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    Mar 4th, 2008 at 19:04:45     -    The Sims 2 (PC)

    GAMELOG ENTRY #2

    GAMEPLAY-

    During my second gameplay experience my emotional state was enjoyment. I played with a different family where I again set goals for myself and met my sims aspirations. In this gameplay the storyline was interesting because I had my sims have affairs and have kids from sims that were not their husbands. Overall the storyline was really fun to watch and create. My thoughts based on the characters of my game were good. The only thing I would want is for my teenage sims to be able to have kids; that would make the game even more dramatic.

    The game was really interesting to play because I was able to be spontaneous with my sims. I was able to change their lives with simple decisions I would make. It is fun to watch my sims lives change in an instant. I also liked the story because I was able to get two of my sims become good friends. I had been working on them being friends but they never seemed to get along until recently during my second gameplay.

    Knowing that I control my sims’ lives is satisfying to know. Usually every time I play the sims I think about the book 1984 by George Orwell because I Big Brother to my sims. Even though that sounds creepy it still really fun to unfold my sims’s lives and create the storyline. In this gameplay experience I went deep into the magic circle because I felt really connected to the game and part of my sims world. This gameplay experience was the best.

    DESIGN-

    The elements I really enjoy of the sims is the ability of freewill. Usually, when I am playing The Sims 2 I don’t feel limited by the game. Another element I take pleasure in is being able to be spontaneous with the storyline and creation of my sims. Design elements that make The Sims 2 a good game is how realistic the game feels. The design of the game makes player feel like they are part of The Sims 2 world because of how great the characteristics of the sims are and how great the setting is. Most of the interactions between the sims are based on real life interactions that people go through every day. The design elements that make The Sims 2 a bad game is not being able to get teenage sims pregnant. Another element I dislike is not being able to visit a neighbor in a different lot.

    The challenges that the game provides depend on the player. For example, the player can decide what the goals for the game should be and what the storyline will be. The player can also set long-term goals for the sim like reaching the top level of the sim’s career and so forth. Each goal or challenge depends on the player. Usually, the player can create social conflict between its sims by causing arguments or by getting caught having a affair. It seems as if the player creates conflict instead of the game providing it.

    The Sims 2 keeps the player interested by always providing something new to do. I never seem to get bored of the game because I am always setting goals for myself and trying to meet my sims aspirations. The game always keeps me interested because I am able to create as much drama as I want between my sims without actually having that drama in my life. The Sims 2 provides the player plenty of social interactions with other sim players because there is a lot to discuss based on how different each players experience was and how they have created their own sim storylines. It is really fun and interesting to know what other sim players do with their neighbors and sims.

    Overall the reward structure for The Sims 2 s decent. Even though there not might be an exact reward, it is the needs and pleasure of the player that are rewarded.

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    Mar 4th, 2008 at 01:23:32     -    The Sims 2 (PC)

    Gamelog Entry #1

    SUMMARY-

    For my gameplay I decided to play the Sims 2. Within this game the player is allowed to control the lives of their Sims and decided what their destinies in life will be. Most of those destinies are based on marriage, sexual attraction, jobs and family. In gameplay I decided to create drama within my Sims. I decided to make one of my Sims make-out with a sim that was not her husband and boy did that get out of hand.

    GAMEPLAY-

    My emotional state while playing the game was enthusiastic. Throughout my gameplay process I was trying to find a way to create drama for my Sims so while I was playing I kept thinking about scenarios that would create this enthusiasm I felt in me. Moreover I was very pleased because everything I was doing was going my way and I was able to accomplish all the goals I had set for my sims. My characters in the game were pleased because I was meeting their aspiration goals and their needs. Even though I hurt some of the sims during my gameplay the process of deciding their life decisions was really fun.

    Since I am the one who creates the storyline for my game I was pleased with the outcome. One of the events I created was getting my sim married. The only problem I faced with getting her married was that she was already engaged to a different sim so in order to get her married I had to have her break up with her other boyfriend in order to marry the new one. I had to figure out a way to make them break-up. What I did in order for them to break-up was have her cheat on him. My storyline turned out just the way I planned. In the end the game turned out to be a very interesting gameplay.

    While playing the game I had bystanders who thought that the plot of my gameplay was really fun and interesting to watch. Every time I play my sims my friends usually like to surround me in order to see what I come up with next.

