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    Jan 31st, 2007 at 19:21:16     -    Kirby's Adventure (NES)

    I just finished beating the boss of Butter Hill/Zone.

    The difficulty of the game slightly increases as you progress. Chances of getting hit are higher and so is the chance of death by falling.

    I find it amazing that new monsters with new abilities are still being introduced with every level. If this trend continues, then I'm going to have lots of skills to play with. According to my game file, I'm only around 30% done with the game. This game does absorb me and makes me thirst for more. Although, I wish there was more music. The music is good, but not enough.

    I have nothing much to say about this game, so I will list the flaws.

    First off, the player information interface on the bottom of the screen is thick. It takes about 1/4 of the screen. Accompanying that flaw is the game screen boundary. Since Kirby can fly, you'd think that you would be able to soar in the sky and explore, but in actuality the top of the screen is the limit and you can proceed no further than that. Because of this, sometimes the game can feel very cramped.

    That is all.

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    Jan 31st, 2007 at 14:02:35     -    Kirby's Adventure (NES)

    Kirby's Adventure is very unique. I have always believed that Kirby was a second-to-best franchise next to Mario. In this game log, I played Kirby's Adventure. I've played a bit of it awhile ago (maybe a year?) and it still proves to be a truly amazing game. Every aspect of the game is original and has it's own style.

    The graphics in this game are very cute. The introduction shows how to draw Kirby in a few simple steps. Who knew a a few circles stuck at the right places could create such a memorable and lovable creature? The monsters you encounter are also fun to look at. There were many situations where I left these things alone and just watched them walk back and forth. The overall game animations are very smooth. I'm surprised by the lack of color though. I don't really remember how colors were on the NES, but this game reminds me of playing non-Gameboy Color games on the Gameboy Color, where two or three colors would be chosen and distributed among the graphics according to their shade.

    The music is decent. It sounds really simple and catchy, but eventually feels repetitive. I don't think there is big array of songs in Kirby, but I could be wrong since I have not gone too deep into the game. Music is eventually something I lost focus on when playing the game.

    The controls of the game are somewhat decent. There were some times when I'm trying to suck in an enemy, but end up facing the wrong way. There is a bit of lag in turning from left to right, which makes it hard to fight bosses when you really need to be agile. Besides that, the controls work very well for overall gameplay.

    One thing that surprises me is that the game doesn't feel linear. The arsenal of abilities in this game makes the gameplay feel different every time. It's very easy to lose your current ability, but also very easy to obtain a new one. I found myself replaying through levels with different abilities which adds different challenges and flavor. Even some abilities can help you access hidden areas of the level. All the weapons are unique and have their own special kick to them. I didn't find any particular abilities to be useless. Some monsters are easier to kill with certain weapons and bosses have weaknesses against particular weapons too.

    Right now, I'm stuck at some place called "Buttercup Tower/World" or something alike. You clear these worlds which contain a set of levels and challenges. The last level of these worlds usually ends in boss battle. I'm currently at the boss which I find to be a big challenge. I will resume playing later when I feel motivated to dominate that level.

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    Jan 19th, 2007 at 19:25:52     -    Shadow of the Colossus (PS2)

    I don't know what to think of this game. It seems that the "chillin' with your homies" scenario is only part of the beginning, and later comes this whole bunch of weird stuff. The main hero, Carl Johnson, is betrayed by his friends and forcefully works for the corrupted cop, Officer Tenpenny. More stuff happens such as dating some psychotic, hispanic girl that has an obsession with robbing stuff. Right now, I'm located at San Fierro, GTA's equivalent to San Francisco. I'm setting up my new headquarters at some garage/warehouse place.

    There were many annoying missions that I had to do earlier, but I finally finished them after so many tries. Those missions included racing missions, racing missions, and more racing missions. The controlling of cars in GTA is very loose and free, so turning and navigating is not a problem. However, the camera system is very bad. Instead of keeping the camera fixed to where you set it to, the camera decides to sneak its way down and back behind your car, so you can't see what is ahead of you. The only way to drive properly is to keep on tapping the second analog stick so that your camera can constantly bounce up and down allowing you to catch "glimpses" of the view of the road ahead. Not doing so will resort you in driving off a cliff and into a river that you can't see. Yes. Off a cliff and into a river... during a race.

    Right now, I'm helping, or was helping some nerd in a mission that required me to kill people riding bikes. The way I had to kill them was to radio-control a small toy helicopter and gun down these guys. In conclusion, the controls sucked so bad that it led me to quit this game. That's right. I'm through with this game. It was good while it lasted, but I don't really have the patience to try to master this sort of thing. As I have mentioned in my previous post, this is one of those games I play a bit and then quit.

    Graphics : 7.5 (not great graphics, but works really well with GTA)
    Sound: 8.0
    Gameplay: 9.0 (when not annoying)
    Controls: 8.5 (when not doing those annoying missions)
    Story: 9.5 (reminds me of home)
    Overall: 9.0

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    Jan 19th, 2007 at 03:53:04     -    Shadow of the Colossus (PS2)

    What can I possibly say? Thugs are funny. The one major thing that I found most appealing about this game are the cast of characters. Nearly everyone you encounter is a person to be remembered. The dialogue is not excessively obscene, yet not too fictitious and has a spin of humor. Coming from Los Angeles, I've encountered many of the stereotypes represented in this game. The way Rockstar portrays the people in GTA is superb and keeps me lauging all throughout my gameplay.

    The challenge level has been mildly easy, but from my past experiences with the previous GTA games, I know it will get harder. One thing I dislike is that you must finish all your missions at some point in order to progress. Some of these missions can just be plain annoying. Some take a big chunk of time, so that if you mess up, it forces you to start all over each time. Many missions can drive you crazy if you are not skilled in doing certain tasks. For example, if you absolutely cannot control a motorcyle with grace and ease, then many parts in this game will result in you and the breaking of your controller as you smash it onto the floor for the 13th time or so.

    Music is good. Exploration is good. Controls are alright. Overall, this is a game I play when I'm in the mood for... this type of game. This is a game I'm sure that I'll never finish, just as the previous ones. I enjoy the game, but it's not a game I take too seriously. A good time-waster to play while your friends watch. There will be a lot of talk.

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    1Half-Life 2: Episode 1 (PC)Finished playing
    2Kirby's Adventure (NES)Playing
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    4Stepmania (PC)Playing
    5Super Mario Bros. 3 (NES)Playing

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