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    Cobalt Core (PC)    by   jp       (May 8th, 2024 at 14:25:11)

    I've since played a bunch more, unlocked more characters, etc. The story unlocks are a lot slower/grindy than I'd like and I've realized that some character combinations are pretty bad! I think I've reached the point where I've figured out a bunch of things, but am not quite ready to take my play to another level - as in, there are things it has not occurred to my to try out. This is sort of the moment where I might look at some guide online or see what the player community is saying - what does expert play look like in this space? can I pull off some of the more challenging strategies? I don't know...I'm sort of interested in exploring some more, but also looking at a (digital) stack of other unplayed games... hmm. choices!

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    Signs of the Sojourner (PC)    by   jp       (May 8th, 2024 at 14:21:18)

    Maybe it's the road trip aspect of this game, but I was really reminded of the game "Road 96" even though the gameplay and story are completely unrelated. Both games are unrelated. I don't really know why the connection popped into my head to be honest.

    Anyways, interesting game - especially the deckbuilding aspects of it. The game does away with most of the intricate and sophisticated mechanics you see while simplifying some things in a way that's pretty refreshing: your deck is always the same size and at the end of every encounter/conversation you have to remove a card from your deck and pick a new one from a small selection (was it 6 options or 3? I can't recall as I write this). The game's mechanics themselves are also simple and interesting - and there's cards that have different effects and such, but not too many.

    So, I really liked the pared down deckbuilding! But, the playing a little less so - I mean the playing the card game part - there are perhaps a few too many turns in which I couldn't really do anything and that's always a bummer. On the other hand, the experience aligns well with the game's theme and story! (communication, culture, how people change when exposed to others and their cultures, etc.)

    Also, having only played a "full game" once - I feel strangely satisfied, I got the story I got, had the experience I had, and feel no desire to go back and play it differently...which I think is a good thing for many narrative-based games (where replays essentially becomes more about optimizing/ gaming the game than having different stories). This is because in many, but obviously not all, games - playing a gain sort of ruins the experience because you get to see too much behind the curtain - e.g. realizing which things happen regardless of your choices, what the system is doing behind the scenes, etc.

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    Loop Hero (PC)    by   jp       (May 8th, 2024 at 14:07:31)

    It's an interesting game for sure. Mostly because I enjoyed slowly figuring stuff out - which tiles to place where and why, and so on. That being said, the "learning loop" (the length of time you have to play in order to try something out and then learn from it) is pretty long - which makes the game a bit of a slog in that sense. This is because, in a nutshell, the effects of your strategies are systemic - they'll play out slowly, over time, as you play the game. In my mind this is similar to playing city-building games (which I'm bad at - I get too impatient and reactive, which means everything goes ok until it all spirals out of control once certain thresholds/tipping points are met). It also makes it hard to try out multiple things at the same time - should I focus on doing X and Y while avoiding Z? (sort of too many variables).

    I'm not saying any of this as a bad thing - just as a characteristic that results from this game's design. And, like I said, it is interesting to try out different things and hopefully see success (or failure you can learn from). But, the game's moment to moment isn't that interesting - you mostly watch the game play and pause every now and then to change your loadout (e.g. equip a better weapon that just dropped).

    So, the game sort of gets boring pretty soon?

    Oh, there's also an entire town-building system - but it's super slow to make any progress here because you need to "farm" (from the main combat/action loop) resources - though what resources you get depends on what tiles your placing, so understanding THOSE relationships is also important.

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    Mass Effect: Andromeda (PS4)    by   jp       (May 7th, 2024 at 18:25:53)

    I know this game was reviewed quite poorly. I only remember stuff about the characters (art) and animations not being very good. I'd guess there was other stuff too, but that's all I recall as I type this.

    So, I'm fully expecting to play a bit of the game, get tired/bored/frustrated, and then I'll move on. BUT, I'll be able to say - "yes, I have played one of the Mass Effect games for a few hours" and I'll have a better sense of the series even if it is coming from the least respected main-line entry.

