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    Portal Stories: Mel (PC)    by   dkirschner       (Apr 26th, 2024 at 17:11:51)

    I had some Portal 2 mod sitting in my Steam library and then saw some other one released recently that was highly, highly reviewed. I thought, "I wonder what are some other fully self-contained Portal story mods with great reviews," and Portal Stories: Mel jumped out. Downloaded it, played it. It's ridiculously impressive, basically a full prequel to Portal 2. But man, is it challenging! I made it most of the way through without using a walkthrough, but eventually caved in and then relied on it to solve four or five levels. Initially, I had luck putting the game down and coming back to it later, seeing the puzzles fresh, but after a while that quit working.

    It's hard in part because it begins where the difficulty in Portal 2 ended. It's a full game, but not in terms of introducing mechanics. That is to say, it doesn't introduce mechanics. It assumes you know everything and are a portal genius. That's fine as a mod. So its puzzles are difficult, and they are really clever. You have to learn new tricks, not used in previous Portal games, that it doesn't teach you. You just have to figure out, for example, that "destroying a cube" is occasionally what you need to do to solve a puzzle. It never would have crossed my mind that I would need to purposefully destroy a cube for any reason, but it pulls that trick a few times. Other times, you need to move a cube from afar using an excursion funnel. In the second level I caved in for the walkthrough, you combine these tricks, using an excursion funnel to destroy a cube, so that you can get a new cube in a different spot.

    In the third level I used a walkthrough for, there is actually a decoy button and panel that you don’t need at all. I spent a lot of time messing with that button and panel! That level honestly felt mean! There is also some guesswork involved in some levels in shooting a portal where you can’t see, which was also kind of a mean trick. One trick (that I figured out, go me!) that I saw a lot of people stuck on involved sliding a cube down a slope to break the paths of a series of lasers, which opened up a series of red laser grids so that you could get to the next area. That one took a while because, annoyingly, you have to slide the cube down the slope and get it to land in a portal. You have to open the other portal after you pass the red laser grids and get the cube. But getting the cube to slide into a good spot to be able to pick it up was a pain. All these super hard levels made me feel brilliant when I solved them (typical Portal!), and like an idiot when I saw the solution online ("Ah, of course!" Or actually in this game's case sometimes, "What the hell?!?").

    The story and production values are great. You play as another test subject, there is another maintenance core, and there is another AI trying to kill you. It's a direct prequel to Portal 2, which you learn after the credits. Very cool. If you're a Portal fan, it's worth playing, but just know that it'll really test you!

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    Wandersong (PC)    by   dkirschner       (Apr 26th, 2024 at 16:46:54)

    This was a freebie from somewhere or another, and it is totally worth playing. I picked it up because it looked like it had an interesting "singing" mechanic. You use the right stick to navigate an action wheel, where each of eight directions is represented by a color and produces a note. Your character is a bard, so you're basically singing with the right stick. It's pretty simple, but it is implemented in a variety of ways throughout the game. For example, you don't select dialogue options like in most games. You use the right stick to choose the option on the action wheel and the bard "sings" the dialogue option, one click on the wheel per syllable. So, "I'm a singing bard" would be like right, right, left, up, down-right. For dialogue, it doesn't matter which notes you sing, just sing the syllables. Other times, you'll have to match colors like in a typical rhythm game, or during some very cool boss fights sing notes according to colors of projectiles and environmental cues. Like I said, it's not terribly difficult, but it is such a different take on how a character interacts with the game world, and it's done in such a playful way, that it's consistently fun. I smiled through most of the game.

    The entire game has a playful tone, not just the singing mechanic. The story itself plays with the typical RPG hero narrative. You aren't a hero; you're an overly positive little bard who thinks he can sing a song to save the world. There is a hero with a giant sword who calls lightning from the sky, and constantly foils your adventure, saving the world in the traditional way by killing all the bosses, but she's a jerk. The game is all about "believing in yourself" and "friendship" and "being positive" and etc. In most RPGs, you learn special moves, gain equipment to better kill enemies, get money (the bard never has any money), and so on. What does the bard find hidden throughout his adventures? A man in a mask who teaches him dances. Very silly dances. What purpose do the dances serve? None whatsoever, except to entertain you. You can dance-walk (instead of regular walk) at any time, and it is pretty funny.

