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    Feb 9th, 2008 at 02:54:04     -    Prince of Persia: The Sand of Time (PS2)

    Gamelog Entry #2

    GAMEPLAY:

    The game remained interesting as i played further along through the story. The puzzles would get more challenging, and it was harder to find water to regain your health. There were times in the game where fighting bad guys would get repetitive. The fighting scheme in the game isn't all that great, and it would get frustrating at times when you had to kill multiple enemies at once when you had very little life left.

    The story remained solid even though a side story developed with the Prince meeting a mysterious princess. Once you save her, she then helps you along your journey. She will follow you and she becomes an integral part of the mazes as well.

    DESIGN:

    There are a lot of good things to say about the game design. The game is pretty linear, since there pretty much is no wrong way to go. The story sets you in the right path the whole time. And although there are no divided levels, you always find yourself in a new part of the palace. The palace design is well done because you really feel like you are always exploring a new part of the castle instead of the same room all the time. As you work your way in and out of the palace, the story seems to advance pretty slowly. You are pretty much are on your own until you save the princess, and then you still have no idean how to save the kingdom.

    The game keeps you interested though, with the variety of puzzles and traps. It really is fun to watch how acrobatic the prince is since it would be hard to do anything he does in the game in real life. With the fights and battles, they can be tedious, since the people you fight seem to have little or no importance in the story.

    What makes the game special and deserving of a high rating is probably the implementation of the sands of time, which allows you to go back in time and actually save yourself from death. This is something I have never been able to use in any other game before. So it was pretty cool to mess around with and experiment.

    The cutscenes, storytelling, and graphics are all excellent for a Playstation 2 game. Each support to the overall gameplay experience. The puzzles are also pretty much straightforward, and doesn't require much strategy, just some basic logic, and a little bit of timing. So basically anyone can pick up this game and play, although it could be hard to pick up the game in the middle of the story.

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    Feb 6th, 2008 at 14:44:41     -    Prince of Persia: The Sand of Time (PS2)

    Gamelog entry #1

    SUMMARY:

    Prince of Persia: The Sands of Time is an action/adventure in which you control the Prince, who is a witty, confident, and acrobatic hero who's primary weapon is his sword. Sands of Time is a game of progression, as you use the prince to solve logical puzzles throughout the game which usually involve trying to get from point A to point B. Getting from one place to another requires you to run on walls, swing off poles, and do numerous jumps and flips. You are also able to slow down time as well as go back in time using the Sands of Time. There are also villains that you must fight that will get in your way periodically. Your primary goal is to undo an evil spell that you accidentally unleash at the beginning of the game. Easier said than done. The story follows the prince as he must save his father as well has a mysterious princess, and most importantly redeem his kingdom.

    GAMEPLAY:

    I was amazed at the different things I can do in the game, such as running on walls, and doing all kinds of acrobatic jumps. The puzzles were very engaging and fun. Getting from point A to point B is pretty much straight forward, but it is fun because of how you have to get there. They can be pretty intense as you have to work your way down as well as up certain obstacles throughout the palace.

    Killing off enemies is also fun because you are not really just button mashing. You can counter enemies, as well as dodge and acrobatically knife them from the back. However once you figure out how to consistently fight off these bad guys, it can get repetitive.

    The story is told straight from the prince himself, so the whole time you are playing, he is telling you the story. You know what he is thinking at every point of the game, and the story develops quite interestingly. I ended up playing the game for 2 hours straight because I was never taken away from the action of the game. I liked the character so much that I wanted to see him succeed therefore, taking up more of my time to play the game.

    The addition of slowing down time and going back in time makes the game very interesting. As a result, I was never really worried about dying or making a mistake, and I ended up being more experimental with puzzles and being more daring. This is a cool thing because if I accidentally died, I didnt always have to go all the way back to the last checkpoint.

    Although the game is a one-player game, I had my friend watch me play, and he would get involved with the game too by trying to tell me where to go, and we would end up solving a few puzzles together.