    I'm only a few hours in at this point - more hours than it should be due to technical issues with the disc: it didn't work while installing on the PS4, so I installed in PS5 instead, and then I had issues....and, anyways. I think it's all solved now... but - I've made it to the point where you gain access to a ship and I'm expecting to start flying around and doing missions and enjoying a bit more freedom than I have so far. BUT, so far it's been pretty fun and I'm genuinely curious and interested to continue playing...so we'll see!

    The game's early intro is interesting - for an RPG in my view - because it leads with all-action stuff! There's moving around and jumping and shooting... Sure, there was some story and cut-scenes and what not. But the gameplay was all on-planet action based! I was like "woah, this is not the RPG I was expecting". And then there's an important story moment (my father dies! I'm now the pathfinder, so much responsibility), and the entire next section of the game is sort of the introduction to what'll probably be the main cast of other characters - namely everyone else on the ship we're on as part of a big "lets colonize other galaxies" effort. I walked around, talked to people, accepted missions/tasks, solved a case of someone sabotaging something in the ship and got a big info dump on "what is generally going on here".

    So, in these few hours I feel like I've just had the intro stuff and that now the game will "open up" into the rest of the game!

    I'm pretty excited to be honest and yes, the characters don't look "great" and I saw the AI do some weird stuff...but, it's all good.

     read all entries for this GameLog read   -  add a comment Add comment 

    Cuphead (Switch)    by   jp       (May 7th, 2024 at 13:25:08)

    I've been playing this with my son and yes, it is as hard as I'd heard. And no, we probably won't be able to finish it. But, we'll see how far we get and how much fun we're still having. We've just (almost) cleared the first island (only missing one of the run-n-gun missions).

    What stands out so far?

    a. Levels are a lot shorter than I expected - in a good way. I was sort of kind of dreading having to play these really long levels. But no, they're pretty short which is nice.

    b. I like the variety! Not just in the enemies and their attacks and whatnot. But, so far there are run and gun (typical Contra-style running, platforming, and shooting), flying levels (only one so far, like 2D shooters of yore), and boss fights (multi-stage single screen battles). It's nice to mix things up and I've enjoyed that part of the game.

    c. I did not remember their being an upgrade system wherein you could purchase different weapons, boons, and variations on your super attack. I'm not a fan of the "this upgrade also has a drawback" (e.g. get one extra heart, but do less damage in your attacks). But still, I like the variety overall.

    d. Many of the boss fights have SOME randomization which is interesting (to me, not saying it's a huge novelty in the genre) - for example the boss might change into one of three different enemies (I'm thinking of the first flying level where you either get a bull, dancing twins, or an archer). The slot machine level was fun for this - even if the different attack patterns (even if one of them, the golden platforms was significantly harder for me).

    e. In this game it never makes sense to not shoot all the time - I wish there was just an autofire toggle or something.

     read all entries for this GameLog read   -  add a comment Add comment 
     
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    Recent GameLogs
    1 : jp's Signs of the Sojourner (PC)
    2 : jp's Loop Hero (PC)
    3 : jp's Mass Effect: Andromeda (PS4)
    4 : jp's Cuphead (Switch)
    5 : dkirschner's Portal Reloaded (PC)
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    1 : dkirschner at 2022-10-12 08:51:09
    2 : root beer float at 2021-11-21 13:15:48
    3 : hdpcgames at 2021-10-23 07:42:58
    4 : jp at 2021-04-08 11:25:29
    5 : Oliverqinhao at 2020-01-23 05:11:59
    6 : dkirschner at 2019-10-15 06:47:26
    7 : jp at 2019-04-02 18:53:34
    8 : dkirschner at 2019-02-28 19:14:00
    9 : jp at 2019-02-17 22:48:06
    10 : pring99 at 2018-11-15 20:17:00
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    Random

    Fact or Crap (Other)    by   jed81

    Fun trivia card game at first, but loses its fun factor rather too quickly and offers little to no replay value.
    most recent entry:   Sunday 18 January, 2009
    Fact or Crap (Second game played Friday, January 16, 2009)

    In my first entry , I described the setup, rules, and gameplay, so I will not go into those details again. Rather, this log will detail a second experience we had when playing Fact or Crap.

