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    Feb 7th, 2008 at 22:36:45     -    Call of Duty 4: Modern Warfare (360)

    GAMEPLAY:
    Call of Duty's online multiplayer is by far one of the most innovative and indepth multiplayer games I have seen. Unlike other games which provide only a few modes of play, call of duty provides around 14 (for the xbox 360). Each mode of play has different objectives and rewards for the player. These modes range from your classic free for all deathmatch, to one similar to counterstrike (one team trys to plant a bomb, the other team defends, no respawning).

    Beyond the different modes of play, CoD4 also brings its own unique leveling system to online multiplayer. As you kill other players in any of the standard game modes, you gain exp. Once you gain enough exp you are able to level up, and by doing so you unlock various other things. Beyond simply unlocking new weapons, or weapon addons, you can also obtain different perks. These perks allow you to enhance your character to your liking, some increase damage, allow you to move silently, increase your ammo capacity and many more. Although you can only use 3 different perks at any given time, each has its own benefits and allows you to play the way you want to play.

    Overall I think my favorite mode of play has to be hardcore team deathmatch. In hardcore you dont get a crossair when not aiming, you dont get a radar, and you very quickly. I love being able to sneak around and take people out without them even knowing where I hit them from.

    Design:
    What are some innovative elements of the game?
    As described above, I think that the perk/online level system is a great innovative element that has been brought into this FPS. I also havent seen any dynamic single player gameplay that is similar to the one in this game.

    What are some of the level design elements, are levels varied? How?
    Both single player and multiplayer have quite a few different levels. In single player you travel to different locations around the globe to fight off your enemies, each level tends to be unique in its own manner, ranging from an urban setting, to figting in open fields to even one level where you are on an airplane. Though the levels in multiplayer are limited to around 10 or so different maps, each is different and well designed to provide players cover, and multiple routs to sneak up on your enemies.

    How did you respond to the game's reward structure?
    I think the reward structure for the game, at least in multiplayer, realy encorages the player to keep playing. Rather then just playing to get some kills, or have a good score, you now also have different challenges to complete, new weapons to unlock and pleanty of other things to keep you motivated.

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    Feb 7th, 2008 at 17:05:49     -    Call of Duty 4: Modern Warfare (360)

    Summery:
    Call of Duty 4: Modern Warfare is a first person shooter based in a semi-realistic near future. The game has many interesting new features which I have not seen in any other game of its type to date. It has 2 main modes of play, single player and multiplayer which differ from eachother quite greatly.

    Gameplay:
    The Single Player gameplay seems similar to most of your standard shooters, however it does have a few interesting differences. In the main storyline you play the roles of a few different main characters, one who is US marrine of some sort, and the other who is a british special ops. Although the game is fairly short, and can probably be played in a single play session, the ammount of detail and dynamic gameplay raises it above the level of its standard shooter competitor.

    Due to our current situation with "The war on terror" or whatever, this game actualy feels like it is a very real. You and your squad are tossed right into the combat with terrorist group. Although squad combat has been done before in FPS games, in this one the AI actualy seems somewhat intelligent and how they move makes sense. You allies dont simply run out into enemy fire, but duck behind object, toss grenades, communicate with eachother and make you feel like you are in a much more real situation.

    I think a lot of what makes this game feel so real, and what gives it a step up on other FPS games is the ammount of dynamic choice. A lot of the game involves you sneaking around, choosing the way you want to take and defeating the enemy your way. As you move through a city, the enemies spawn in the direction you move, your allies follow you and it definatly gives you the feel like your doing the mission your way, rather then just running down some preset path. Some missions I found where a lot easier or harder depending on the path I took, so ways had more cover and it was easier to flank my enemy, while others I would be caught out in the open.

    One thing that I wish this game had, which other FPS games do have, is a co-op mode. Because this game has so much squad based combat, it seems like it would make sense to have it, but I guess they wanted this to be a personal experience. Either way the single player portion of the game was short but sweet, pleanty of great features and well balanced gameplay. However, when compared to multiplayer, singleplayer is just a drop in the bucket.

