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    Mar 5th, 2008 at 00:49:06     -    Jak and Daxter: The Precursor Legacy (PS2)

    Gameplay:
    Though the storyline for Jak and Daxter is very captivating, a lot of the gameplay is centered on participating in many side activities. The interactivity between the character Jak and the many townspeople in the different worlds is also important in order to get the tasks for the side activities.

    The one thing I am most impressed with, with this game, is the amount of explorative freedom you are allowed. The areas there are to explore always bring something new to the game and add great levels of entertainment to the game. There are several areas to explore and many puzzles to solve, whether it is on foot or in the air.

    I still have a long ways to go before I beat the game and I want to know how it ends.

    Design:
    As I have discussed in various areas of the gameplay sections, the areas to explore are very extensive and very well developed. The addition of several puzzles and good jumping mechanics give the game great exploring based, gameplay.

    Another factor that give the game great gameplay are the realistic graphics and cartoony characters. Though none of Jak’s abilities are feasibly real, the environments he gets to explore with them are very vast and interesting because of the well-developed graphics.

    The other nice design aspect of this game is the ability to manually maneuver the camera. I have noticed that in some games, the camera mechanic is very poor and the designers don’t give you the option to control it, but in this game you have that ability.

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    Mar 5th, 2008 at 00:09:30     -    Jak and Daxter: The Precursor Legacy (PS2)

    Summary:
    Jak and Daxter is an action/adventure game that follows two friends who seek to rid the world of “dark eco” and turn Daxter back to his former self.

    Gameplay:
    The graphics for Jak and Daxter are fairly impressive. Though the characters are very cartoon-like, the graphics are very realistic and add a great sense of adventure to the game.

    One of great things I noticed about this game is that there are very large and expansive areas to explore. There are also lots of mini games to do in order to collect the many power cells scattered throughout the world.

    The controls for this game, I found, are very simple to master. Jak, the main character, has very simple gameplay mechanics (single and double jumps, kicking, and punching). The one downfall to the controls is that Jak is fairly slow moving.

    I still have more to play, which means more areas to explore.

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    Feb 17th, 2008 at 01:47:03     -    Shadow of the Colossus (PS2)

    Gameplay:
    Shadow of the Colossus is a very interesting game due to the fact that there are no minions to defeat; there are only bosses, which are the colossi. Throughout the game finding each colossus becomes more and more difficult. Using Wander’s sword with its beam of light to find each colossus can sometimes be misleading and adds that adds a great puzzle element to the game.

    Some disappointing aspects of this game include things such as: no mini games, minions to defeat, no dungeons to explore, and nothing to collect except colossi defeats. In some ways, the extensive world and puzzles make up for the lack of the things previously listed.

    I have a little more to play and hoping to finally defeat the last colossus. I want to see how the game ends.

    Design:
    A new element of design/gamplay that not many other games have used, is the one, main fact that there are only bosses to defeat. The absence of other game elements such as dungeons, enemy sprites, and other characters to interact with brings out a whole new breed of game.

    The extensive gameworld and well-developed graphics also make Shadow of the Colossus stand out from any other games I have ever played. The landscaping details in the world make the game interesting to explore, though the duo of characters are difficult to control.

    The storyline is also very detailed and interesting, despite the obvious gender role. After each colossus defeat you start to notice that Wander’s complexion and his health slowly begin to deteriorate (there is no health to collect throughout the game). The fact that the main character’s deteriorating health is incorporated into the gamplay, his grip becomes weaker and his stamina goes down, adds a really cool element of game design that I have not seen many other games have.

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    Feb 17th, 2008 at 01:00:16     -    Shadow of the Colossus (PS2)

    Summary:
    Shadow of the Colossus is an action/adventure game where the main character, Wander, is placed in a situation in which he has to restore the life of a girl. With his trusty horse Argo, Wander must find and kill a total of 16 monsters collectively known as colossi.

    Gameplay:
    The controls for the Shadow of the Colossus were, at first, very difficult to control. The main character, Wander, is slow responding and his horse Argo is also fairly difficult to control, if he is not going in a strait line. In addition to the difficulty in controlling the two characters, you must also hold up Wander’s sword to locate the colossi and that is also hard to get used to. Once I got past slow responding controls, it was much easier to control the pair.

    The topography of the world is very much like a movie and so is the storyline, the typical gender roles of the boy saving the girl. Hills, mountains, deserts, lakes, and other vast landscapes can be explored, though you cannot defeat any of the colossi out of order.

    There is still more to play and I am anticipating what challenges the many colossi entail.

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    Entries written to date: 10
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    1God of War (PS2)Playing
    2Jak and Daxter: The Precursor Legacy (PS2)Playing
    3Legend of Zelda: Majora's Mask (N64)Playing
    4Legend of Zelda: Ocarina of Time (N64)Playing
    5Shadow of the Colossus (PS2)Playing

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