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    Feb 8th, 2008 at 03:18:59     -    Bejeweled (PC)

    2ND GAMEPLAY: When I played Bejeweled for the first round of gameplay, I played in Classic Mode. This round, in order to make the game more fun, I decided to play in Arcade Mode. Arcade Mode poses the exact same rules that Classic Mode does, except for the fact that Arcade Mode contains a time limit. Now, the player has only a certain amount of time to try to find all of the rows of gems. The time disappears extremely quickly, and I found that each level was more difficult than they were on Classic Mode.

    Because of the addition of the time limit, I was definitely having more fun playing this game. Even though this is a game of emergence--simple rules with more complex game quality, I got a little bit of adrenaline trying to pass the level while beating the clock. Also, because the cardinality of the game is only 2D, there is only a limited amount of playing space, therefore there is only a certain amount of combinations of jewel movements to create sets of 3, 4, or 5. I ended up losing a few times, but the experience was significantly more enjoyable in this second round of gameplay, because of the addition of the limiting factor.

    DESIGN: I have always really liked the design of Bejeweled. There are a variety of different types of jewels, and they are all designed so well and detailed that they actually look like the real jewels. In addition to this, the jewels all possess bright colors so that they can attract the eye immidiately. The sounds that the game make when the player collects points is upbeat and pleasing to the ear.

    All of the bright color schemes with the contrast of the dark background along with the ear-catching sounds make this game extremely appealing. I have found that many puzzle games do not seem to attract a lot of players, but this game definitely is the opposite. The graphics were definitely one of the main reasons that I have even heard of this game. I could easily play this game all day if I wanted to.

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    Feb 8th, 2008 at 03:04:50     -    Bejeweled (PC)

    SUMMARY: Bejeweled is a puzzle computer game. The goal of the game is to find as many of the same gems in rows of 3, 4, or 5 before the time runs out, depending on what mode you choose to play in.

    1ST GAMEPLAY: After seeing Bejeweled being played in class for the game demo for the midterm, I decided that I wanted to play it for my next gamelog. For the first round of gameplay, I played on classic mode, which was just utilizing the standard rules. At first, I was really enjoying myself trying to find all of the gems in 3 to 5 of a kind; I've always found this game to be extremely addicting. I was going through levels pretty quickly, and I was receiving a lot of points.

    After awhile, I was starting to get kind of bored. Even though I was doing really well and getting through the levels rapidly, I felt like there was really no challenge. Because of this, the game was not really fun anymore. It kind of made me feel like I was wasting my time; playing the game for absolutely no reason. That is when I realized that if I was going to do a second round of gameplay, I needed to change something to make my game playing experience a little more enjoyable.

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    Jan 25th, 2008 at 03:37:23     -    Super Smash Brothers (N64)

    GAMEPLAY #2: After playing Super Smash Brothers for another hour, I definitely got more used to the game. I still lost first every single round, but I lasted longer in the game. Then finally, I came in second place, and I definitely was not as frustrated anymore. I learned that I have to be more patient, even though often times I just want to do well at the game.

    Another reason that I started to like the game more was because I decided to play as more than one character. For the whole first hour I was playing as Fox, and then for the rest of the time I played as Yoshi, Kirby, Jigglypuff, Mario, and Pikachu. From this, I learned which characters are more useful and whcih characters do better in the fights. Varying between many different characters also makes the game way more interesting.

    DESIGN: I really liked all of the graphics in this game. For example, all of the different levels have a lot of graphic details. There was a level with bright green trees and a large pink heart. However, I noticed the moving clouds in the sky, because the characters would often times jump on them. The movement of the clouds along with the bright colors make this game very appealing especially to the younger demographic.

    Another element of the design of the game that I really enjoyed was how the happy, upbeat music matched the characters' expressions. For instance, Jigglypuff's eyes got larger when he did something good, and then the music was all happy. The addition of the music with the detailed graphics of each level enhance the graphics even more. Not to mention, the characters bright colors make all the graphics stand out even more, which is one of my favorite elements of this game.

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    Jan 25th, 2008 at 03:24:09     -    Super Smash Brothers (N64)

    Super Smash Brothers--Nintendo 64

    SUMMARY: Super Smash Brothers is a fighting game using the characters from various Nintendo games (Mario, Kirby, Yoshi, etc.) The overall goal is to raise the other players' percentages which would kill them off.

    GAMEPLAY#1: I have never played any game on Nintendo 64, so this was definitely a challenge from the get go. So when I first started playing, I had no idea what I was doing and I was extremely frustrated. I was just pressing the A and B buttons along with using the center controller, experimenting and seeing what would happen when I pressed a certain combination of buttons. I kept getting angry because I kept losing first, but I guess that's understandable because I have never played before.

    While playing around with the buttons, I discovered that I could do tricks with my character with the four smaller buttons. When I pressed these buttons, I noticed my character was doing all sorts of jumps and flips in the air over the other characters. Then, I noticed that with another combination of buttons, my character would occasionally receive weapons, usually in the form of a glowing sword. Unfortunately, I don't remember what buttons I used to get the weapons. So far, it seems like I need a lot of practice.

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