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    Mar 6th, 2008 at 03:07:54     -    tony hawks pro skater (PS)

    GAMEPLAY -
    Since I was already interested in skateboarding going into the game, it was a blast to play. The option to select your skateboarder, skateboard, and wheels made it even more interesting to play. Each skateboarder also has a unique set of tricks that are worth more points than regular tricks and are only available to that particular skater. By completing the objectives of the selected level allows the player to unlock further levels and additional challenges.
    The objectives in every level challenge the player and reward them for completing certain tasks. For example, by collecting the secret tape in each level, you unlock clips from actual skate videos. Only after completing all the challenges of the level is the player able to progress onto the next level.

    DESIGN -
    I think the ability for designers to effectively program 3D environments led to the creation of all kinds of simulation type games such as THPS. It was great to be able to skate and do tricks you could never usually do in real life. The game manages to keep the player interested through the aesthetics of the level design and the constant challenge of trying to progress to the next level.
    The game also has a fun 2 player mode where you can skate against a friend in a series of different challenges. This fosters competition and social interaction between 2 players and is fun to watch by a third party.
    Over all I though it was a great game and lots of fun to play.

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    Mar 6th, 2008 at 03:07:36     -    tony hawks pro skater (PS)

    SUMMARY -
    Tony Hawks Pro Skater is a 3rd person skateboarding simulation. The player plays as either Tony Hawk or another professional skateboarder and completes a number of set objectives, such as reaching a certain score in a set amount of time, collecting the letters s-k-a-t-e, finding a hidden tape, and a number of other objectives.

    DESIGN -
    The level design of THPS defies the conventional video game level in that almost every part of the environment is skatable. This expands the gameplay possibilities greatly from what was at one point thought possible for the ps1. The levels represent actual places, whichs adds to the realism of the game. The absence of some of the basic laws of physics allow the player to perform tricks that are not usually possible in real life. This allows you to do all kinds of cool stuff on a skateboard that one would not usually be able to do, such as launching oneself onto the roof of a nearby building while simultaneously pulling off all kinds of gravity defying antics.

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    Feb 21st, 2008 at 03:05:15     -    Wii Sports (Wii)

    GAMEPLAY - Each game has 3 play options: standard play, training mode, and multi-player. Standard play emulates the standard rules of the selected game, training mode lets the player practice certain actions, and multi-player allows you to compete against a 2nd player.
    The social interactions that emerge in multi-player enhance the experience of the game.

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    Feb 21st, 2008 at 02:41:29     -    Wii Sports (Wii)

    SUMMARY - Wii Sports actually contains five separate sports games: tennis, baseball, bowling, golf, and boxing. Wii Sports utilizes a revolutionary new input system which uses motion sensors to track the movement of the players arm. This creates a realistic playing experience.

    GAMEPLAY - My first time playing Wii Sports was very exciting. My senses were almost overwhelmed by the the lights, sounds, and the visual feedback from the motions of my wiimote. I will describe my experience of each particular game.
    Each game has a standard play mode, training mode, and multiple player options.
    Tennis - In Wii Tennis, the player uses the wiimote to control a miniature tennis player and virtual tennis racquet against their opponent. The standard tennis rules apply, with different arm motions representing different swings.
    Baseball - In Wii Baseball, the player is either on offense - where he swings the wiimote like a bat to hit the ball, or defense - where he attempts to catch the opposite teams ball.
    Bowling - In Wii Bowling the player imitates the motion of rolling a bowling ball. Standard rules of bowling apply.
    Golf - In Wii Golf the player swings the wiimote like a golf club to control the virtual golf club on screen.
    Boxing - Probably the most kick ass and fun to play games on here. The player and his opponent even have the option of customizing their avatars faces to be as realistic as possible when their knocking each other senseless. The wiimote and joystick attackment-thingey are held in each hand while the player swings furiously at the screen. Awesome...

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