also it would be nice to be able to edit posts instead of making P.S. posts like this.

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    Jan 12th, 2007 at 00:31:20     -    The Legend of Zelda Twilight Princess (Wii)

    I am saved right outside the Sky Dungeon or whatever it’s called. I figure I have about 2 more dungeons left in the game, this one and Ganon’s dungeon. Dungeons are the best part of a Zelda game; I like to savor each one because new Zelda games only happen once every few years.

    Inside the dungeon I found a room that required me to defeat two lizard-men. One of them I shot with my bow, unopposed. I fought the other one up close, but he fell (tripped?) off a cliff. The enemy AI isn’t very challenging. I like the puzzles of the dungeon better, where I have to use the right gadget for the task. Twilight Princess has had a lot of enjoyable new gadgets as well as old mainstays like the bow, boomerang and bombs. My favorite new ones are the ball & chain and dual clawshots (you have one for a while then you get another and can Spiderman around).

    Lots of the new items use the pointing function of the Wii controller. Pretty much anything you have to aim – boomerang, bow etc. That’s probably the best use of the new controller. The accelerometers are used for sword controls, and feel like two more buttons – left hand and right hand. It’s alright, but not really great like Wii Sports. I think I heard about a Star Wars game in the works with ‘true’ lightsaber control – that is, your awkward jabs with the wiimote translate into awkward jabs of your lightsaber.

    OK, now I’m stuck inside a section of this dungeon. Can’t go forward, can’t go backward. Saving and coming back later with fresh eyes.


    Figured out where to go next – lots of times in this game you need to look around from the first person camera, it’s easy to miss things without it.

    There’s vines you can climb on throughout this game. They feel awfully clunky: Link is slow to climb around on them, sometimes he’ll climb in the wrong direction from where I push the joystick, and they are ‘sticky’ – if you brush up against a wall with vines on it Link will start climbing.

    I found a piece of heart. For some inscrutable reason, Twilight Princess pieces of heart are 1/5th of a heart container. In every previous Zelda game (that I can remember) they were 1/4th! You don’t take damage in fifths of hearts, that’s still fourths of hearts. I guess they wanted to hide more pieces without giving you too many heart containers? Who knows.

    Finished the Sky dungeon. Overall it was great… lots of puzzles requiring you to think in 3D. As usual, beating the boss requires using whatever gadget you found in the dungeon. The boss was rather easy, even compared to previous bosses in this game. I hope Ganon is a good challenge.

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