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    Feb 9th, 2008 at 02:00:08     -    Star Wars Battlefront (XBX)

    Gamelog 2

    Gameplay:
    The second time playing I played with a partner which enhanced the gaming experienced. We were teammates but at the same time competing to get the most kills. I picked the same map, Genosis, because I loved this map and as an avid sniper I have the advantage. Also, there are extra enemies that when you kill them it does not reduce enemy’s troop numbers. So I could possible get over 250 kills, the number of troops each team has, even though it is nearly impossible to do. The outcome of the game was obvious; I came out to be the winner with my sniping skills. I enjoyed the fact that I started to play this game and learning the basics quickly, since the button layout is very similar to many firsts’ person shooters.

    The last couple of games I tried the game in the hardest mode by myself and OH MAN this mode is so difficult. Almost every character in the game seemed like a sniper, and snipers enemies were killing me with ever step that I go. Even though if I manage to kill over 100 enemies, I still lose by over 100. When the game was over and I checked the states of my fellow AI teammates, they had negative kills, thus meaning they pretty much killed each other. It would have been way better if I played with out them. There was no way I could beat this hard mode with my sniper, which is why I found a new character to play with, the pilot. The pilot had no infantry skills but when he boards a vehicle, he is a killer. Just riding on these massive vehicles made me feel like I am in the battle scenes of the movie. It took me a good 3 hours to figure out which vehicle was the most rigged of them all and I found out how rigged the board plane was. This thing was meant to transports troops back and forth in the map but ended up being a killing machine. To make this killer work is that I have to board to maximum capacity then each unit on board can control over several laser beams and own massive amounts of enemies. The best thing about this ship is that I get to hover above all the enemies which means they are so dumb that they cannot see me from above and all I did was to shoot areas where there was a dense amount of enemies and kill them by the masses. This is probably the only way I could beat hard mode on Genosis.

    Design:
    This game is pretty much nothing but emergence. I understand that it follows the story lines of Star Wars battle by battle, but it is the same kill and conquer game throughout each level and any other game mode. Even though it was the same game each time, this is the type of shooter gets credit for what I said before, kill and conquer, but by the masses. This is where Battlefront gets its credit; it is exactly like the battles of the movie. Most people watched Star Wars for the insane battle scenes and now they get to play those scenes.

    Like what I said about Battlefront being like the movie, but the level design in this game pretty much looks like each battle terrain in the movie. I really don’t remember how the movie goes but I do know that this follows very well with the movie at the same time giving players a fun level design where players get to run around huge levels, fight enemies in many types of laser terrants, and fight in big legged walking robots.

    This game may seem very easy to learn but it could be challenging, if players played this game in the hardest mode. Oh man this game mode is so tough. Just beating this game in this level gives me the reward of bragging rights for anyone who has not beaten this game in the hardest mode. MUHAHA

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    Feb 6th, 2008 at 21:08:27     -    Star Wars Battlefront (XBX)

    First gamelog entry

    Summary:
    Star Wars Battlefront, developed by Pandemic Studios and published by Lucas Arts, is a first or third person shooter where players could pick to battle with the classical or the requel of the Star Wars trilogies. The classical era is the battle of the Rebel Alliance and Galactic Empire while the requel era is the battle of the Galactic Empire and the Confederacy of Independent Systems. Each faction comes with five classes of characters,basic infantry, the sniper, heavy arms, pilot, and a special unit. Battlefront is either played with a first person story mode or multiplayer where the basic objective of the game is to either kill off all the enemies or capture all of the territories.

    Gameplay:
    I played many first person shooters and this is basically like any other. I love how this game is closly related to the movies battle scenes where there are hundreds of soldiers taking out each other, laser bullets flying across the screen, and huge vehicles shooting massive lazer cannons. Another aspect that I discovered about this game is that the battle arena is huge. It takes me a while just to get to the other side of the map. Battlefront is an ideal first person shooter game that I would play because I love space and quantity when I play. The more enemies there are the more I can kill. All of this freedom and space makes me feel like I am playing Starwars the Movie.

