jp's GameLogBlogging the experience of gameplayhttps://www.gamelog.cl/gamers/GamerPage.php?idgamer=1Farming Simulator 19 (PC) - Sun, 05 Apr 2026 14:38:00https://www.gamelog.cl/logs/LogPage.php?Log_Id=7989This was sort of what I was expecting, but also not. I mean, I knew this wasn't farmville style farming, but I wasn't expecting as much technical detail as I found. Different machines, different phases, needing the right equipment, etc. It's pretty interesting and I was most surprised that you can (and probably should) hire people (NPCs) to do a lot of the "menial" labor - here mostly driving your machine down the field to either harvest, plow, etc. You kind of need to do this to save time, because with, say, three fields to work on you need to be moving from one to the next. What I was most surprised by is that there's a whole town with locations you need to (slowly, AFAIK) travel between to deliver your crops (and buy stuff you need)! Driving my FIAT tractor at 25 mph down a lane, waiting for a train to pass, and trundling on, was not something I imagined would be important to this kind of game. To be fair, there's a lot MORE to it that I have not experienced (livestock) and I stopped playing before delivering my first harvest - and I'll blame the tutorial here because it absolutely fell apart. I think I figured out a bunch of things, but this is definitely the sort of game you need to be reading guides/the manual/etc. in order to get the most of it?Sun, 05 Apr 2026 14:38:00 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7989&iddiary=13498Castlevania: Dawn of Sorrow (DS) - Sat, 21 Mar 2026 18:27:14https://www.gamelog.cl/logs/LogPage.php?Log_Id=7985I don't know why I had this one sitting on my shelf for so long...but, I guess it was a good a time as any to try it out. So here you're actually a vampire - but no powers (yet?), other than that it's a regular 2D Castlevania with items, and equipment, also levelling up, and backtracking and so on. I only recently unlocked the double jump, which helps - but overall I'm not super enthused by the game. I feel like the character takes too long to change direction, and that I get hit a lot in ways I felt weren't easy/possible to avoid. I don't mean when it's a boss and you're just learning what it's attacks are. According to the savefile I'm over 20% though, and I'm pretty tired of it already. I'm maybe 5 hours in or so? It's hard to tell because when you die...well, all that time prior doesn't count. The powers are pretty strange - so, sometimes, when you kill an enemy you get like a "spirit orb" or something that you can then equip as a power. They're all different - I like the ones that summon a monster-pal the best, but overall the system seems under-utilized? Maybe I just haven't been lucky enough to get any of the really cool monsters? Touch screen interaction seems minimal - occasionally you'll run into a sealed room that shows a design and sometimes, after beating the boss that's usually behind that room, you have to trace the design yourself. I did think it was funny that two NPCs set up "shop" in one of the early areas - so you can teleport back to their location (from special teleport rooms) to basically buy supplies and things. I should stock up on lots of health potions, but I'm probably not going to continue to play the game, so not seeing much point. I think I got the gist of it.Sat, 21 Mar 2026 18:27:14 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7985&iddiary=13495My Hero: Doctor (DS) - Fri, 06 Mar 2026 18:01:32https://www.gamelog.cl/logs/LogPage.php?Log_Id=7984From the back of the box this game looks like a "western realistic" Trauma Team game - use the touchscreen to do medical stuff like bandage a patient's arm or give them an injection. And it is...sort of? Weirdly every single "case" (mission) I played began with (and sometimes also ended with) a driving section - an ambulance of course. Here you have to dodge other vehicles and obstacles to avoid damage as you travel to a location where something happened or back to the hospital. Roads are full of other vehicles that have no qualms with suddenly changing lanes in front of you and such. You can collect "energy" (not what it's called in the game, but I don't remember the name in the game), and when you have enough you can turn on the siren - and this causes other vehicles to get out of the way (sometimes not fast enough). It's kind of a bizarre gameplay addition - and it doesn't help that the controls are kind of wonky and, from my experience, it really out stayed it's welcome even as the background locations you're driving through change. I even unlocked a better ambulance (better driving stats)...and there's more to (eventually) choose from. I mean, the game's basic structure is pretty standard, there's cut-scenes with stories (everything so far seems to involve college kids of some sort). It makes me really wonder who the intended audience/age group for this game was. The name of the game would imply children (it's aspirational!) but the story seemed a bit more "grown up" - i.e. adolescent, but the gameplay was also quite simple..skewing younger again in my mind. The more games of this kind I play (not top-tier first-party DS games), the more I wonder about the conditions in which they were made. Was this a game that was knocked out by a small studio in 6 months?Fri, 06 Mar 2026 18:01:32 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7984&iddiary=13493Ni no Kuni II: Revenant Kingdom (PS4) - Mon, 02 Mar 2026 19:08:07https://www.gamelog.cl/logs/LogPage.php?Log_Id=7961Decided to quit suddenly because I realized I was just starting to grind for achievements and not actually having fun or enjoying the game. Which, in the grand scheme of things sounds like a bad thing other than I think that I quit in time BEFORE I got super tired and bored. So, leaving on a (little past) the high of the fun experience. I was grinding the Dream Doors - and apparently there's a nice monster at the end that can