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    Jan 14th, 2008 at 01:56:09     -    Halo 3 (360)

    GAMEPLAY

    So, I ended up playing Halo 3 with my friends the whole weekend, since they really didn't give me a chance to play any other games. After playing for a while, I learned how to achieve double kills and killing sprees. This helped me to rank higher the more I played. Leveling up in Halo 3 is a very rewarding achievement, and is enough to get me addicted to the game as I move up the ranks. I still have that lofty goal to get a 10 kill streak, which I have not done yet in the game. The more I got used to controls, naturally I was able to put together a good amount of kills each game and be a productive player, meaning having more kills than deaths. There were times where I had bad teammates, which ruined my game experience. They would either betray our team by killing teammates, or simply not be able to kill anyone. Failure to communicate in a Team Deathmatch would often result in a loss for my team.

    In addition to playing online, I also played the single player campaign. Objectives were simple, which was usually just to eliminate all the enemies. There was nothing complicated to figure out in the beginning, as the game did not really have any puzzles. My job was to point and shoot at the enemies, and move on to the next stage. The game had an excellent presentation and it was nice to watch the cut-scenes. To me though, the science-fictional story of Halo 3 was not as amusing to me. I will probably finish the campaign someday, but there was a lot of repetitiveness as I was forced to backtrack levels a lot and end up killing the same enemies over and over again.

    DESIGN

    In the mutliplayer part of Halo 3, the maps for the game play a big part of the game experience. Several levels were too big. I would end up walking around searching for an enemy for a long span, wondering where everyone is. One level had up to four floors, and it was annoying having to go up the air shoots and back down and not find anyone. I enjoyed the smaller maps which were good for 3 to 8 players. There was more action and it was more fast paced which kept me into the game and hungry for more kills, rather than exploring a large map.

    Each team deathmatch I played had different rules as well. The common rule for all games was the team with the most kills wins. Sometimes you were limited to only a shotgun and a sniper. This Team Deathmatch was called "Shotty-Sniper." This type of game forced players to approach the game differently and to think of a new strategy for each game. Therefore no match felt the same and repetitive. Another game was limited to only rocket launchers which was a very intense game and fun to kill multiple people at one time, but hard to survive more than 30 seconds.

    The game keeps the player interested by giving the player an opportunity to rank up. This is common in a lot of war games today, but since this game adds the element of science fiction, it is much different with the addition of alien weapons and vehicles. There are not too many other games where u can blast people with alien weapons. I guess what makes the game so fun is that there are so many strategies to each game, depending on the map and what weapons you are able to use.

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    Jan 14th, 2008 at 00:44:15     -    Halo 3 (360)

    SUMMARY

    Halo 3 is a First Person Shooter for the XBOX360 and is the conclusion of the Halo Trilogy. You control Spartan-117, the Master Chief, a fictional character part of the USNC. Spartan-117 is a very interesting character because he is the last of his kind. He is a super human soldier who runs faster, hits harder, and jumps higher than any normal human being. Your mission is simple, which is to protect and save humanity from the enemy alien civilization that calls them selves the Covenant. Your main weapon is you trusty assault rifle. But you are certainly not limited to that one gun. As you move along in the story, or play through several different multi-player matches, your arsenal can include pistols, rocket launchers, battle rifles, sniper rifles, grenades, lasers, shotguns, as well as alien weapons.

    GAMEPLAY

    This is the first Halo game that I have ever bought, and I am still very unfamiliar with the whole storyline. However, my friends and I have been playing the multi-player mode online using XBOX Live. Going online with a party of friends has been much more satisfying than playing the campaign mode by myself. With three other friends, we would play team deathmatches against other players online. We would do this all in the same room and on the same TV screen, which turns out to be a rather fun and exciting game experience. Using the mic, we can interact with our opponents as well. Most of the time we joked around with our opponents, and tried to insult them after each kill. Chatting in the game lobby was also fun, as we got to know our opponents better.

    At first, we were being matched up with high ranked players, and it was hard for me to keep up. It would get frustrating at times when the final score would be so lopsided. After a few social matches, we were finally matched up with players around our skill level. The team deathmathches were much more even, and our team started to win. I would have to agree with many people that Halo 3 is one of the best online multiplayer games. With competetive matches against different leveled opponents, each match was unique and had a different outcome. If my team kept winning, whether we went against a weak computer, or a low skilled opponent, we probably would not have had as much fun.

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