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    Mar 6th, 2008 at 00:34:38     -    Katamari Damacy (PS2)


    The game essentially does not punish you for doing something wrong but simple requires you to try again. This makes moving through the game feel like a much less arduous task instead of throwing out very complicated and difficult challenges that require the gamer to play through it multiple times.

    The characters of this game are some of the quirkiest I’ve seen in a video game. The oddly shaped heads combined with the King of the Cosmos’s personality and speeches create a really unique setting. When these aspects are combined with the light-hearted music it really gives the player a desire to complete this odd quest.

    When thinking of design in this game I think of the time when I encountered a glitch and began to fall below the game world when the King of the Cosmos plopped me back at the level’s starting point. Typically that situation would result in having to restart the PS2 but the game makers managed to incorporate that glitch to work with the game.

    The game mechanic of gradually picking up larger and larger objects is also one of the most interesting traits I’ve seen in a game. The katamari is required to reach a certain size before it can pick up particular items making the choice of what items to pick one that requires quick thinking and judgment.

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    Mar 6th, 2008 at 00:11:07     -    Katamari Damacy (PS2)


    Katamari Damacy’s story is a rather strange one. The intro can be a little confusing for a first time player but really helps set up the attitude of the game. The player is placed in the position of the Prince of the Cosmos. Your duty is to create “stars” by rolling up objects because your father, King of the Cosmos, destroyed all of the stars in the sky.


    The controls for the game may not be immediately intuitive but do become easier to get the hang of. They do provide a high feeling of control of the katamari much in the way some Wii controls are. This aspect allows beginners to really be pulled in and enjoy the game.

    The gameworld atmosphere is very comical and seems to be inspired by some tripping experiences. This light-hearted and carefree attitude really causes the game to not take itself too seriously and allow the player to just enjoy it for its simple nature.

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    Feb 21st, 2008 at 01:27:59     -    Shadow of the Colossus (PS2)


    Story progression occurs when the character accepts missions for the various NPCs within the game. These missions are typically associated with the main story, however there are a few instances of minor story arcs also within the game that can add to the overall storyline.

    The game also incorporates a new feature where the main character's physical traits such as body type, hairstyle, clothing, etc. can be altered in game. It provides for a more visual approach to character stats such as strength and speed. If you keep CJ fit throughout the game you’ll have far less trouble with missions where you’re on foot.


    The controls for this game are quite simple and straightforward which allows the game to be easily accessible. As the game continues the control can even become easier. CJ is capable of gaining experience with various weapons and vehicles so that when he uses them he is far more efficient. He can aim better or even handle a car smoother at higher speeds.

    Numerous unlockables are available throughout the game, some of which can be purchased without having to complete any difficult task. However interesting these unlockable may be none ever feel too complicated or necessary for completion of the game which really allows the player to feel more in control of CJ and his world.

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    Feb 21st, 2008 at 01:18:57     -    Shadow of the Colossus (PS2)


    In GTA: San Andreas the player assumes the role of Carl "CJ" Johnson fresh home after his mother's death. CJ plans to reorganize his old gang, the Grove Street Families, and uncover the truth about his mother's murder.


    The GTA series has come to be known for its highly interactive environments and San Andreas is no different. The free range of movement and camera angles creates a sense of realism for an unusual setting. Committing acts of debauchery has never felt so right as when controlling CJ and seeking revenge on the people who have wronged your family.

    Soon after starting the game I have already found myself gleefully exploring the city of Los Santos while trying to avoid being arrested or dying in the all too common car chase with the local authorities. While it might not be all too realistic it makes for a far more interesting experience to have this sort of gameplay within the game.

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