    The writing is also consistently funny, and there are many characters to meet. The game is broken up into seven acts, some of which are more interesting than others. They generally have a "talk to all the people" phase, then a "complete the area (side)quests" phase, then a "puzzle platform" phase, then an encounter of some sort with a fairy or a boss or the hero or someone. Admittedly, there is a lot of dialogue, and yes, I read all of it because it's good. But the characters are talkative. And admittedly the quests are not always that exciting. And admittedly the puzzle platforming leaves something to be desired in terms of how well the bard controls and in terms of length (they almost always feel too long). But damn if the whole package isn't a 9 out of 10!

    It's definitely a little rough around the edges, which only added to its charm for me. The bard sometimes glitched into the terrain, so I'd have to exit and re-enter a screen. The pirate ship occasionally just refused to move in one act. Also, for some reason, when the camera was zoomed out, the dialogue could become unreadable. I assumed this had to do with the fact that the game ran in a low resolution on a TV, but it was the same on my laptop. I've watched videos where it looks fine for other people. I mean, it was like 1% of scenes that were unreadable. Most were fine, and at worst, some scenes were like looking at one of those "did u kno u can raed tihs senentce bceause the frist and lsat ltetrs are the smae??" things, which was...honestly kind of fun, like word puzzles. Obviously not ideal, but it didn't detract from how much I liked the game.

    So, a big hit for me that I never would have heard of had it not been offered for free. Definitely recommend for those who like RPGs and quirky indie games.

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    Sherlock Holmes: Crimes and Punishments (PS4)    by   jp       (Apr 21st, 2024 at 00:26:13)

    This game is way more interesting than I initially gave it credit for (and I might even play all the cases, I'm that curious!)

    There's a bunch of cases, you're Sherlock and you gather clues, investigate locations, use your special "eyesight", interrogate suspects, and more. So far, this is what you'd expect.

    Some clues become more important and they show up in your "brain" where you can pair it up with another clue (if it's the correct one) to deduce something. Once you have enough of those, you can reach a conclusion. ALSO, once you've reached a conclusion you can decide how to act on it (usually it's either call the cops or call Mycroft - i think...).

    What's really wild is that in the brain-connecting clues interface, you can reach lots of different conclusions! (I think it's 4 per case, at least it has been that so far and I've completed two cases). OH! And, as far as I can tell, the you can get it wrong! And, you just move on...the game calls some of them moral choices - which I'm confused by. But the idea that you could arrive at an incorrect conclusion and the game just moves on to the next case is pretty wild. So far, I've gotten both right (because there's abutton you can press that even warns you - like "spoiler alert" and it shows my result in green - which I assume is that I got it right).

    Anyways, that's super cool!

    Oh, and the game haslots of little mini-games that you play once, and they're part of the story (e.g. taking sherlock's pulse, or arm-wrestling with a sailor)..

    The 2nd case is pretty neat - it takes place in the UK, there's a missing train...and there are rich Chilean (and Mexican) businessmen involved! Whoah.

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    Fights in Tight Spaces (PC)    by   jp       (Apr 21st, 2024 at 00:19:38)

    This one's a bit weird and I'll confess I didn't play it that much (just played one mission - which is like 1/5 of a full run?). It looks like it wants to be SuperHot, but it isn't - that's ok. But, it has a "play the movie" of what you just did in a level that you would think would play fast and smooth and super action-y. But now, it's slow and it even pauses between card plays...so it looks rather boring, which is a real shame.

    As for the game, there's interesting stuff going on, but I haven't fully understood everything:

    a. There's a typical energy system for casting, but a secondary system (combo) that lets you play some cards with a combo cost. If you move in your turn you lose combo so it's sometimes tricky to get everything to pull off.

    b. While playing I was disappointed (because it seemed unfair) that there are objectives (bonus ones) in each level - and I wasn't getting any because I didn't know what they were! Apparently they're actually shown on screen, but in a place I did not see or notice.

    c. The game seemed a bit slow - I was just moving and getting out of the way as I waited to draw into a good hand of cards. This cuts the momentum for sure and also made it hard/impossible to accidentally hit the secret (not really secret) objectives. So, I'm curious to go back and try again with awareness of the objectives. They should help a lot - in that I'm more likely to try to "solve the puzzle" of each turn and hopefully get the bonus objectives.

    d. It's strange that you have to pay to heal, but I thought it was neat that you can upgrade several cards (if you have the money) and that some cards are cheap to upgrade - there's different pricing for them!

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    Hadean Tactics (PC)    by   jp       (Apr 21st, 2024 at 00:11:34)

    Ok, I've now cleared the game (not unlocked everything, of course) and it really is quite fun and interesting. The 3rd character (which I was waiting on to try out because I wanted to clear the game with the 2nd one) is pretty neat as well though as I write this all I can really remember is that it has an orb mechanic similar to one of the characters in Slay the Spire.

