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    Feb 9th, 2007 at 17:01:59     -    Soul Calibur III (PS2)

    I played Soul Calibur III for about two hours straight. I played the single player mode and had to follow the story. I was a bit good at playing Soul Calibur III because I found some keys for the special move. I was getting better and I unloked some of new weapons for each characters. Each characters had different stories. It was amazing because there was a choice which way to go or stop. If I take one way, I had a different opponent with different stories. Also, I unloked different weapons, maps, or a character. It was fun unlocking stuffs.
    Everytime I unlock the chacater, I tired new characters and found more special moves. I found out that long range characters are really good to fight with because I can fight from a far away and dodge them. The strength character can be good if I can figure a way to hit the opponent. Only bad thing is the speed. If I can hit the opponent, I can give a huge damage to that opponent. However, if I miss with any attack, it is hard to block the opponent's attack because it's just so slow to comeback to natural mode from attack mode. Agi. character is good to attack because it's likely to dodge, block, and attack anytime since the character is really fast. Only bad thing about this type of character is the damage. It takes forever to damage a half of the health of opponent because the damage of this type of character is really low. I prefer a fast and long range character.

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    Feb 9th, 2007 at 00:19:15     -    Soul Calibur III (PS2)

    I've been playing Soul Calibur III for about three hours with my friends around my dorm. My roomate and I rent the Playstation 2 from the Science Engineering Library. Soul Calibur III is a fighting game just like an old game called Street FIghter. However, this game is more interesting than other games because this is 3D game. Each Characters had their own characteristics; voice, story, weapons, clothings, accent, and so on.
    It was very difficult to learn how to make moves in the beginning. None of us knew how to block or make any special move than punching or kicking. After few battles, we got some good special attacks. Finally, we found out that each characters had different moves but the keys were exactly same. The best thing about this game is the ways to block the attacks. For example, I can only block kicks by crouching + blocking. I can only block the regular attack with regular block only. Furthermore, I can dodge to left, right, jump, or steping back. After I block or dodge, I can make any special moves right away and it's about 90% to hit the opponent. Unfortunately, it's not easy to dodge or block.

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    Jan 31st, 2007 at 02:41:52     -    Katamari Damacy (PS2)

    // I submitted this log to the wrong section (Rainbow Six : Vegas)
    // But this is actually a gamelog for Katamari Damacy.
    // The one before the 2nd log of Katamari Damacy.

    [1st Gamelog of Katamari Damacy]



    Katamari Damacy looked very rediculus at the first time I saw the game cover. The characters, objects, and graphics looked very ugly. However, the idea of game was very idealistic! Rolling over objects made the ball bigger and that allowed player to roll over more and bigger objects. For example, player starts with small Katamari(ball) and roll over small objects like paper clips, piece of paper and so on. After obtaining number of small objects, the small Katamari gets covered by those small objects and you may roll over and get bigger objects. Starting from rolling over paper clips, papers, and trashes, you get to roll over banana, watermellon, animals, humans, cars, boats, houses, buildings, islands, clouds and so on.

    It looks easy to play, however, with limited time makes game harder. It was very quick to learn how to play game. There was a story for the game and its each missions. Each characters and objects had different sound effects. By gaining different objects, the outcome was different.

    Only bad thing that I saw was the camera. When the Katamari gets bigger, the Katamari blocked the view and I couldn't control the camera. If it had some kind of camera controller, it could've been better but it could be worse.

    I'm done with most of missions. I need to finish the one that I need to make a moon out of Katamari.

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    Jan 31st, 2007 at 02:35:53     -    Katamari Damacy (PS2)

    I finished playing Katamari Damacy. It took me only one trial but I played more than once per each missions. I think making moon with Katamari was the best mission. Making 300m wasn't hard at all. Everytime the Katamari got bigger, rate of circumference of Katamari increased.

    The thing that I liked about this game was the huge number of different objects and the size of GameWorld. Everytime my Katamari gets bigger, I was able to move to somwhere else. For example, I was rolling the Katamari in a small park. After my Katamari got big enough to roll over the enterance of the Katamari, I was able to move out to the place near lake. Fianlly, I was able to move around the town, city, ocean, islands, and more.

    I almost had everything. I rolled over clouds, islands, cities, giant squids, and the rainbow. Nothing made sence but I got into the game. I wish I can try the next version of Katamari Damacy; which is We Love Katamari.

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    1Battlefield 1942 (PC)Playing
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