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    Jan 24th, 2008 at 01:33:20     -    The Legend of Zelda (NES)

    GAMEPLAY 2:

    During my second gameplay session I came across some other interesting aspects of the game. In both the top right section and bottom left section of the map, there is an infinately repeating screen. In this screen, 3 of the exits lead to an identicle version of the map (or so it seems) and only one of them leads out. I assume there is probably more to this, but I have yet to discover it, and I refuse to use any online walkthrough.

    Another interesting aspect of the game is that appearently the levels dont have to be done exactly in order. Although I assume some items are required for doing later levels, and that you have to do them all eventualy to get all of the tri-force; but nevertheless my 2nd dungeon I entered turned out to be the 3rd level.

    After beating the second(3rd) dungeon I am up to 5 hearts and I have started to realize that this is both an advantage and disadvantage. As it turns out, when you have full life in this game, you can shoot your sword across the screen. This is extreamly handy in that you dont have to risk being damaged as much. However every time you die and choose to continue, you only respawn with 3 hearts and have to adventure about to get the rest restored. It seems that the further you get in the game, the punishment for dieing is stronger. I definatly think this is a good feature, its both simple and effective.

    DESIGN:

    What design elements make this a good game?:
    I think the fact that this game is easy to pick up and play make it an amazing game. It is very simply, you walk around, pick up items, kill enemies. There are some small easy puzzles, but overall its just fun to bash some baddies and go on your adventure. RPG games get caught up in the story and characters and seem to lose the fun of just going on an adventure, where as this game does not.

    What kinds of challenges does the game provide?:
    The game has 2 general modes as far as I can tell. There is your standard outdoor world, where you run around slashing through bad guys and finding new areas. Then there is the dungeon world, in the dungeon there are a limited number of rooms. Some rooms provide different challenges such as defeating all the enemies, or pushing some block to open a door. In the second to last room there is always a boss who is gaurding a piece of the tri-force. Each boss has a different scripted encounter in which you must find a way to defeat it.

    Who does the game keep these (challenges above) interesting?:
    I think the game does so by making each dungeon, and areas of the outdoor world different. Each dungeon also has a different boss, as described above, so you have to find a new way to beat them. Some bosses, or levels require you to have special items. By collecting these items from other dungeons you increase what you character is capable of, and it helps to keep the game interesting.

    What ideas does this game give you for your own game project?:
    One thing I got out of playing this game, is I realized how annoying tutorials can be. Its nice when a game is just intuitive enough that you can start playing with realitivly little instruction. When I play a game I want to jump right into the bashing of monsters, waiting around while I go through some silly tutorial in every game I play gets annoying.

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    Jan 23rd, 2008 at 19:47:39     -    The Legend of Zelda (NES)

    SUMMERY:
    The Legend of Zelda is an adventure game where you play a fantasy character named Link. In the game you attempt to collect pieces of the tri-force and save princess Zelda.

    GAMEPLAY:
    Note: I am playing on my computer with an Emulator, because that is easier then checking it out.

    I have actualy never played The Legend of Zelda, beyond seeing it once or twice at a friends house. So for me the gameplay was quite an interesting experience. Unlike the games you see today, this game has no tutorial. You simply start out with no weapons, and no idea what your objective or what the point of the game is for that matter. I imagine you can learn as much from the game manual that comes with the game, in order to save space as was needed back in those days.

    I spent most of my first hour or so running around trying to figure out where to go, eventualy I came across the first dungeon. The dungeons themselves are fairly strait forward, there are only so many ways to go, and eventualy when you get to the end you fight a boss. It seems like the game is fairly fast paced, already in the first dungeon I got 2 new items, a bow and a boomerang.

    Going back to the lack of a manual thing, I didnt understand why I could not use the bow. A little while after beating the boss, I came across a shop and was able to buy some arrows. It wasnt untill later that I realized it also cost money to shoot those arrows.

    Now I am off to try to find the next dungeon...

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    1Call of Duty 4: Modern Warfare (360)Finished playing
    2Kirby's Adventure (NES)Finished playing
    3Mass Effect (360)Finished playing
    4The Legend of Zelda (NES)Finished playing
    5World of Warcraft: The Burning Crusade (PC)Finished playing

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