    I started playing this game in the freeplay mode where there really is no objective but to kill off all of your enemies. I choosed one of my most favorite characters in any first person shooters, the sniper. The world map I choose was Genesis which was a flat desert like arena. I choose this so I could put use the less hilly terrian that gave an advantage for snipers because I could pretty much see every enemy with the sniper scope. I had soo much fun just picking of enemies here and there, even though I put it on easy mode. This game is perfect for increasing my sniping skills for any type of first person shooter. I would most definately play this game before I play a Halo tournment just so I can practice my sniping skills.

    This entry has been edited 1 time. It was last edited on Feb 6th, 2008 at 21:10:01.

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    Jan 26th, 2008 at 02:23:26     -    Super Mario Galaxy (Wii)

    Second gamelog:
    Gameplay:
    This time I played the map where Mario is a bee climbing the wall. I thought it was really funny how they applied the bee aspect with Mario's oddly shaped body form, Mario is a fat bee that can only fly for a few seconds. He pretty much has all of Marios neutral maneuvers except for the double jump, instead he flies. Not only can he fly(or float) but he can fly on homeycomb walls. It pretty much acts like another gravity against a wall. The obsticals are a little bit different because when an enemy comes by you it is more challenging by the fact that Mario does not have his cat like reflex jumps, where he is stuck with his slow hover.
    After toying around with the bee power I went to Luigi's Mansion and used the Boo power up. I truely am not fond of this power up because it is a more stealth power up rather than an agressive attacking or super flying ability power up. Some of the special abilities for this boo is a really lame one like the other boo's cannot see you as Mario unless you come in contact with them and then you lose a life and turn into Marios natural body. Another ability similar to the bee ability is that he can do many short hops giving him the ability to pretty much float. Over all I cannot complain about how challenging this level is. There is a lot of thinking involved that it makes me forget about how boring this power up is and how fun the level is.
    Design:
    The crazy insane level design is what makes this game such a great game. Almost every world that I enter in is huge and with crisp graphics. I enjoyed all of the vibarant colors that Nintendo uses. The platforms in this game is phonominal, because Mario can climb up that it feels as if the player is going up a mountain with traps and obsticles.The enemies also match with the environment such that boo is in a haunting and scary world as to dry bones being in a desert. There are so many environments that I do not even know where to start. It like traveling the world or even better, the universe.
    I also believe that Nintendo did a very good job with the challenges of this game. The game starts of at an easy pace where Mario starts to collect the star bits, knock off a few enemies and thats about it. When the game is near ending Mario is running away from numerous enemies while dodging a million traps. Then there is a boss fight at the end which each boss has their own unique spells and weaknesses that makes all the boss fights so fun!

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    Jan 26th, 2008 at 01:21:37     -    Super Mario Galaxy (Wii)

    Game Log 1
    Summary:
    Super Mario Galaxy, the three diemtional platform game developed by Nintendo for the Wii is yet another great game created in the Mario series. Princess Peach has been captured by the evil Bowser and Mario travels from galaxy to galaxy to save her. The objective is pretty much like any other Mario game where your hero trys to progress with each level by collecting stars. The new gameplay of Super Mario Galaxy is that Mario gets to travel through strangely fun gravities, collect star bits, and turn into new power-ups.
    Gameplay
    I started playing this game as an avid Galaxy player so I know the controls and how things work. What I enjoyed about this game is how another Wii controller can jump in and aid the first player in his quest, such as, collecting and shoot star bits, making Mario jump and attack, holds down enemies, mess around with the terran, and most especially annoy player one. This made the game more interesting than any other single player platformers because now my friends could have his own unique way of playing that player one cannot do. I also hate how if I am in a jumping map, when my friend clicks on Mario, he could screw up the timing and Mario falls into the neverending black hole.
    Other than two players mode I played one of my most favorite maps, the candy land map (the same map that one guy played in class). When playing this map, I noticed how cheerful the music made me. I was singing and dancing with the beat of the song. The music made the jumping map more like a super fun hopping map. This is one of the more challenging maps in the game because when a person goes progresses each obstacle gets even harder than the first. Especially the last part of the map, Mario has to jump on circular platforms with even the slightest control errors Mario would fall into the neverending blackhole. I played this map that it is an easy but fun task for me!

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    1Jet Set Radio Future (XBX)Playing
    2Legend Of Zelda: Ocarina of Time (N64)Playing
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