be a real challenge - but, I didn't have a sense of WHY I'd want to do that. Here I mean motivation within the game's story. I was hoping for a nice story payoff if anything? It seems like there isn't, it's just a grind for resources and stuff and so...time to bail!Mon, 02 Mar 2026 19:08:07 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7961&iddiary=13492Fabledom (PC) - Sat, 28 Feb 2026 18:37:25https://www.gamelog.cl/logs/LogPage.php?Log_Id=7983This one is in the "sim" sub-group "city building" bucket for this semester's critical game design class. I'm generally not a fan of city building games since I find that the simulation part often runs away from me. I think I'm doing well, but then everything falls apart. This game was surprisingly chill - it almost feels like the game you'd just keep on playing? As in, you start - and then just continue. I'm 6 hours in and I've just hit the point where I should be building palaces and having nobles prancing around. The game is basically a "Sim-City FairyTale Edition", but I've really liked the pace of it. At times things were going wonky, but I just kept going and slowly things have recovered (I took too long to build the hospital, so people died - once it was finally built it was funny to see a huge swarm of sick people mob it). The economy is rather complicated with lots of different resources and I find it really hard to know if things are going well/poorly - there's time delays on everything of course, I just don't notice when "production" happens and whether or not it is sufficient for the demans of my populace. Basically though, it's always "make numbers go up" and then you run out of people to work - so make houses for them, and so on. Here's the things I've particularly appreciated in this game's design (or that I thought were neat). a. People live in houses (and bigger residential buildings), but there's always ONE person who is the head of household. That's their job. b. When you pay for a new building you basically pay money, and decide where it's going. But you then have to wait for the resources for the building to be delivered/transported there. I often ran into an issue where I paid for a bunch of stuff, but no construction was happening because I didn't have enough planks or something. c. My village has a cyclops that wanders around making people happy. So much better than terrorizing. d. In winter, lots of things shut-down, this felt like a "vacation" for the farmers, which I let them have/enjoy. e. I thought it was funny that Commoner's really don't like living next to peasant homes. So, a peasant home could be super desirable - but only for other peasants. It's the complete opposite for commoner's (highly undesirable). Basically, there's a class system and they don't like each other when it comes to living close by. (I'm assuming the same will apply for nobles, but I don't have any of those yet). f. A common driver of unhappiness in the people is how far they have to walk to work (you can manually assign different people to different buildings). It makes sense - but this is all walking anyways...but still - distance from home-to-work matters! Apparently this is because workers go home to eat! g. I liked how you could chop down trees but also have a little add-on forester hut so they grow back.Sat, 28 Feb 2026 18:37:25 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7983&iddiary=13490American Truck Simulator (PC) - Wed, 04 Feb 2026 23:07:13https://www.gamelog.cl/logs/LogPage.php?Log_Id=7975Not my usual cup of tea. But, I'm playing simulator games this semester and I picked this one for the list. A real positive surprise - I would call this an accessible driving game - yes, it's a giant truck, but you (I) could get by without having to do a million tutorials because there's all kinds of settings you can turn on/off to make it more or less realistic as a simulation of driving a truck. The game starts in California, Arizona and Nevada - more places unlocked via DLC, which was a bit of a disappointment. But, this was mostly because I was really hoping to drive a truck in Utah. That being said, parts of Nevada (I chose to start in Elko) were basically like Utah... The game has a really interesting time/space compression thing going on. Drives that are 4 hours in real-life take a lot less, but you never really notice when it scales down the space/time. I think that when you're on the highway/big roads time moves faster (and the distance counts for more miles), but when you're going slow in a town - it seems to go by 1:1.. It's a really cleverly designed system that gives you the experience of having along drive - but without getting bored or tired. I wasn't expecting an entire business-sim as well, though it's arguably lighter on this end? You take on jobs- get money, eventually buy your own truck. Then more trucks and end up hiring more people who also drive for you..and so on. But, I didn't get that far - there's also a levelling/XP system for you, which for the most part just unlocks perks that make it more profitable/easier to drive. Not in the gameplay/mechanics sense, but rather in that you earn more money, use less gass. So, not like "+1 to top speed" or other unrealisitic stuff.. just unrealistic stuff like "now you can do trips that are longer". For really long trips you need to plan ahead for where you'll re-fuel as well as stopping to sleep! This was way more fun and interesting than I expected and it made me think that games where you're supposed to drive from A to B, follow roads and laws, are...a rare type of game? I couldn't think of any that weren't truck simulator games... everything seems to either be a race or an openworld exploration sort of thing. Weird, huh?Wed, 04 Feb 2026 23:07:13 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7975&iddiary=13482Ni no Kuni II: Revenant Kingdom (PS4) - Wed, 04 Feb 2026 22:53:48https://www.gamelog.cl/logs/LogPage.php?Log_Id=7961Still playing! At this point I beat the game...but it took so much