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    Feb 21st, 2008 at 20:46:39     -    Grand Theft Auto - San Andreas (PS2)

    Every moment in GTA is more fun than the previous as you accelerate in the plot and in your weapon capabilities. When the genocide of random citizens gets to be too much, or simply boring, you can fly planes, gamble, and do other ridiculous things we all wish we could do in real life.

    The game, like all games, is not perfect however. The constant exploration of the island can get slightly boring after weeks of playing; although, at this point it really does not bother me.

    Rockstar has truly created a game for the masses. Allowing people to do things they wish they could everyday of their lives in the form of a video game is genius . The simplicity of being able to do whatever you want is what makes this game so remarkable. In other games with detailed exploration of cities and whatnot, people have always had the urge to just mess stuff up once in a while. Now there is a game that permits that along with a steady plot. It's no wonder so many games try to emulate it.

    After the end of my second 45 minutes I continued playing, switching off "lives" with my roommate as we released massive chaos on the city of San Andreas for hours to come.

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    Feb 21st, 2008 at 20:40:03     -    Grand Theft Auto - San Andreas (PS2)

    Who doesn't love the Grand Theft Auto series? This genius piece of art is a single player, 3rd person shooter with great driving capabilities in which you do certain "missions" to make money and "fight crime." While fun and entertaining, these missions do not entail what the real gameplay is like.

    Gameplay:

    Playing this game, like the other GTA games, is fun from start to finish. Immersed in a world with no rules, players essentially do anything they want, from pimping prostitutes to driving the wounded to a hospital for cash.

    The player can retrieve all types of insane weapons from grenade launchers to brass knuckles, hitting any civilian that has crossed his/her path.

    The cinematic sections of the game are impressive also as various crime bosses inform you on how to make it in the business. Fighting the cops, gangsters, and even pedestrians, this game proves itself to be truly one of a kind.

    The game is one continual laugh as you have the ability to the most ridiculous things. Although the game is not a two player game, it can be the life of the party as you pick up people in a taxi cab and total the car 3 blocks down.

    By the end of my 45 time slot I was having a great time.

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    Feb 21st, 2008 at 20:25:57     -    The Legend of Zelda: A Link to the Past (SNES)

    The second half of my gameplay was more exciting than before. I was moving along in the game, able to run and was acquiring new weapons rapidly.

    The bosses of Zelda are one of the most important parts of the game. They provide the perfect challenge, not too difficult, not too simple. They are slightly frightening (at least they were when I was younger) and leave you giddy when they provide you with a heart at their demise.

    One problem with the game is its clear lack of multiplayer and group participation. I don't really mind, however it is certainly not any form of a social game.

    The map, is a bit too small in some situations. The ability to explore is somewhat limited and although very advanced at its time, today is a little confining.

    Something about the plot, however, keeps ya coming back. This thorough development of Link's story is enticing and just makes you coming back for more. I kept playing after my second 45 minute slot until I finished all of the pendents. Now's time for the master sword!

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    Feb 21st, 2008 at 20:10:47     -    The Legend of Zelda: A Link to the Past (SNES)

    The Legend of Zelda: A link to the past is a single player, overhead, RPG game and remains to this day part of one of the most successful RPG series ever. It's certainty a great game with an elaborate plot and entertaining gameplay.

    Summary: What pulls you in initially in Zelda is it's superior plot. Despite its rudimentary graphics, something about the plot (perhaps my own nostalgia) keeps you intrigued. This classic damsel in distress story really does it well.

    Being able to walk around and explore the city of Hyrule is a great feature of the game. Entering shops, talking to random city folk, being able to cut down bushes for resources, makes the game more than a simple task seeking RPG. Unlike many RPG's, the tasks that you are determined to execute are not tedious or unnecessary.

    The game has an excellent flow. It contains the perfect amount of battles and rewards. Once you complete a level and get a pendant, one would not expect the sincere feeling of relief that comes along.

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