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    Sherlock Holmes: Crimes and Punishments (PS4)    by   jp       (Apr 21st, 2024 at 00:26:13)

    This game is way more interesting than I initially gave it credit for (and I might even play all the cases, I'm that curious!)

    There's a bunch of cases, you're Sherlock and you gather clues, investigate locations, use your special "eyesight", interrogate suspects, and more. So far, this is what you'd expect.

    Some clues become more important and they show up in your "brain" where you can pair it up with another clue (if it's the correct one) to deduce something. Once you have enough of those, you can reach a conclusion. ALSO, once you've reached a conclusion you can decide how to act on it (usually it's either call the cops or call Mycroft - i think...).

    What's really wild is that in the brain-connecting clues interface, you can reach lots of different conclusions! (I think it's 4 per case, at least it has been that so far and I've completed two cases). OH! And, as far as I can tell, the you can get it wrong! And, you just move on...the game calls some of them moral choices - which I'm confused by. But the idea that you could arrive at an incorrect conclusion and the game just moves on to the next case is pretty wild. So far, I've gotten both right (because there's abutton you can press that even warns you - like "spoiler alert" and it shows my result in green - which I assume is that I got it right).

    Anyways, that's super cool!

    Oh, and the game haslots of little mini-games that you play once, and they're part of the story (e.g. taking sherlock's pulse, or arm-wrestling with a sailor)..

    The 2nd case is pretty neat - it takes place in the UK, there's a missing train...and there are rich Chilean (and Mexican) businessmen involved! Whoah.

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    Fights in Tight Spaces (PC)    by   jp       (Apr 21st, 2024 at 00:19:38)

    This one's a bit weird and I'll confess I didn't play it that much (just played one mission - which is like 1/5 of a full run?). It looks like it wants to be SuperHot, but it isn't - that's ok. But, it has a "play the movie" of what you just did in a level that you would think would play fast and smooth and super action-y. But now, it's slow and it even pauses between card plays...so it looks rather boring, which is a real shame.

    As for the game, there's interesting stuff going on, but I haven't fully understood everything:

    a. There's a typical energy system for casting, but a secondary system (combo) that lets you play some cards with a combo cost. If you move in your turn you lose combo so it's sometimes tricky to get everything to pull off.

    b. While playing I was disappointed (because it seemed unfair) that there are objectives (bonus ones) in each level - and I wasn't getting any because I didn't know what they were! Apparently they're actually shown on screen, but in a place I did not see or notice.

    c. The game seemed a bit slow - I was just moving and getting out of the way as I waited to draw into a good hand of cards. This cuts the momentum for sure and also made it hard/impossible to accidentally hit the secret (not really secret) objectives. So, I'm curious to go back and try again with awareness of the objectives. They should help a lot - in that I'm more likely to try to "solve the puzzle" of each turn and hopefully get the bonus objectives.

    d. It's strange that you have to pay to heal, but I thought it was neat that you can upgrade several cards (if you have the money) and that some cards are cheap to upgrade - there's different pricing for them!

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    Hadean Tactics (PC)    by   jp       (Apr 21st, 2024 at 00:11:34)

    Ok, I've now cleared the game (not unlocked everything, of course) and it really is quite fun and interesting. The 3rd character (which I was waiting on to try out because I wanted to clear the game with the 2nd one) is pretty neat as well though as I write this all I can really remember is that it has an orb mechanic similar to one of the characters in Slay the Spire.

    The harder ending is basically another 3 levels, but they get shorter! The last one, if I remember correctly, is just the boss. I don't remember what deck I was running, but it was pretty good - in the sense that I had picked up some good combos..traps and all.

    I'm going to stop playing, for now, mostly because the list of games too look at keeps on growing - one a week - because of the design seminar I'm teaching.

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    Before Your Eyes (PC)    by   dkirschner       (Apr 14th, 2024 at 13:51:13)

    I've been looking forward to playing this, especially after playing One Hand Clapping, which had a singing mechanic. That game activates your mic and you use your voice, raising and lowering pitch, to interact with the game. Before Your Eyes was similar in that the game activates your webcam and uses your eye blinks as input. Before Your Eyes works WAY better than One Hand Clapping, and it's the better game all around. I figure that detecting blinks (yes/no) is easier than detecting notes along the range of human vocal pitch, so kudos to One Hand Clapping for trying.