longer than I expected. This was almost entirely because I was significantly under-leveled, but...I practiced the real-time side of combat and, with a bit of patience, I basically went in and beat the final boss despite being 20+ levels under. I was level 49 or so...and the final boss was 62? And the final, final boss was 72. Or thereabouts. This was 40 hours and I was getting to the point of bailing because "I just can't be bothered", but I stuck it through (without levelling up, just by getting better at the game). Weirdly, I now want to go back and keep playing because my kingdom isn't levelled up enough! I guess I'll decide if I do or not the next time I can sit down and play for a bit....Wed, 04 Feb 2026 22:53:48 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7961&iddiary=13481Diablo IV (PS4) - Sat, 03 Jan 2026 10:57:41https://www.gamelog.cl/logs/LogPage.php?Log_Id=7969I spent almost the entirety of Jan 1 playing this game co-op with my son. It's been a long time since I've played a game for that long in a single stretch! It was fun and I've really been enjoying it. That first day we almost finished Act III, which was kind of shocking because, for a hot minute, I thought that was the end of the game...it turns out there are something like 6 acts, and at the moment we've just finished act 5. So, getting there? We're playing on the hardest difficulty allowed, and it's been surprisingly easy. I'm not sure exactly why except that maybe we're over-levelled? The only reason this may be is because, when we run around the overworld map and we always do "public events" when we see them, and these drop nice loot. On the other hand, we've been playing super fast and wild - just making a beeline for the campaign goal, ignoring all sidequests, monsters on the way, etc. We barrel through everything when on horseback - no looking back. So, from that angle we should be under-levelled. It's not like we never die, it just happens rarely and often surprisingly, and mostly from inattention rather than actual challenge. I've been playing a sorceror - using only fire-based attacks, but I really like the free re-speccing and want to try something new out. My son's playing a necromancer, and it's only annoying because the screen is full of enemies all the time so it's like walking around with a posse.Sat, 03 Jan 2026 10:57:41 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7969&iddiary=13474Ni no Kuni II: Revenant Kingdom (PS4) - Sat, 03 Jan 2026 10:50:33https://www.gamelog.cl/logs/LogPage.php?Log_Id=7961So, it's time to head over to another kingdom to see if they're interested in joining! I've gotten to a point where I'm slightly underleveled, but I don't want to grind. And while the combat is more challenging (and thus interesting)...I've realized that I should be doing a bunch of sidequests and such...and, it's ok? The fast travel system is great, and it's unlocked really early in the game - and I love wandering around the environments - the overworld map just looks pretty and interesting and I get nice warm StudioGhibli+DragonQuest vibes... but I'm also looking at a stack of other unplayed games, and...at 20 hours in I feel like I've given this one a fair shake? (as in, I've gotten my entertainment value's worth for sure). But also, I'm curious about how the story will continue...and also, since the whole kindgom building kicked in, I've enjoyed that too and I wonder if there are some other surprises down the road? Sigh. I haven't made a decision yet, but we'll see. Oh, another thing that's kind of interesting - for me at least. There's a million different resources to collect and pick up, and it makes the game feel really rich...but, you don't have to really engage with it deeply (you probably could for some extra benefit) - but I kind of like that you can (automatically, through the kingdom) accrue all these items and then suddenly some are helpful - like when doing the bonus-quests(?) as soon as you pick up the quest. (there's a guy who appears in the cities and has quests - and many of them allow you to recruit people for the kingdom, so that's where it's helpful).Sat, 03 Jan 2026 10:50:33 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7961&iddiary=13473Chaosbane (PS4) - Tue, 30 Dec 2025 11:54:55https://www.gamelog.cl/logs/LogPage.php?Log_Id=7966When we first played, we played with the "basic" (not updated/patched) version - because the patch was downloading and we wanted to start playing straight away. That might have been a mistake... When we booted it up again to continue playing (we really wanted to finish Chapter 4, and felt like we were almost there...) - we got a message that the "God skills" had been reset or something and that we should re-spec them. Not a problem because we hadn't unlocked any yet (there's three tiers of skills you can unlock, with the God skills very exciting-at least in name!)... ...but my son's character was Level 1 (instead of 18 or so). Well, that sucked! We played a bit with him running away in the background while I tanked and he quickly hit level 2. As an experiment we then closed the game, and booted it up again to see if the character levelling disappeared again. It did not, so we assume the patching process screwed that up. So, what to do? We did finish the chapter - and it was a bit more fun to be fair. Well, for me at least! This is because the game was a bit on the easy-side, and now it was more challenging since it was scaled for two characters (I think), but only one was viable. The final boss fight was particularly exciting as I had to dance around, carefully fire of shots, and be very careful about crowd control - using the potion carefully, since the cooldown was also something I had to watch out for. I had thought about playing solo a bit on his account to level up the character a bit - but really, I want to know if he wants to play more or if we should try another co-op game.Tue, 30 Dec 2025 11:54:55 CDThttps://www.gamelog.cl/logs/LogPage.php?Log_Id=7966&iddiary=13470