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Feb 23rd, 2009 at 09:35:22 - Super Columbine Massacre RPG (PC) |
After we habe planted the bombs we go and get ourselfs equiped with all kinds of guns. When the bombs don’t go off we have to go around and shoot everyone in sight. When this was our objective I really didn’t want to play anymore. If we were trying to shoot some evil thing that I would be more ok with it, but we are asked to go around and shoot innocent people. We actually get experience points for killing people! Then you just go around killing people just becasue or to obtain objects and then when the cops come you are expected to kill yourself. I quit playing the game at this point. I don’t think that any game should ask the player to kill themselves. Overall I think this game might have been more fun to play if it weren’t based on an actual event.
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Feb 22nd, 2009 at 23:15:56 - Super Columbine Massacre RPG (PC) |
I honestly think it’s horrible that they decided to base a video game off of this event. It would be worse I think if the game had realistic graphics instead of being pixels. If there wre realistic graphics I honestly think that I would not ever play the game. It is also horrible how when the bombs don’t go off you have to kill everyone in sight and get points for doing so. The other people don’t even attempt to fight back!
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Feb 18th, 2009 at 08:37:56 - Super Columbine Massacre RPG (PC) |
For this game I found the text very hard to read. I mean I am a slow reader as it is, but some of the letters for this text were really squished together. I started to skip through the text, but then I wasn’t sure what my mission was or what the story was about anymore so I had to go back to the beginning and take the time to read. In the first hour that I was playing this I got to set the bombs in the cafeteria. It took me forever to get past the security cameras and the hall monitors. I must have gotten caught coming in or going out at least 50 times! Also when it said to plant the bombs in two table by the vending machines I went to the way other side of the room first because no way is a game going to give you something to do that can be accomplished a few feet from the room entrance. So I planted a bomb at one of the tables and tried to plant one in some tables around it but it didn’t work even though there were two vending machines in that corner. Actually, they had ment the 2 different location vending machines. I eventually figured that out and planted the other bomb. I finally managed to sucessfully get back to the parking lot where I got the weapons from the back of the trunk, talked with Dylan (the players partner in crime) about how we need to kill as many people as possible. I quit after this because I got frusterated. The game isn’t hard, you just have to know exactly what to do and everything is easier.
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Jan 21st, 2009 at 11:35:10 - Grand Theft Auto - San Andreas (PS2) |
One aspect of the game that I found kinda funny was the sex appeal rating. Basically all it does is get girls to like you and then you can use them to get whatever you need. This seems to be consistent with all GTA games. The only roles women really play are hookers and objects that can be used so that the main character can get whatever he needs.
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CreativeDancer's GameLogs |
CreativeDancer has been with GameLog for 15 years, 10 months, and 17 days |
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Entries written to date: 6 |
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