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    Portal Stories: Mel (PC)    by   dkirschner       (Apr 26th, 2024 at 17:11:51)

    I had some Portal 2 mod sitting in my Steam library and then saw some other one released recently that was highly, highly reviewed. I thought, "I wonder what are some other fully self-contained Portal story mods with great reviews," and Portal Stories: Mel jumped out. Downloaded it, played it. It's ridiculously impressive, basically a full prequel to Portal 2. But man, is it challenging! I made it most of the way through without using a walkthrough, but eventually caved in and then relied on it to solve four or five levels. Initially, I had luck putting the game down and coming back to it later, seeing the puzzles fresh, but after a while that quit working.

    It's hard in part because it begins where the difficulty in Portal 2 ended. It's a full game, but not in terms of introducing mechanics. That is to say, it doesn't introduce mechanics. It assumes you know everything and are a portal genius. That's fine as a mod. So its puzzles are difficult, and they are really clever. You have to learn new tricks, not used in previous Portal games, that it doesn't teach you. You just have to figure out, for example, that "destroying a cube" is occasionally what you need to do to solve a puzzle. It never would have crossed my mind that I would need to purposefully destroy a cube for any reason, but it pulls that trick a few times. Other times, you need to move a cube from afar using an excursion funnel. In the second level I caved in for the walkthrough, you combine these tricks, using an excursion funnel to destroy a cube, so that you can get a new cube in a different spot.

    In the third level I used a walkthrough for, there is actually a decoy button and panel that you don’t need at all. I spent a lot of time messing with that button and panel! That level honestly felt mean! There is also some guesswork involved in some levels in shooting a portal where you can’t see, which was also kind of a mean trick. One trick (that I figured out, go me!) that I saw a lot of people stuck on involved sliding a cube down a slope to break the paths of a series of lasers, which opened up a series of red laser grids so that you could get to the next area. That one took a while because, annoyingly, you have to slide the cube down the slope and get it to land in a portal. You have to open the other portal after you pass the red laser grids and get the cube. But getting the cube to slide into a good spot to be able to pick it up was a pain. All these super hard levels made me feel brilliant when I solved them (typical Portal!), and like an idiot when I saw the solution online ("Ah, of course!" Or actually in this game's case sometimes, "What the hell?!?").

    The story and production values are great. You play as another test subject, there is another maintenance core, and there is another AI trying to kill you. It's a direct prequel to Portal 2, which you learn after the credits. Very cool. If you're a Portal fan, it's worth playing, but just know that it'll really test you!

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    Wandersong (PC)    by   dkirschner       (Apr 26th, 2024 at 16:46:54)

    This was a freebie from somewhere or another, and it is totally worth playing. I picked it up because it looked like it had an interesting "singing" mechanic. You use the right stick to navigate an action wheel, where each of eight directions is represented by a color and produces a note. Your character is a bard, so you're basically singing with the right stick. It's pretty simple, but it is implemented in a variety of ways throughout the game. For example, you don't select dialogue options like in most games. You use the right stick to choose the option on the action wheel and the bard "sings" the dialogue option, one click on the wheel per syllable. So, "I'm a singing bard" would be like right, right, left, up, down-right. For dialogue, it doesn't matter which notes you sing, just sing the syllables. Other times, you'll have to match colors like in a typical rhythm game, or during some very cool boss fights sing notes according to colors of projectiles and environmental cues. Like I said, it's not terribly difficult, but it is such a different take on how a character interacts with the game world, and it's done in such a playful way, that it's consistently fun. I smiled through most of the game.

    The entire game has a playful tone, not just the singing mechanic. The story itself plays with the typical RPG hero narrative. You aren't a hero; you're an overly positive little bard who thinks he can sing a song to save the world. There is a hero with a giant sword who calls lightning from the sky, and constantly foils your adventure, saving the world in the traditional way by killing all the bosses, but she's a jerk. The game is all about "believing in yourself" and "friendship" and "being positive" and etc. In most RPGs, you learn special moves, gain equipment to better kill enemies, get money (the bard never has any money), and so on. What does the bard find hidden throughout his adventures? A man in a mask who teaches him dances. Very silly dances. What purpose do the dances serve? None whatsoever, except to entertain you. You can dance-walk (instead of regular walk) at any time, and it is pretty funny.

    The writing is also consistently funny, and there are many characters to meet. The game is broken up into seven acts, some of which are more interesting than others. They generally have a "talk to all the people" phase, then a "complete the area (side)quests" phase, then a "puzzle platform" phase, then an encounter of some sort with a fairy or a boss or the hero or someone. Admittedly, there is a lot of dialogue, and yes, I read all of it because it's good. But the characters are talkative. And admittedly the quests are not always that exciting. And admittedly the puzzle platforming leaves something to be desired in terms of how well the bard controls and in terms of length (they almost always feel too long). But damn if the whole package isn't a 9 out of 10!