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    Feb 21st, 2008 at 00:55:41     -    Mario Party (N64)

    Gameplay-

    When playing the second round I had mixed emotions. At first I was excited to start a new game so that I could try to win all of the multi-player games. As I started playing I got frustrated because I was having trouble controlling my character. As time progressed my mood went back to excitement because I was ahead of my opponents. I never really settled for an emotion when playing the game. I liked the second round better than the first round because I had more emotion while playing. I was more focused or in other words within the magic circle. Within this part of the game the characters playing were Mario, Luigi, Peach and DK. For the second round I decided to be Mario because I thought it would be interesting to experience the gameplay through a different character. Even though the character of the game is not the reason why the player is good, being Mario made me feel like I could win and confront every obstacle in my way.

    The narrative progression was more intriguing the second time because the location of the game was in Bowser World where the players faced more challenges. Having the challenges enhanced the game because it made the players look forward to overcoming the obstacles and moving on to the next round. It seemed as if the more challenges the more interactive the players were amongst each other because we were all trying to win. The game was really fun to play because there were a lot of mistakes the players would make which would cause them to either lose or gain coins. Going through the whole game process was really fun but challenging. The interactions amongst the players mostly consisted of conflict because there was a lot of frustration, laughing and arguing going on. Overall the interactions were well off.

    Design-

    For Mario Party being a classic game the overall design was decent. The good design element was the board game idea. I really liked playing in different worlds. It was nice going from one dimension to the next. I also liked the way the way there was more than one goal in the game which made more interesting. The only part of Mario Party I didn’t like was waiting for the players to hit the dice and go around. I also didn’t like the fact the player was so restricted within the board game and the mini games. There wasn’t much freedom for the player. Overall every other part of the game was fun and I never seemed to get bored.

    The challenges that the game provided were based on the board game and the mini games within the game. The conflicts were also the other players because we were all competing for the same thing. I really didn’t think there were levels within the game because each game was different. The challenges that the game provides are based on the amount of stars and coins the player accumulates throughout the game. The other challenges the game provides are the mini games because that is when all the players come together and compete for first place.

    Throughout the game the player remains interested because there is always something to do and because there are a lot of different games within one game. It is the same process but always something different. The game also provides plenty of social interaction amongst the players because the players are competing and laughing at the silly things they do with their characters.

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    Feb 20th, 2008 at 22:24:46     -    Mario Party (N64)

    Summary-

    Mario Party 2 is a game designed for either multi-players or one player versus the computer. Within the game the players play within a board game looking platform. In the board game the players are required to hit a dice and walk the number of spaces the on the dice number. The goal of the game is to acquire the golden star and get as many coins as possible. Moreover the players also play battle games at the end of each round where the winner receives ten coins.

    Gameplay-

    My emotional state while playing Mari Party 2 was excitement because I was playing with multiple people and we were all trying to compete with each other. There were times in the game when I was also very nervous because I was afraid I was not going to be able to make it through the multi-player games. It would be easier to say that my emotional state kept changing through the entire game process because there were always different situations where I was either winning or losing.

    I didn’t really like the characters within Mario Party 2 because there wasn’t much variety. The female character was only Peach and the rest were all male characters. I really wished that Toad or Toadette could have been some of the characters. My character was Peach. There were times when I would get frustrated with character because she wouldn’t cooperate with the actions I wanted her to do.

    Even though the goal of the game was clear the outcomes were random. Most of the challenges that I faced were determined by the difficulty of the game and the strength of my opponent and the computer. The narrative of the game was pretty simple because it went from round one where all the players rolled the dice to a multi-player game and then back again to the board game.

    Overall the game was really fun to play because it kept me interested and interconnected with the narrative and gameplay. My thoughts throughout most of the game were I want to win I have to win!

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    1Bejeweled 2 (PC)Finished playing
    2Bejeweled 2 (PC)Finished playing
    3Donkey Kong 64 (N64)Finished playing
    4Donkey Kong 64 (N64)Finished playing
    5Legend of Zelda: Ocarina of Time (N64)Finished playing
    6Legend of Zelda: Ocarina of Time (N64)Finished playing
    7Mario Party (N64)Finished playing
    8Mario Party (N64)Finished playing
    9The Sims 2 (PC)Finished playing
    10The Sims 2 (PC)Finished playing
    11The Sims 2 (PC)Finished playing
    12The Sims 2 (PC)Finished playing
    13The Sims 2 (PC)Finished playing
    14The Sims 2 (PC)Finished playing

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