    The harder ending is basically another 3 levels, but they get shorter! The last one, if I remember correctly, is just the boss. I don't remember what deck I was running, but it was pretty good - in the sense that I had picked up some good combos..traps and all.

    I'm going to stop playing, for now, mostly because the list of games too look at keeps on growing - one a week - because of the design seminar I'm teaching.

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    Shenmue (DC)    by   ke301

    Amazing game!
    most recent entry:   Sunday 20 March, 2016
    Shenume Chapter 1: Yokosuka
    Created by Yu Suzuki for Sega AM2

    Main Protagonist: Ryo Hazuki, Japanese teenager and son of martial arts a master.

    Main Antagonist: Lan Di is a Chinese gangster and kung fu master.
    Secondary Antagonists: Lan Di’s henchmen and the Mad Angels the motorcycle gang.

    Story Synopsis:

    Ryo Hazuki comes home to find his father is fighting a Chinese gangster in their family’s dojo. He rushes to save him but Lan Di smacks him to the ground. Lan Di does some fancy kung fu and uses the death touch technique on Ryo’s father, Hazuki Sensei. The gangsters are apparently looking for a mirror that is a talisman. The gangster’s get away and you start your search to find the perps. Along the way you meet a lot of cool people. Some mysterious old Chinese people doing Tai Chi in the park. Eventually you figure out that in order to find Lan Di, you have to talk to a bunch of bikers called the Mad Angels.

    Objectives:

    Solve the mystery behind your father’s murder. Find out what the mirror talismans are for. Explore the open world and collect clues. Talk to different people. Beat up bad guys. All your basic RPG type of objectives.

    Gameplay and Review:

    Shenmue is one of my all-time favorite games. This game is the reason why I modified my Dreamcast at 14 years old to be able to play Japanese import games. I ordered the Japanese release long before the English version. I printed out an entire walkthrough translation of the game from Japanese to English and even started learning Japanese to be able to play it. I beat the Japanese version and the English version.

    I don't know what it was about the game that fascinated me so much. I guess the story was really appealing to me. My love for martial arts and Japan were represented amazingly in this game. I’ve always wanted to know what life is like in 1986 Japan. Every detail creates the ambience of life as a Japanese teenager in the 80’s.

    Shenmue is in a persistent state virtual world. The level of complexity is mind blowing to me. The weather changes, the time of day changes. There are even vending machines in the game where you can buy drinks and toys. You can do mini game jobs to save up money, like driving a fork-lift at the docks. There are arcade mini games form old Sega classics. Every little detail in this game is superb at capturing the vibe and feel of the era and place. You can open sliding Japanese doors, open closets, and drawers. This realness is what gives the game its appeal. Simple everyday moments give the game its level of fun. It is truly open world and you can explore everything.

    The fighting in the game is very unique with the Quick Time events where you have to react quickly in order to pull of the combo techniques. The cool thing about this fighting system is that it allows for more animations to be played rather than sprites transitioning. When a sprite transitions from one animation to another, you lose the smoothness of movement that is shown in a movie sequence. The graphics are really amazing so it was a chance to show off the game art and also some of the martial arts choreography for Ryo. You can learn new fighting techniques from scrolls which I thought wasn’t very unique but still fun. One of my favorite parts in the game is when these two drunk guys try to jump you in an alley and you just whoop the crap out of them. Throwing them into crates and boxes. It’s so good. The martial arts that Ryo uses is classic Bujutsu or Japanese warrior arts. All the Japanese styles such as Karate, Judo, and Jujitsu are under the umbrella of Bujutsu. The Chinese Kungfu styles were also equally awesome.

    I found little to be improved upon in the game. Some people in previous reviews thought the mechanics were rough and the game-play was ultimately boring. They said there was too much dialogue to move through. I guess if you're not into the story line, the game would be rather boring. Although I'm a big fan of Yu Suzuki, I'm not really a big fan of Virtua Fighter's game-play. It always felt jerky and complicated to me. It was a pioneer though. I think it was the first polygon based fighting game. Yu Suzuki is really a genius game designer. His contribution is probably more in the graphics arena than in game-play.

    The game and its sequel Shenmue 2 were considered commercial failures because they spent way more money making the games than they made back from them. That’s a real shame because it’s one of the best games ever made and definitely ambitious for its time. It was a pioneer in open world cities paving the way for GTA in the future. I have heard they are making a Shenmue 3 but I’m not sure.

    [read this GameLog]

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