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    Feb 9th, 2008 at 01:58:57     -    Super Mario 64 (N64)

    Entry # 2

    Gameplay:
    As I played each level different times in order to get the different stars, I was able to discover things about the levels that I hadn't seen before. With each re-run of a level, new things open that help you get the star you need.

    I really enjoyed playing the different wold themes that each of the levels had. As you gain more stars and open new doors, different world appear, each distinct from the one before. And you have to use different skills to pass each one. One of the ones I had more trouble in the beginning was the water levels. I have always had trouble controlling an avatar that needs to get oxygen as time passes, even with other games. And when it came time for me to play that level, it was hard for me. I drowned Mario a couple of times. But after a while, I began to get a hang of it and passed the level.

    Design:

    As I played in the first level I found that I could punch things around and do belly flops. These are aspects that I hadn't seen before on a Mario game. They were a good addition to the game because they came in handy to pass the different parts of each level.
    The fact that you can play the same level different times never gets old, because as you play each time, you are looking for different things. Therefore, there is not that much repetition in the game. It might be the same field, but your goal changes drastically. And with each goal, new things open up in the field, like the cannons that appear so you can use when before they weren't available.

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    Feb 9th, 2008 at 01:46:59     -    Super Mario 64 (N64)

    Gamelog Entry #3

    Summary:

    In Super Mario 64, Mario gets a letter from Princess Peach telling him to come visit her at the castle. Once you get there, you realize that Bowser has kidnaped the princess once again. You then have to jump into paintings which lead you into worlds in which you can gain stars that will eventually open new doors to new worlds.

    Gameplay:

    In the beginning, I started to understand the basic rules of the game. For example the fact that you can jump, climb into trees and swim under water. I liked the fact that there was no excessive dialog in the beginning, and you can start playing the game real soon and still be able to understand the plot of it.
    Perhaps this is because we already know the basic plot of every mario game, to save the kidnapped princess.
    As I played the levels I began to see aspects of this game which I hadn't seen on other mario games that I have played before. Some of these things are the fact that you can punch, and pick up things as well as belly flop across the field.
    The initial boss battles were pretty simple to beat. And the fact that you can replay the same stages but with different objectives was a nice aspect of playing the game because that way you are able to explore the entire field on each world when doing each mission.

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    Jan 25th, 2008 at 19:07:11     -    Katamari Damacy (PS2)

    2nd GAMELOG ENTRY #2

    GAMEPLAY:
    As the Katamari grows to larger sizes, the game seems to get easier. The bigger it gets, the more (bigger) things you can pick up, making the rolling faster. Compared to the begining when you can only pick up small objects and you have to go around the bigger ones, which makes you lose time.

    Along with the fact that you can pick up almost everything in your path with a big Katamari, you are able to jump into other platforms more easily then with a small Katamari. Because as the Katamari grows, the obsticles seem to get smaller.

    DESIGN:
    The game has a three dimentional, cartoon view. The settings, up to the point where Ive played, are different scenarios inside and outside a home. There are many things that you can pick up, anything you can imagine could be on the the grownd is. Some of these objects are not common in America, and they give the game a Japanese aspect.

    The King of the Cosmos is very cruel to you. Whenever you dont pass a level, he tells you how useless you are and he makes fun of your punny body. This "put down" attitude adjustment you get makes you want to continue playing in order to prove to yourself that you can grow the Katamari to the right lenth.

    Also, as you progress through stages you get to view a bigger set. This is another incouraging factor in the design of the game. As you play more, you get to roll up bigget things, and for some reason we are amused at picking up things we cant pick up in real life. Therefore, this part of the design of the game achieves the purpose of keeping you interested and ingaged.

    The only thing that I noticed was that it is not easy to change directions while rolling the Katamari. once you stop rolling you can do a 180 degree turn, but it is not easy to do other types of turns. It would be nice if you could be able to make turns more freely.

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    Jan 24th, 2008 at 23:07:22     -    Katamari Damacy (PS2)

    2nd GAMELOG ENTRY #1

    SUMMARY:
    In the game Katamari Damacy, the King of the Cosmos accidentally destroys all of the stars in the sky (even though he admits to have enjoyed destroying them). But now, since you are his son (the prince), you have to fix his mistake.

    The objective of the game is to roll a "ball", called the Katamari, all around earth to collect items that can be placed in the sky by the King of the Cosmos as a replacement for a star.

    GAMEPLAY:
    In the beggining you get a tutorial of how to controll the Katamari, and the different things you can do when rolling it around. In the beggining I was a little confused because they just leave you alone in a "room" with different moves to do in order for you to learn the different things you can do. i was stuck there for a while because i couldnt figure out how to do one of the moves i was supposed to do. So this part of the tutorial could be a little more explanatory so that the player, like me, knows what they are supposed to be doing.

    Then I started to roll the Katamari on different scenarios, which are like levels. i soon realized that you need to pick up small things first in order to make your ball bigger. The bigger it gets, the more big things you can pick up. Because there is a time limit on each one of the levels, I didnt get the Katamari to be big enough the first couple of tries. But then the more I played, the better i got at it.

    I began to realize that if I started picking up bigger things (as big as possible) since the beggining, rather than starting with the smallest ones, the Katamari began to grow more rapidly. And therefore I was able to make the size they were asking me for in a fraction of the time allowed, and I even had time to make it bigger than needed.

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