Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 8th, 2008 at 01:57:20     -    Evil Genius (PC)

    GAMEPLAY
    While you're playing Evil Genius, you aren't left on your own. Almost as soon as you start, agents of justice will invade your island looking for incriminating evidence. They will leave on their own after awhile, but it is much easier to deal with them directly. You can tag agents for either death, capture, or weakening. If they are tagged for death, any minions or henchmen that see the tagged agent will run up to him and start attacking him. However, if you kill an agent, or anyone else, a body bag will be left behind. Body bags sap the stats of nearby minions, and are also incredibly incriminating. The best thing to do to deal with the body bags is to build a freezer to keep the bags in. Agents tagged for capture will be knocked out and taken to a holding cell, where you can interrogate them or execute them. Agents tagged for weakening will attract the attention of any valet minions around them, who will proceed to confuse the agent, making him forget everything he has seen.
    Aside from agents, tourists will also appear on your island. While they won't go looking for incriminating evidence, they can wander into it, causing them to panic, and bringing even more agents to your island. To prevent this, you can eventually build a hotel, which will entertain any tourists on the island. If you are ruthless, you could also just kill any tourist that dares to wander onto your island.
    DESIGN
    The art and game play of Evil Genius takes many cues from old James Bond and spy films, as well as being more tongue in cheek, a la Austin Powers. Many of the Evil Geniuses, henchmen, and super agents are modeled after characters from James Bond films. One of the Evil Geniuses you can choose from looks very similar to Dr Evil and the Bond villain Blofeld, there is a henchman named Eli Barracuda, after the Bond villain Jaws, and there is even a British super agent who is almost identical to James Bond himself.
    I enjoyed the slightly cartooney, tongue in cheek world of Evil Genius, as it does a good job of making you feel evil without being unnecessarily gruesome or truly vile. Even things such as interrogation an agent are made funny, as almost anything can be used as an interrogation device, including a giant blender and a centrifuge. There are also a myriad of hilarious traps, such as a pit that shoots agents back out in a gout of flames, and a giant fan that blows agents into walls. The only major problems I had with the game was that it wasn't that difficult to beat, and there wasn't a huge amount of replay value. Despite this, it is a very fun game, and I would heartily recommend it to anyone who hasn't played it.

    add a comment Add comment  -  read this GameLog read

    Feb 7th, 2008 at 20:54:26     -    Evil Genius (PC)

    SUMMARY
    In Evil Genius, you play as one of three budding Evil Geniuses bent on world domination. You arrive on an empty island, and proceed to carve out a secret base inside the mountain on the island. You don't do any pf the work yourself, you do it indirectly by ordering your henchmen and minions around. Eventually, you steal a doomsday device and hold the world for ransom, thereby cementing your place as a true Evil Genius.
    GAMEPLAY
    Evil Genius is played from a "God-View" perspective, that is you are basically a camera floating above the island that you move around. The only characters you actually control directly are the Evil Genius himself (or herself), and your henchmen, unique characters each with their own strengths and powers. Players start out with only one henchman, and (obviously) only one Evil Genius. The rest of your manpower is created by your minions, who you constantly replenish every minute, and who you can only control by creating orders tags.
    Whenever you create a new room, buy a new object, or order the death of an agent, you do so by creating a tag over the appropriate object, and minions are then assigned to that task as soon as they are able. As the game progresses, you can recruit more and more minions, and you also receive specialized types of minions. You may eventually find soldiers to guard your base, technicians to repair damaged objects, and even valets to help your minions from collapsing from overwork.
    Another major part of the game is the world domination screen. The screen is a map of the world, divided into five agencies of justice, and further divided into four territories for each agency. From this screen you can order your henchmen and minions to go to the different territories and steal money and objects. If you order minions to steal, they send back a mixed amount of money per minute, the amont of which depends on how many minions you send and what territory they are in. Their are also special missions on the screen called acts of infamy, which when completed usually give you some reward, as well as increasing your noteriety, which allows you to recruit more minions.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 25th, 2008 at 01:59:58     -    Super Metroid (SNES)

    GAMEPLAY
    As I got farther into the game, one thing that stood out was just how many abilities there were. There was everything from missiles to power bombs, to grapple beams and x-ray visors. And the thing was that none of them felt superfluous, they all felt like they were there for a reason. The game is challenging, and I found myself dying a fair amount, however that was never much of a problem as there were save stations every few rooms. You could also find energy tanks that increased how much damage you could take before dying.
    I only had one major problem, and that was my own fault rather than the games. I had foregone reading the manual, and so didn't actually know all of the controls. In one place in the game, the only way to progress is to press a button that lets you sprint. However, because I hadn't read the manual, I didn't know there was a sprint button, and so spent 20 minutes trying everything else I could think of before figuring it out.
    DESIGN
    When it came out, Super Metroid was a pioneer in its field. It took everything that was great about the earlier games, added some new items, made a new storyline, and packed it all into a huge graphical update. Many of Super Metroid's innovations were adapted into other games, such as Castlvania, as well as the newer Metroid sequels. The different areas you go through all have there own look, enemies, and music, making each unique. The rooms inside each area are all unique as well. No room looks exactly like any other, and each room presents its own set of puzzles and challenges.
    The Metroid series has its own unique reward system, in that each reward you receive in turn helps you find a new reward. This system, along with having many nonessential but helpful rewards, keeps the player going through the game. The game is also fairly open, allowing the player to backtrack and re-search rooms as often as he wants to. The ability to see a room, realize you can't do anything in it yet, and then come back with the right ability to do something in the room is one of the major draws of Metroid. It also encourages people to "speedrun" through the game, as the faster you complete the game, the better of an ending you get.

    read comments (1) read comments  -  add a comment Add comment  -  read this GameLog read

    Jan 24th, 2008 at 23:26:46     -    Super Metroid (SNES)

    SUMMARY
    Super Metroid has you controlling the bounty hunter Samus Aran in the far future. You are tasked with rescuing the last metroid in the galaxy, which was stolen by the evil Space Pirates. The game play is in essence a side scrolling shooter, but there is also a huge emphasis on exploration. As you move through the game you find power-ups which in turn allow to access new areas and find new abilities.
    GAMEPLAY
    I have liked all of the Metroid games I have played before, so I started playing with great expectations. I was happily correct in my assumptions, as Super Metroid is just as fun, if not more so, than the other games in the series I've played. The game never supplies you with hints, so from the get go you have to figure out what to do completely on your own.
    The game takes place on the same planet as the original, so there was also some nostalgia about the game. In fact, when you first arrive on the planet, you actually enter through the same rooms that you left through at the end of the first game. You can even see the remains of the last boss in its chamber. Even some of the items are in the same place, which gives old players a slight advantage when it comes to finding things.

    add a comment Add comment  -  read this GameLog read

    next   More Recent EntriesOlder Entries   next
     
    GameLogs
    MPlutte's GameLogs
    MPlutte has been with GameLog for 16 years, 2 months, and 18 days
    RSS Feed
    view feed xml
    Entries written to date: 10
      Game Status / Read GameLog
    1Assassin's Creed (360)Finished playing
    2Assassin's Creed (360)Playing
    3Devil May Cry 4 (360)Playing
    4Evil Genius (PC)Playing
    5Super Metroid (SNES)Playing
    6Wii Sports (Wii)Playing

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014