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    Mar 6th, 2008 at 01:43:41     -    Tony Hawk's American Wasteland (GC)

    Entry #2

    Gameplay

    During the second hour I played, I decided to play in the two-player mode (as I do with most games because it is a lot more fun). The 2-player mode on this game is definitely more entertaining than career mode, just because there is the added challenge aspect of having competition from a friend. In the 2-player mode, there are numerous games to play such as Graffiti, King of the Hill, and High Score.
    Graffiti has to be my favorite game within the 2-player mode. The concept of the game is to try to “tag” as many skatable areas and perform tricks on them to “set” the score. The object of the game to tag more places than the other player. The players are able to “steal” the other players tagged areas.

    Design
    The design of this game features new areas where the players can skate around in, including the Sana Cruz Wharf. This was the first time I played this installment of the game, and when I saw that there was a level for Santa Cruz, it made me want to play the game even more. This was the first time that I knew where exactly the level was located, and I was amazed at how similar it was. The level design has increased throughout the years, including more details and more skatable areas.
    The levels of this game are varied through different places and each place to skate has different goals. In career mode, the challenges differ from the amount of high score that you have to achieve or by what tricks you have to do.
    This game, especially in 2-player mode, helps foster many social interactions. During the 2-player mode, there are many times to spark conversation, either that has to do with the game or not. This type of game is not the type that drains all mental capacity of the player, which allows other conversation to occur. The reward structure of this game is pretty simple- you gain points and finish challenges in order to unlock new levels, cheats, and increase the stats on your character.

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    Mar 6th, 2008 at 01:43:18     -    Tony Hawk's American Wasteland (GC)

    Entry #1

    Summary

    Tony Hawk’s American Wasteland for GameCube is the ___ installment of the Tony Hawk Pro Skater series. The game depicts professional skaters as they skate around various levels. The object of the game in career mode is to achieve high scores and accomplish goals in order to unlock new levels and characters.

    Gameplay

    Having played numerous Tony Hawk games before, this game was very similar to the previous games, with the exception of new places as levels. Of course, any Tony Hawk game that I have played I have enjoy greatly. What’s not to love about skating like a pro and doing gravity-defying tricks? I really enjoy how they keep bringing back the original characters, such as Tony Hawk, Andrew Reynolds, Elisa Steamer, etc. There have been recent additions to the characters- the player is now able to change their clothes, board, etc. as well.
    The progression of the game is similar to the previous ones: unlock new levels by getting the high score, the highest combination of tricks, or challenges like grinding all of the rails. The narrative progression of this game can get old after a while, especially after having played every single installment of this game ever made. In career mode, there isn’t much interaction with other players as it focuses more on helping advance the skill level of the player rather than beating other characters in the game.
    This game is interesting to play, except I wish there were newer elements in the career mode, such as a contest or something to that extent. As a devoted Tony Hawk fan, I will continue to purchase every new game that series spits out, but it would be nice to have different elements to play against.

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    Feb 21st, 2008 at 00:43:30     -    Rayman Raving Rabbids (Wii)

    Entry #2

    Gameplay

    My second experience playing this game was much like the first: I got bored of the game very quickly and found that it became tiresome after a while. The game seemed very repetitive, and although games like racing games are repetitive, this one got old very quickly. Maybe I would have liked this game if I had experienced it before as a little kid, but not now.
    Although there are different aspects of the game, the outline of the game is very unorganized, which could be the reason why this game was not appealing to me. Even though the innovative usage of the Wii-mote was fun, the entire game as a whole proves more than what meets the eye-my point is that I only played for two hours, but if I had a chance to explore the game more, I think I would end up liking it. There are many different games available to play, and I probably got stuck playing the same type of shooting aspect of it.

    Design
    The design of this game is very simplistic-there is no real path that you have to take in order to achieve the goal, which gives this game a very high interest level, as there are many levels that you can play. The graphics on this game were very simple and childlike, which leads to my point that this game is probably made for a much younger audience than myself. The tone of the gameworld is very desolate, except for the numerous rabbids running everywhere trying to shoot at you.

    One thing that I liked about this game was that I had no control over the movement of Rayman. He just moved by himself and I had to control where to shoot the plungers. This is what made the game a little too easy, but it was different than say, Halo, where you control everything with your controller, thus increasing the difficulty on the game.

    During my play of the game, my friends would watch as I played for maybe 20-30 minutes, but then they quickly became bored of watching me shoot plungers at rabbids, and thus decreasing the appeal of the game to them. I think that if I played this game in the multiplayer mode, it would become more fun, but that option was not available at the time.

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    Feb 21st, 2008 at 00:16:54     -    Rayman Raving Rabbids (Wii)

    Entry #1

    Summary
    Rayman Raving Rabbids is a 1-4 player first-person shooter game for the Nintendo Wii console. The main of this game is to shoot the “rabbids” with plungers as they attack you with returning plungers and nun chucks. The game consists of 70 mini-games, which consists from shooting to twirling a cow over your head to see how far you are able to throw it. The main goal of this game is to complete three games and try to accumulate points in order to climb the ladder out of his cell and gain his freedom. The rabbids basically make Rayman complete all these tasks purely for their own entertainment.

    Gameplay
    The first time I played Rayman Raving Rabbids, I was expecting a more realistic type of game, but I soon found out that it was very cartoon-like, which is not a bad thing. You start out by making a character, and dressing up Rayman with various accessories. You then get to pick a level to play, and so you begin by shooting the rabbids with plungers. I found this aspect of the game very repetitive throughout the many levels, so the beginning levels were sort of boring. But then as you progress through the game, more and more rabbids start to attack you and you have to pay more attention to the game.

    My emotional state during the beginning of the game was bored, and I wished that the game would get more interesting. But as I progressed into the later stages, I started to understand the story more. I had started playing this game out of boredom one day and didn’t expect much of it, but it exceeded my initial expectations.
    At first, the usage of the Wii-mote seemed similar to most games where the type of controller didn’t matter, but after playing that game for awhile, the innovative usage of the Wii-mote became more apparent. There are mini games that consist of dancing and flying, so a lot of attention is focused on the Wii-mote than I previously thought, which adds to the replay value of the game.

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