    Blinking in Before Your Eyes doesn't do anything unless you do it over a prompt (mouse over the prompt, then blink to interact) or unless you do it when the metronome icon is visible, which progresses the story to the next scene. The rules are simple, and it became a game in and of itself for me to blink strategically. I imagined that at the end of A Clockwork Orange, Alex's eyes are forced open so that he could successfully complete this game. At times, I felt like holding my eyes open with my fingers. This is because your eyes will get tired/dry/itchy while playing and you will screw up and blink when you don't mean to, skipping dialogue or ending a scene early. That's frustrating enough. Make sure you do the blink calibration, but I think that no matter how well you do it, it will still occasionally register some non-blinks as blinks. This really didn't happen much for me; through calibration, I think I turned the sensitivity way down, and I wonder what effect wearing glasses had. But like I said, it works surprisingly well.

    So, the game itself is narrative-heavy. It's an obvious play on the idea that a life can pass in the "blink of an eye." You're picked up by a ferryman of souls who asks you to tell the story of your life. Back in time you go to remember it: your childhood, your parents, your career, etc., blinking your way through each scene. I won't spoil the story, but there is a twist that I absolutely did not see coming (though I should have paid more attention to the mysterious dark scenes) that changes the narrative and the tone of the game. This is one you can spend time reflecting on.

    Aesthetically, it's got a simple visual presentation, sort of painterly, with some really nice piano music. The voice acting is good, with the exception of the girl-next-door (who sounds the same at 10 as she does at 40). For some reason, they also used the same voice actor for your dad and her dad, which made the one scene with her dad calling her very confusing ("Why is my dad at her house?!"). But I liked the dad and mom's performances. I was wondering through the whole game if your character was mute and/or on the spectrum because he doesn't talk--only through a typewriter later in the game--and otherwise expresses himself through his prodigious musical and artistic talents. But I think he's just a silent main character, not actually mute.

    Anyway, the game won a BAFTA for a reason. It didn't blow my mind, but it's a neat experience that's worth having. It's short too, doesn't waste your time. I'm considering incorporating it into a class.



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    Stray (PC)    by   dkirschner       (Apr 13th, 2024 at 12:00:39)

    Patrick and I have been playing this together this semester, and finished it a couple weeks ago. We were talking after beating it about despite how simple and straightforward of a game this is, it manages to be something new. Playing as a cat (and being able to do cat things like curl up and sleep, scratch things, knock objects off tables, etc., so cuuuute) was novel, and the setting and story were interesting. But really, playing as a cat. I smiled a whole lot throughout the game. The lil companion robot was cute too.

    On the other hand, I was often tired and bored while playing, and literally fell asleep during several sessions. Patrick would be making dinner or something in the kitchen, and I'd snap awake, cat walking into a wall, and I'd pretend I had not fallen asleep, and that I was just watching the cat walk into the wall and thinking. Like how my dad always used to claim he was "resting his eyes" when he'd fall asleep on the couch.

    I would not call the game exciting. It was a lot of wandering around the city and talking to robot NPCs, fetching things for them. The city is a really good-looking dystopia, and the robots are quirky, but I wish they had more dialogue. You don't get a sense that many of them have personalities besides whatever one-note thing they do. I mean, the lack of dialogue makes sense, and it's not really "dialogue" since the cat can't talk. The fact that you are a cat adds a whole layer of silly to the game. Like, why has this lil robot befriended a cat? Why are all these robots putting all their faith in a cat to save them? Cats don't understand what we're saying to them, and cats do whatever they want! Playing as a cat in a game where you're doing fetch quests (fetching is dog stuff!) and doing things to help people is very un-cat-like.

    But, you know what? The ability to play as a cat and do cat things trumps how little sense it makes, and I would play as a cat in this dystopia again. Idea for next time: more cats. And what do you think? Were there cats at the end?! Optimistically, I think so.



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    Recent GameLogs
    1 : jp's Sherlock Holmes: Crimes and Punishments (PS4)
    2 : jp's Fights in Tight Spaces (PC)
    3 : dkirschner's Blair Witch (PC)
    4 : dkirschner's Creaks (PC)
    5 : dkirschner's Before Your Eyes (PC)
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    1 : dkirschner at 2022-10-12 08:51:09
    2 : root beer float at 2021-11-21 13:15:48
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    7 : jp at 2019-04-02 18:53:34
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    Halo 3 (360)    by   The Ferro

    No comment, yet.
    most recent entry:   Tuesday 29 January, 2008
    Summary

    Halo 3 is one of the most fun first person shooters today. It is the conclusion of the very successful Halo trilogy. You play as a Master Chief who is supposedly the last super soldier left from the Spartan project, who is genetically enhanced and equipped with MJOLNIR armor that allows your character the ability to jump higher and hit harder than a normal human, plus it gives you a rechargeable shield. The goal of Halo is to save the world by shooting up opposing Covenant aliens and the flood. But once you play online the goal is to shoot your way up the ranks of the Halo 3 online community.