    --Summary of Second Game--
    Having already played this game, my friends and I found that the fun feelings from having a new game dissipated very quickly. We started the game accordingly, but quickly found ourselves just looking for Rush Hour cards which never came soon enough. About 30 minutes into the game, it seemed that everyone was just going through the motions of playing the game instead of trying to have fun.

    The player that was using the odds strategy ended up winning the game this time. Along the way, we ditched the timer because we liked the rush hour card aspect so much that we wanted to be able to play it as much as possible before going back to the routine of slamming answer cards down on the table.

    In this game, we set an initial score cap so the game would end before five hours had passed. Once the score limit was reached, we all sat back and reflected on this game experience.

    --Innovations of the Game--
    I found the rush hour cards to be a neat concept for this game. The reader more than likely will choose the player with the least tokens, since they would more than likely get the reader the most tokens, thus pitting one player against another. It ended up making the game fun at times. I think the developers should have placed more rush hour cards in the deck. The game may have ended faster if they did so.

    --Game Frustrations--
    The game questions seemed to be irrelevant to any particular topic except for obscure and much outdated trivia. A friend and I purchased this game to play because we thought that maybe it would test your knowledge across a broad array
    of topics. However, Fact or Crap ended up testing your patience more than your knowledge.

    As previously mentioned, the win conditions for the game were almost impossible to meet. I feel that there should have just been a score limit to reach instead of eliminating everyone else or getting rid of all of those dreadful tokens in the middle.

    Also, as I mentioned in my first game log about this game, any player who chooses to play the 50/50 odds of getting a question right usually does better than those players who actually try to answer the questions due to the fact that most people playing this game will not know anything about any of the questions that are asked. In fact, the player that was using this strategy ended up winning the second game and came in second place in the first game.

    The game was the same from start to finish, which made it rather bland and boring. After playing the first game, no one seemed to be interested in the game anymore and we were all just hoping it would end soon. Once you had played for five minutes, you had pretty much experienced everything the game had to offer (unless you didn't get a rush hour card in that time). If you happened to answer a question correctly by chance, all you received was a token and truthfully, I was hoping I would run out so the game would be that much closer to being over. I think that if there were some amendments to the rules so that you received more than just a token for answering questions correctly, i.e..you got a rush hour card whenever you answered x number of questions, the game would be much more enjoyable.

    Lastly, anyone who has a great memory will be able to dominate this game after playing long enough to go through the card deck a couple of times, thus greatly decreasing the replay value of Fact or Crap.


    --Fact or Crap: Beyond the Card Deck--
    Fact or Crap really doesn't offer much in the way of social interaction during gameplay. Unless you consider being able to call someone out when they get a question wrong, which backfires on you on the next turn when you get it wrong because the odds didn't go in your favor.

    Could we see an instance of Fact or Crap on consoles or PC in the future? Perhaps, but I would have to lean toward the negative. Trivial Pursuit, Scene It, and numerous other types of this game have been ported to the console/PC. I just don't think that Fact or Crap would make it in the digital sense. Video games must have some sort of attractiveness and re-playability to them, and Fact or Crap simply does not.

    --One Final Thought on Fact or Crap--
    After playing two sessions of this game, I had more than enough of my fill. I will say that this game is fun to play once with friends, but after that you will want your money back. I know I did. Fact or Crap suffered in its simplicity. More features or more interactivity with other players would have made this game much more fun. Overall, Fact or Crap is a one time game that will keep you entertained for a short period of time. In other words, Fact: after one round of play, this game is Crap.

    [read this GameLog]

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