    It's definitely a little rough around the edges, which only added to its charm for me. The bard sometimes glitched into the terrain, so I'd have to exit and re-enter a screen. The pirate ship occasionally just refused to move in one act. Also, for some reason, when the camera was zoomed out, the dialogue could become unreadable. I assumed this had to do with the fact that the game ran in a low resolution on a TV, but it was the same on my laptop. I've watched videos where it looks fine for other people. I mean, it was like 1% of scenes that were unreadable. Most were fine, and at worst, some scenes were like looking at one of those "did u kno u can raed tihs senentce bceause the frist and lsat ltetrs are the smae??" things, which was...honestly kind of fun, like word puzzles. Obviously not ideal, but it didn't detract from how much I liked the game.

    So, a big hit for me that I never would have heard of had it not been offered for free. Definitely recommend for those who like RPGs and quirky indie games.

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    Sherlock Holmes: Crimes and Punishments (PS4)    by   jp       (Apr 21st, 2024 at 00:26:13)

    This game is way more interesting than I initially gave it credit for (and I might even play all the cases, I'm that curious!)

    There's a bunch of cases, you're Sherlock and you gather clues, investigate locations, use your special "eyesight", interrogate suspects, and more. So far, this is what you'd expect.

    Some clues become more important and they show up in your "brain" where you can pair it up with another clue (if it's the correct one) to deduce something. Once you have enough of those, you can reach a conclusion. ALSO, once you've reached a conclusion you can decide how to act on it (usually it's either call the cops or call Mycroft - i think...).

    What's really wild is that in the brain-connecting clues interface, you can reach lots of different conclusions! (I think it's 4 per case, at least it has been that so far and I've completed two cases). OH! And, as far as I can tell, the you can get it wrong! And, you just move on...the game calls some of them moral choices - which I'm confused by. But the idea that you could arrive at an incorrect conclusion and the game just moves on to the next case is pretty wild. So far, I've gotten both right (because there's abutton you can press that even warns you - like "spoiler alert" and it shows my result in green - which I assume is that I got it right).

    Anyways, that's super cool!

    Oh, and the game haslots of little mini-games that you play once, and they're part of the story (e.g. taking sherlock's pulse, or arm-wrestling with a sailor)..

    The 2nd case is pretty neat - it takes place in the UK, there's a missing train...and there are rich Chilean (and Mexican) businessmen involved! Whoah.

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    Fights in Tight Spaces (PC)    by   jp       (Apr 21st, 2024 at 00:19:38)

    This one's a bit weird and I'll confess I didn't play it that much (just played one mission - which is like 1/5 of a full run?). It looks like it wants to be SuperHot, but it isn't - that's ok. But, it has a "play the movie" of what you just did in a level that you would think would play fast and smooth and super action-y. But now, it's slow and it even pauses between card plays...so it looks rather boring, which is a real shame.

    As for the game, there's interesting stuff going on, but I haven't fully understood everything:

    a. There's a typical energy system for casting, but a secondary system (combo) that lets you play some cards with a combo cost. If you move in your turn you lose combo so it's sometimes tricky to get everything to pull off.

    b. While playing I was disappointed (because it seemed unfair) that there are objectives (bonus ones) in each level - and I wasn't getting any because I didn't know what they were! Apparently they're actually shown on screen, but in a place I did not see or notice.

    c. The game seemed a bit slow - I was just moving and getting out of the way as I waited to draw into a good hand of cards. This cuts the momentum for sure and also made it hard/impossible to accidentally hit the secret (not really secret) objectives. So, I'm curious to go back and try again with awareness of the objectives. They should help a lot - in that I'm more likely to try to "solve the puzzle" of each turn and hopefully get the bonus objectives.

    d. It's strange that you have to pay to heal, but I thought it was neat that you can upgrade several cards (if you have the money) and that some cards are cheap to upgrade - there's different pricing for them!

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    Hadean Tactics (PC)    by   jp       (Apr 21st, 2024 at 00:11:34)

    Ok, I've now cleared the game (not unlocked everything, of course) and it really is quite fun and interesting. The 3rd character (which I was waiting on to try out because I wanted to clear the game with the 2nd one) is pretty neat as well though as I write this all I can really remember is that it has an orb mechanic similar to one of the characters in Slay the Spire.

    The harder ending is basically another 3 levels, but they get shorter! The last one, if I remember correctly, is just the boss. I don't remember what deck I was running, but it was pretty good - in the sense that I had picked up some good combos..traps and all.

