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    Feb 23rd, 2009 at 10:10:09     -    Super Columbine Massacre RPG (PC)

    My third time playing this game was just really violent. The shootings continued. I found the game to have authenticity because it showed the actual pictures of Eric and Dylan. Bill Clinton came out on TV for the press release about the incident. They were in the car and it actually showed them. Whenever one of them spoke, their picture would be seen next to the caption. The pictures of the weapons and bombings were real and not fake. The characters had to hide from the cameras so they wouldn't get caught. It felt like it was happening for real. The victims had stereotypical names so there was some realism to them. When you would kill one of the students inside the school, it actually showed the real classroom. The same goes for the hallway.

    At times the game was intense because of all the shootings that took place but after a while that was the only thing taking place so it got a bit boring. It showed the same characters being killed just in different parts of the school. I didn't get very far into the game because I would die and then had to start over. They even had their own name of "the trench coat mafia".

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    Feb 22nd, 2009 at 16:09:29     -    Super Columbine Massacre RPG (PC)

    My second attempt at playing this game was kind of successful because I finally made it to the cafeteria without getting caught. I planted the bombs and made my way to the parking lot to gear up. They had a variety of weapons to choose from. It was disturbing to hear the talk between Dylan and Eric in the park because they couldn't wait to kill people especially rich snobby ones. They were talking about good things that these people do but to them they were bad things.

    Once we went back to the parking lot, the violence started. I came across the students and had to shoot them. The students had names such as "preppy girl", "jock", "sheltered girl", and "pretty girl". These are very stereotypical names for students in high school. It felt very real especially when I entered the cafeteria and set off the alarms. Everyone was going crazy and scared for their lives. On the other hand, Eric and Dylan were so happy. When one of the bombs was set off, they said that their dreams were finally coming true. Just watching the scene take place gave me the feeling of what it was like to be there. It must have been a really tough time for the students.

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    Feb 21st, 2009 at 23:30:02     -    Super Columbine Massacre RPG (PC)

    My first time playing the game, I had to get used to using the arrows and pressing enter or the spacebar to activate objects. I found it kind of disturbing when the characters left the voicemail telling everyone that they had to die. The words that they used weren't nice at all. By going into the basement and gearing up with the bombs, it felt so wrong and almost wished I didn't have to do it.
    Once I got to the parking lot, I was unclear of what to do. It took me a while because every time I got into the school and walked a few feet I would get caught and had to start again. After several attempts, I did make it to the cafeteria but once I got in I wasn't sure what to do so I got caught. It was interesting every time I got caught by the students in the hallway they would ask why was I dressed funny being in the trenchcoat. This seemed odd because people wear trenchcoats, and it doesn't mean they're up to something bad.

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    Jan 16th, 2009 at 20:17:24     -    Grand Theft Auto - San Andreas (PS2)

    My third time playing GTA San Andreas, I found it to be less violent. I guess I just got used to it and thought of it just as a game and nothing more. I felt that the game was entertaining and there were many things to do. I liked driving away and taking other cars. I kind of concentrated on doing stunts with the cars which was kind of cool.

    Overall, the game is stereotypical and has negative outcomes but it is just a game. I think people would experience more happiness with this game than with a learning game just because it has more action. It engages you in the mission and lets you do things your way. It's very upbeat and filled with action.

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