AdityaVG's GameLogBlogging the experience of gameplay is the Police (PC) - Thu, 29 Mar 2018 01:58:28 play session. The game was actually a little more interesting than I thought it would be. It made me explore the possibility of being corrupt and how money can do a lot of things to someone's psyche if power and money is all that they wanted. This play session had me get my contract and decide on a few more times if i want to fire more cops and allow more cops to get killed. The mob intervened and wanted me to do more and found out that I was double crossing them and it was a whole mess. The moral that I got out of this, is 2 things: Don't break the law if it is uncomfortable with your own morals and 2: Don't double cross someone who has enough power to take you down.Thu, 29 Mar 2018 01:58:28 CDT is the Police (PC) - Wed, 28 Mar 2018 01:55:33 game session was a lot more of thinking about moral decisions and whether or not to break the law. I think that is the overall moral dilemma. Is it okay to break the law and your own personal morals for personal gain? The game asked me to fire my black officers (which i didn't) and it also asked me to send an officer into a strip club which they probably would have been killed, and as an experiment I sent the officer in to see if I could get any personal gain from it, i didn't really and it just hurt me to see an officer get killed in the line of fire. The game really spirals and morals are actually compromised. At this point, continuing the game to see how bad things get is actually comical.Wed, 28 Mar 2018 01:55:33 CDT is the Police (PC) - Tue, 27 Mar 2018 02:04:31 I start the game, it is different for me as I see that is a click-based adventure which I haven't really played before. My friends told me that they were engaged from the very intro, and I was somewhat on the same page as them, but I didn't see what they did. The game seemed interesting and had a good story line, but from the start it didn't seem like the game would be too interesting to play. Anyway, i pushed on hoping that the game would present a good dilemma for me to talk about (sorry) and it did. The game is about a chief who is about to retire and you are essentially filling your time. As police chief you are presented whether or not to help a mobster and go against your morals and the law and torture another officer and his family for actions that go on in the game. Well I save the officer and the family because I chose not to have any morals as a police chief and go against my better judgement. The moral dilemma I can see from the start is whether or not to go against the law and your better moral as a chief of police and allow crimes to happen depending on what "you are feeling" that certain moment. At the end of the play session, I'm kind of excited to see what other decisions the game throws at you and see if you are okay with breaking the law and morals. (This entry has been edited1 time. It was last edited on Wed, 28 Mar 2018 02:03:27.)Tue, 27 Mar 2018 02:04:31 CDT (PC) - Thu, 15 Feb 2018 00:20:41 what I've gathered playing this game, it's actually pretty monotonous. I hate to say it, but it's basically the same story line over and over. In the last game session I had, it was more of exploring and doing a task and then talking about random other stuff. Again, i have to emphasize that the point of the game is to make decisions based on your own sound reasoning and then go along with what will happen. Most of my last game session revolved around trying to get in this big fenced area, while still trying to figure out what happened before/after you got attacked. The characters in the game seem worried, and as much as I tried to be worried for the rest of the playing time, i didn't really feel connected to any of the character and was just worried about finding out what was going to happen next if i decided to divulge all the information that was given to me. A lot of this game is exploring and this particular mission involved walking around a lot trying to discover new things on the map and keep going to find out clues as to what to do to complete the new mission. A lot of what goes on is cut and paste and you do what you are asked to do and when exploring things that need to be broken down or taken are in plain sight and even look like they are out of place so that you can easily tell what is part of the game that you can interact with (i.e tree is already partially chopped down so you can push it over and cross a small ravine). Also it gets kind of creepy when you finally realize that you are being tailed and listened to and that the rest of the game is figuring out what will happen and if you are going to live when out in the Shoshone National Forest. The last part before i ended playing was that you got a new radio and went to go break in to the site, I thought it would be a good place to end as it seemed fitting as the interesting part of the story was about to start.Thu, 15 Feb 2018 00:20:41 CDT (PC) - Tue, 13 Feb 2018 23:33:13 the first gamelog entry, i decided to leave out the intro to the game where you find out your backstory. I left it out because I did not think it was important until i kept playing the game and i realized that there is a lot of questions that get asked of you that relate to your past, and you don't have to answer them, but if you choose to, then it could change the outcome of the story. As i played for a second game session, I kept thinking that the overall dilemma is how your words and decisions can affect an outcome of something. If you didn't say a certain thing or you chose not to do an event that would make someone mad at you, then the story would come out differently than if you decided to do what the game said you could do. From what i have found from these two game sessions is that it's very predictable. You can kind of assume what the characters are going to say next and the next objective seems pretty easy once the previous event happens. I think the biggest part of game session 2 was deciding whether or not to tell the cops that you saw the girls. If