    I'm going to stop playing, for now, mostly because the list of games too look at keeps on growing - one a week - because of the design seminar I'm teaching.

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    Random

    Crysis (PC)    by   c0mpguru

    Graphics are incredible.
    most recent entry:   Sunday 13 January, 2008
    SUMMARY:
    In Crysis, you play in the future as a US soldier, Nomad, equipped with a "Nano Muscle Suit" that allows you to have superhuman strength, a cloaking ability, increased speed and enhanced armor. Your primary mission involves rescuing a scientist who is trapped somewhere on an island. She sent out a distress signal so that someone could find her and stop the Koreans from opening an artifact that was discovered underneath Earth.

    GAMEPLAY (Session 1):
    Right off the bat, the graphics are incredible. I played it on the "High" setting and I'm amazed at how well they look. It does lag in certain areas, but other than that, some of the best graphics I've seen to date. So they start you off by jumping out of an airplane to a island. All you know is that someone is alive and they want to be rescued. Then something attacks you and you fall into the water below. This is (of course) the training level as you can do whatever you want before finding some enemy to kill. The suit has different modes and I enjoyed using those modes, especially the cloaking ability although it doesn't last long.

    Nomad isn't the only one who was separated so you have to go find everyone else. The voice-over acting is really well done in this game. It feels real. The chattering, the jokes, it all sounds as if it was really happening in the real world. As the game continued, it was fun sneaking up on someone while cloaked, grabbing them, then beating on them until they died.

    I really enjoyed playing Crysis for the hour that I played it. The story is interesting, but it feels familiar like other games that have something hidden underneath Earth's crust. It's really fun just turning on Strength mode and punching everyone to death, but that will get you killed if there are many soldiers around. Modifying the weapon you are using is pretty cool too but you tend to forget about it after a while because all you are really doing is shooting the same looking enemies over and over. The game does give you good training over the first level because it tells you what you could use each mode of the suit for, but throughout the game that's everything your suit can do...nothing else. They're fun to use (like cloaking) but if you don't want to use them, all you have is a FPS and it's just like other titles only with prettier graphics. It's just funny how they always send you to do missions and not any of the other teammates (although they might have some as well. We just might not see it.) Even with some little gripes (it's really just the training level so there isn't much there), it's a fun game.

    GAMEPLAY (Session 2):
    Continuing where I left off, I'm still in a forest on an island. It all looks pretty much the same except for some houses that you need to enter. This time I have to go rescue another one of my teammates...and complete mission objectives, of course. Mostly I was using the cloak to get past any enemies that I saw. But the AI isn't dumb. Even though you're cloaked, they can still hear you so if you're not careful, they'll start shooting randomly in your direction. It wasn't any different than the last time I played. The only difference was that I killed more enemies this time around...and I died once for being a bit careless...anyway, it was repetitive, but fun.

    Now, I think that the main characters are really well done. The voice acting is great and the graphics make them look lifelike. Right from the beginning you can see that every character has a history together. They are friends and they've been through a lot together, probably training or other missions. There are only four other people who go along with you to the mission, so you feel important. It does move the story along, but only because YOU have to do most of the missions. Pretty much every game does that because you are the main character so I don't think anyone is bothered by it...I'm not really.

    DESIGN:
    Crysis is not the best game out there, but it is really good. The modes on the suit add some changes to the gameplay, which makes it fun because with Strength, you can punch down buildings and kill anyone who is inside (always fun!), or become faster (kind of fun, but never really use it...). If you're like me you might cloak yourself a lot to sneak up on enemies. It's fun to through them at a wall.

    The levels of Crysis are not very different. You're in a forest for most of the game up until the alien species gets release (toward the end of the game). Don't get me wrong, the forest looks really, really good. Some nice foliage, trees, vehicles, houses, and the water looks incredible. All of this is really well done (even inside the alien territory, although it does look the same and I got confused a couple of times). This is one of the downsides of Crysis. I know that it IS set on an island and there is so much you can do with forests so I can see why they couldn't do so much.

    One of the things I enjoyed about Crysis were the cutscenes. The characters looked really well. DirectX 10 was suppose to be an improvement in gaming and although still new, Crysis looks really good while running in DX10. They have a DX9 version as well, but I haven't tried it. The textures on the faces and the suit look incredible. The details give the characters a realistic feel to them. Crysis is pretty much a system killer because you need a really good PC to play it on the high setting. My computer lagged somewhat during the cutscenes, but only when there was snow. Other than that they were smooth and the emotions on the characters' faces were in sync with the voice acting. Really well done cutscenes in my opinion.

    The game is really good. I would recommend it to a friend and I'm pretty sure that playing online gives more replayability to the game. I haven't tried it online though. Overall, really good game.

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