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    Feb 23rd, 2007 at 13:35:25     -    Legend Of Zelda: Ocarina of Time (N64)

    Although many criticize this game for it's controls, I praise it. I remembered this critique of the game as I proceeded further through the game, gathering more and more items. Link has the ability to use the sword and his shield whenever he likes. However, there are only three C-buttons in which the player can set Link's other weapons/items to. I can see how this can be frustrating to a beginner, having to constantly pause the game and decide the most comfortable way to situate Link's items. I actually think this is beneficial. This is because you generally use the same items/weapons in one area. It allows the player to set up his C-buttons to be best suited for the next area.
    I do wish there was jumping in this game, however. The gameworld is so broad and beautiful but I feel like I can't explore it to the extent that I would like. Granted, it does lend to some fantastic puzzles (ie grabbing chickens to make you soar in the air longer).
    Puzzles are also enhanced with the use of the Ocarina at appropriate times and places. It still gives me shivers when I bust out the Ocarina at the correct time and that reaffirming chime sounds. What a game.

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    Feb 23rd, 2007 at 06:44:37     -    Legend Of Zelda: Ocarina of Time (N64)

    The opening screen still gives me chills... I've beaten Legend of Zelda: Ocarina of Time probably eight or nine times. It is without a doubt my favorite game of all time. I always based that conclusion on the fact that I've never been more addicted to a game.
    This was my first time playing the game in at least two years. Coming back to it after not having played for so long is a treat. The tutorial isn't even annoying! Not really anyway. Although it does keep you from getting out into Hyrule for the first large chunk of the game, the preliminary missions are very effective in bringing the player up to speed with many of Link's vital capabilities. The gameworld is so extensive and so full of surprises that one could explore even the small village you start out in for a long time without reaching any kind of real game exhaustion.
    I think the camera angles and movements are especially effective in capturing the feeling and mood of the game. The way the camera zooms when Link shifts his attention engages the player more than if the camera remained in a set location. Also, the revolutionary Z-targeting technique makes the environment even more interactive. Now if you'll excuse me... I need to find a Hyrulian Shield.

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    Feb 8th, 2007 at 17:36:24     -    Fifa World Cup 2006 (360)

    Fifa World Cup is very effective in capturing the excitement of soccer. I started a season, starting in the preliminary qualifying rounds, with Portugal. In an hour I played five games; I defeated two teams, tied two, and lost to one. I usually play on the Professional difficulty setting, but this is my first season playing it on the World Class setting. There is an incredible difference in the two settings. It almost feels like your team is slower in the highest setting. What is really enhanced is the relative difference between the players in a challange for the ball. It is obvious which player has higher statistics (ie how fast they run, how well they dribble). When a player is in open field, it is difficult to tell his states.
    Fifa is also good at capturing the overall talent and personalities of every team. Portugal, for example, has no huge stars, but all the forwards have roughly equal goals. I've found, especially with computer played teams, that one forward is a primary goal scorer.
    The quick cut-scenes that occur between the time the ball goes out of bounds and is thrown in or kicked in adds to suspense and makes it feel like a real game of soccer.

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    Jan 31st, 2007 at 15:32:26     -    Shadow of the Colossus (PS2)

    With my second hour playing the game, I started a new file. I forgot how above average the acting/writing was. As far as I can tell, Rockstar captured the gang mentality very well. The introductory cut-scene provides the player with a lot of background information. Having beaten the game several times, I knew where everything was leading. I understood the motivation of the officers better. I never would have guessed that Big Smoke would eventually betray CJ. The story was written very well in that there were many unanticipated twists and turns.
    The game-play that corresponds to the first cut-scenes is great because it offers new GTA players a tutorial and shows old GTA players all the cool new stuff you can do with San Andreas. Overall, GTA San Andreas is a great game that is so easy to play and get into that even a small child could catch on very quickly. **Note: game not intended for small children.

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    masonwright's GameLogs
    masonwright has been with GameLog for 17 years, 5 months, and 2 days
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    Entries written to date: 9
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    1Fifa World Cup 2006 (360)Playing
    2Halo 2 (360)Playing
    3Katamari Damacy (PS2)Playing
    4Legend Of Zelda: Ocarina of Time (N64)Playing
    5Shadow of the Colossus (PS2)Playing


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