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    Mar 6th, 2008 at 02:34:53     -    Rock Band (360)

    Rock Band--
    --Entry #2

    -----
    Forgotten Summary For Entry #1
    So basically the story mode for Rock Band on multiplayer is you and a couple friends start a cover band and rise to stardom, gaining fans, money and bitches along the way. The only problem is you get really famous, and even make it into the Rock and Roll Hall of Fame simply by being a really good cover band. That, however, is neither here nor there. Each new town you enter offers new venues, city shirts, songs, vehicles and crew members.
    -----


    GAMEPLAY

    Social Aspect
    By now my friends and I were playing with a full our-piece band, and making our way in the music industry. Its funny to hear close friends sing while intoxicated. The game never gets old when one has friends around.

    Emotional Connection
    The game can bring out an emotional side in everyone. Each song has some special connotation to someone in the room, and for me the song that hit home the most was Foreplay by Boston. It was a real challenge on drums for the first half of the song, but later eased up and proved to be rather enjoyable and emotionally invoking.

    DESIGN

    Challenge
    The game has a gradual learning curve, as one can play any level difficulty of song and any level difficulty of difficulty. Even while playing with novices one can stil play on their own level and have just as much fun. Just as one thinks they have mastered the game they find that the next difficulty or song is a bit too hard for them.

    Innovation
    This is the first game to really take many forms of rhythm based video games and mesh them into one spectacular multi player game. It is really the co-op aspect that makes it so new and innovative in an era of Guitar Hero. All the scoring and currency systems are amped up for a more versatile and customizable game. You can make your own logo!! IT GOES ON THE DRUM!!!!11!1!

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    Mar 6th, 2008 at 02:17:45     -    Rock Band (360)

    Rock Band--
    --Entry #1

    Character Creation
    The first thing I did before playing Rock Band was create a character fitting of stardom. I was on drums so naturally I had to make a very punk rock character to match the mood of such a fine instrument. The game offers a huge selection of clothing and instruments (in game) all of which make reference to rock and roll, along with offering customizable face paint, make up, and tattoos. Unlockables include golden instruments (I got a gold drum kit.)

    Gameplay
    Having been a fan of the Guitar Hero line, I figured I try my hand at the drums. I picked it up rather quickly, soon advancing to hard. The vertical scrolling was much crisper than guitar hero and was angled at a much better level. Having much of the finger dexterity of a guitar hero makes the drums an easier instrument to master. One key to my improvement was based off of the drum spectators who claimed they could do better. They couldn't.

    Social Aspect
    One main reason why Rock Band is argued to be better than Guitar Hero, and I have to agree with this, is because the game requires social cooperation. It makes the game more fun to play with friends, but it requires united multiplier streaks to truly master the multiplayer. We didn't master it, but we did have fun just fake jamming together to a couple good songs. Sadly I wasn't drunk enough to sing.

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    Feb 20th, 2008 at 12:44:49     -    Shadow of the Colossus (PS2)

    Shadow of the Colossus- Round Two

    GAMEPLAY

    Social Aspect
    By this time quite a crowd had gathered to see this thing of beauty. Many people in the group of onlookers had already seen the game (obviously fans), but some were seeing it for the first time. "The Bird" is clearly one of the most favored Colossi in the game, and were excited to see how I would handle the situation. Every time the bird swooped past my roommates weak-hearted girlfriend would scream in some cliche kind of way and everyone would get really excited.

    Gameworld
    One might think they had seen everything there is to see within the first hour of playing SotC, but with my recent run-in with "The Bird" Colossi I now believe that nothing in this game can be assumed. The fact is that each new boss brings with it a new terrain to fight on, lending new, beautiful scenery to the gameworld. "The Bird's" stage took place on a genuinely unique foggy lake with platforms and ruins to give the stage more atmosphere.

    DESIGN

    Innovation
    When one thinks of SotC one thinks of how innovative and new this game is. The concept behind only having 16 enemies, each with the characteristics of a "boss" from a typical RPG, is innovative enough by itself. To then successfully add horseback as a functional element throughout most of the game is yet another beautiful innovation. The final innovation is one that took the modern climbing mechanism and improved upon it.

    Variation
    I can see how a player who was introduced to SotC would be bored with game if they only ever played "The Bird" level. The thing with this game is that it has a wide variety of Colossi that all have unique strengths and weakness'. With that said, I think it is the variety of Colossi that keeps any player of SotC interested to the very end.

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    Feb 20th, 2008 at 12:10:54     -    Shadow of the Colossus (PS2)

    Shadow of the Colossus

    SUMMARY

    In Shadow of the Colossus, you play the role of the Wanderer who has been brought to a strange, near-lifeless land to save the woman he loves. In order to do so you must slay 16 Colossi, each one more challenging than the last. Each Colossi has it's own weak spots that the player must discover and exploit in order to take down. In order to reach new weak spots the player must utilize the Wanderers amazing climbing abilities.

    GAMEPLAY

    Gameworld
    The most overwhelming part of Shadow of the Colossus is the amazing game world that you as the character are dropped into. The terrain varies from forests to waterfalls to ruins. So vast is the landscape that one feels obligated to stop every so often and take in the sights.

    Gameplay
    While taking in the sights is fun and all, the real fun of the game comes from stabbing giant beasts in the head. The first thing one must do before attempting to take down a Colossi is find the creep where it lives. This can be done by raising your sword to the sky (the light will point you in the right direction.) Once you have arrived the time will come to fight the big lug, so for the first couple bosses just rely on finding the weak spots OR if no weak spots are visible, scale the Colossi until one can be seen. Utilizing both weapons (sword/ bow) can be a good edge in any tense situation.

    Agro
    In terms of loveable characters this game has none. You play a hardened warrior bent on completing your mission, your girlfriend is a lifeless corpse, so it is needless to say that Agro, your beloved horse companion, is the most comforting face you will ever see in this game. When first playing I wasn't too fond of Agro. He was arrogant, needy, and worst of all he was a horse. However, after about 30 minutes of gameplay I really started to warm up to him and we soon became the best of friends.

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