you said say nothing, then you probably would have been able to go on with the game and not have to deal with the rest of the side story line, but I said yes, say something, and i got sent down a route to find out what happened to the girls. (This entry has been edited1 time. It was last edited on Thu, 15 Feb 2018 00:21:10.)Tue, 13 Feb 2018 23:33:13 CDT (PC) - Tue, 13 Feb 2018 00:52:32 started playing Firewatch as the game looked interesting after I saw the review. The game has amazing graphics and has got good game play from what i have played so far. From the gameplay, I can already tell that as the fire watchmen, you don't have to report everything if you don't want to. If you want your partner in the other watch tower, you can report everything that the initial firework launching hikers do, or you don't have to and you can save the stuff for later (as weird as that is). You can also choose dialog that you have to interact with, and i think that is cool because it allows you to create your own storyline based on what the other characters in the game say/do. I think the first dilemma i can see from the initial time i spent on the game looking around is if you are willing to divulge information and if you want to create a story where you ask questions and figure out what else there is to do in the forest, secluded by yourself.Tue, 13 Feb 2018 00:52:32 CDT Architect (PC) - Thu, 18 Jan 2018 03:22:56 OPA #1, 3rd session, I thought that I would spice up the playing field in my game and add some mods. I thought the modding of the game might detract from the base game, so I kept it limited to only a few mods that I thought would be beneficial to my prison. The mod that I added put more guns in the game for the security officers to use, and I thought that it would be a good idea since I added more supermax prisoners to my prison, I would want them to be guarded and watched by shotguns at all the time. At this point in the game, I actually didnít have a hard time making a moral decision as big as the one in the previous game log that I submitted. I thought that giving the guards more firepower and free reign to take out prisoners at will if they were behaving badly made sense. To me, I thought that the decision would make sense as I asked for a shakedown and then a riot ensued and some prisoners ended up getting shot and had to be taken to the infirmary. Even though I only got a few hours into this game, I would love to play more and see how much you could actually do when you sink more than 10+ hours into this game. The only problem that I think could be the issue is the idea of how boring it could get. After playing a few hours, I realized that it was monotonous because you would just build new buildings and get more prisoners and after a while that can get boring without nothing else going on.Thu, 18 Jan 2018 03:22:56 CDT Architect (PC) - Wed, 17 Jan 2018 03:25:23 GameLog #2 for Prison Architect starts off very simple. I started up my world again hoping that I would be able to advance in my world and start building up more infrastructure so that I can have more prisoners (max security and supermax (death row) inmates) come to my prison. I started playing and then I got a call from the Warden who was above me. I did not know that I was the real warden, it came as a surprise when I got the call and I had to follow his orders or I would be fired. What he asked, morally challenged me. He asked me to create a death row/execution center so that I can accept prisoners who were on death row and were ready to put to death. At first, I was very conflicted because I wasnít sure if this is something that I wanted to do. After internally debating with myself for a few minutes, I realized that it was something that had a time table and that I only had a few in game days to complete the ask or I would get axed. Eventually I built the death row center for the death row inmates and I got a few death row people in my prison. After a few days, the inmates got executed, and my daily log was telling me that I had more death row inmates coming in soon. Even though I had a moral dilemma with the opportunity, I loved the money that the death row inmates brought in, it really helped when advancing forward with my prison and the new buildings and cells that I wanted to build.Wed, 17 Jan 2018 03:25:23 CDT Architect (PC) - Tue, 16 Jan 2018 17:39:11 the first OPA #1, I played Prison Architect. As one of my first times playing the game, the experience was very different from the usual games I play. I come from the esports scene where I play multiplayer games competitively, so moving to a game where I play alone and have to pay attention at every moment during the game as to see nothing bad happen. The first time playing the game was very cool, I got to start building my own prison. I started off by using my money and grants to build a small prison that could hold only a few prisoners just to start gaining money while building more infrastructure. My initial thoughts were that the graphics were a little lacking for a game that has been out for a few years. I thought that maybe the graphics would be nicer but it didnít matter because it made up for the graphics in the gameplay that it provided. I thought that the gameplay was fun to mess around with as I got to run my prison and basically at will decide what prisoners get to do everyday and how I want to allow them to live. In terms of ethics, I think that the question proposed to you when playing this game, is what do you want your prisonersí lives to be like. As the overall ďcontrolĒ of the game, you get to decide whether or not they eat multiple times a day, if they are allowed to go outside and even if they are allowed to leave their cells at all. As a beginner, I was faced with a lot of challenges thinking about this as I didnít know if I wanted to be the type of warden that was hard-assed and not let anything happen, or to be the warden that allowed the prisoners to essentially be free even though they are serving time for crimes that they have committed.Tue, 16 Jan 2018 17:39:11 CDT