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    Jan 19th, 2007 at 13:35:50     -    Legend Of Zelda: Ocarina of Time (N64)

    This time I'll go into actual gameplay during my GameLog. While playing OOT, the you're struck by how intuitive, yet complex the control system really is. Despite it's complexity, the controls truly are easy to learn. Playing as child Link, I had a battle against two Wolfos (wolf monsters, as the name suggests). Using the ingenious z-targeting, Link flawlessly follows and targets the monsters. THe mapping of the controls onto the N64 controller fits the game beautifully as well. While z-targeting one of the wolfos, a quick flick of the C-Left button threw a barrage of Deku Nuts (stun bombs) at their feet. With the Wolfos stunned, I simply slashed away with my sword.
    The game, in my opinion, is the closest thing to gaming perfection I have ever played.

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    Jan 19th, 2007 at 13:27:23     -    Legend Of Zelda: Ocarina of Time (N64)

    Beginning a couple of days ago, I revisited a title that has a special place in my heart. No other game has this nostalgic feeling, and no other game conjurs up memories like this for me. I started to play Legend of Zeldda: Ocarina of Time (OOT). Oehaps it is the emotions stirred up by this game that truly lets you recognoize its greatness. Few, if any, games have ever been able to captivate audiences so well, for so long.
    One of the reasons for the game's continued sucess is the sheer size of the playable environment. The wonder of this aspect is sometimes lost, though, when comparing it to the size and complexity of modern RPGs. But one must put content in context, and examine what this game did when it entered the market in 1998. THe sheer depth of the pysical environment leaves many gamers astounded; but is only when one gets to recognize the depth of the story that the game is truly appreciated. Without these two aspects, any RPG will fail. With the release of OOT, the gold standard for RPGs was blown apart.

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    Jan 12th, 2007 at 03:25:16     -    Company of Heroes (PC)

    Company of Heroes, Relic's new WWII-era Real-Time Strategy (RTS) game, is a vast improvement over all other games in the genera. Relic paid close attention to the shortcomings of their pervious RTS, Warhammer 40k Dawn of War, to perfect the newest installment of their already star-studded RTS line-up.

    Awarded Game of the Year by most electronic gaming websites, the game pits the player against a ferociously intelligent AI system, or in multiplayer mode, another human player. Choosing either the Allies or the Axis as his playable side, the player has a myriad of different strategy choices left to him. Each side has three "rewards points" unlock trees available to it; Terror, Defensive and Propaganda for the Axis, and Infantry, Airborne and Armor for the Allies. These trees are the keys to victory; choosing a tree that best fits your playing style is essential. Capitalizing on the different rewards from each tree is the only way to stay alive. The rewards vary; some increase the unit production times for a certain kind of unit, other airdrop or summon elite units onto the battlefield.

    For one of my skirmishes against one medium opponent, I elected to play as the Allies on a four player map. The map I chose seemed perfect for my style of play; take advantage of chokepoints, set up defense, then amass and attack. I chose the Infantry branch to suit my plan of attack, and fortified my defenses with the unlockable 105mm Howitzer. The map only has one main chokepoint; by heavily fortifying this, I was essentially assured that I could use my time to amass a large enough army to wipe out the enemy. I used the Howitzers to great effect, decimating their defenses and quickly sweeping their base with masses of infantry.

    However, other times I have used this strategy, it has failed miserably. The tactic, often referred to as "turtling", doesn't work very well in COH; defneses are designed to be inherently weak, and unless you have massive amounts of them in early phases of the game, at geographic chokepoints, turtling will fail you.

    I expect to return to CoH several times throughout the blogs in this class; it's depth of strategy offers many things to write about.

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