    Gameplay

    The campaign of Halo 3 is stunning. With such a captivating story and intricate levels, its hard to stop playing until you beat the game. I enjoyed every second of Halo 3’s campaign, each level full of action where you are always fighting outnumbered. Each level offers something different, while some levels consist of close range firefights, others will be filled with massive vehicle wars, and others with boss battles.

    There are many ways to play Halo 3’s campaign. You have the option of playing campaign on 4 different difficulties with up to 4 players. Having 4 players on campaign is only possible via Xbox Live because only 2 players can be on the same Xbox playing campaign. The campaign is a more fun with the more people you have playing with you. On top of multiplayer campaign, Halo’s story mode also has the option of adding skull effects. Skulls effects can only be applied after you find the skull located someone in levels. There are 2 kinds of skulls, white skulls and brown skulls. White skulls make the game more fun but do not add to the difficulty of campaign, for example, the grunt birthday skull makes grunts explode into confetti when you get a headshot. Brown skulls make the game harder by making your enemies stronger, smarter, drop less ammo, etc.

    Something cool that none of the other Halo’s campaign’s offered but Halo 3’s did was a scoring system. You get points for kills, and are deducted points for deaths. You earn more points per kill the higher your difficulty setting and you get more points per kill the more brown skulls you have on. You are also awarded extra points for getting headshots, plasma grenade sticks, combo kills (plasma pistol charge up + headshot), and consecutive kills. You have the option of having a free-for-all scoring system where each player has their own personal score, or a team scoring system where there is an accumulative team score. This adds a competitive element to campaign, where the goal changes from just beating the game to achieving the highest score possible.

    The story of Halo is very captivating and kept me interested throughout the entire Halo trilogy. The story takes place in the 2500’s and the Covenant are a group of alien races (Elites, Hunters, Brutes, Jackels, Grunts, and Prophets) lead by Prophets that are on a mission to destroy the human race. The Covenant are far more technologically advanced than humans, so you are always fighting a battle in their favor. On top of the overwhelming Covenant force, you are faced with Flood. The Flood are like zombies, they infect living, bring back the dead, and are on a never ending quest to consume all life. Referred to as “demon” by the Covenant, you play as Master Chief who is the last hope for humanity and has to single handedly defeat the Covenant and stop the spread of the Flood.


    Gameplay 2

    Although the Halo’s campaign is great, the true Halo experience lies in its online multiplayer. Online you can have up to 16 players in one game. You can compete in various game types, ranked, social, and custom, against players all over the world. Once you start playing it’s hard to stop, especially if you keep winning matches.

    Over Xbox live you can compete against players all over the world by yourself or as a team. Online you have an overall rank, and leveled rank per ranked game type. The levels range from 1-50 in all the game types. When you and your friends get a team together, go online and play matches it’s a blast. When you play ranked games you are paired up with players of close or equivalent skill and win, you take experience from your opponents’ rank, when you lose, your opponent takes experience from your rank. It is very competitive which makes the game more fun.

    What is cool about Halo is that if you don’t feel like trying hard in a ranked match you can play a social match. You are matched up with players randomly and your rank isn’t affected. For the experienced player social matches are nice, its always fun to pown some noobs and they serve as a good warm up for ranked matches. And if you get bored of social matches, you can play custom games, where you have the freedom to create the rules of the game, including: game type, weapon types, vehicles, health, speed, etc. for some plain old Halo fun.


    Design

    Personally, I feel that the Halo 3 and the other Halo games are some the best designed first person shooters out. Halo can be played by people with all different skill levels, but it is a game that requires skill to be good at. Unlike a lot of first person shooters, it isn’t easy to get the kill your aiming for unless you execute it properly. You can’t just shoot wild and expect to get the kill, headshots are key. This makes it hard for new players to fight against more experienced players. This is a good thing; there is nothing more annoying when you play a game where skill has little effect on the outcome of multiplayer battles.

    Halo 3 did a really good job with its guns. The assortments of weapons in Halo 3 are balanced and simple. There isn’t a weapon in the game that is obscenely better than all the rest. This helps keep the game less based weapon control and more on skill. If use your arsenal of weapons properly there isn’t one gun that can’t take out another.

    The matchmaking system in Halo 3 is the best matchmaking system I’ve seen to date. You can find a game within seconds of signing online. With so many different game types like free for all, team slayer, team objective, 2v2, etc. there is always something to play. The only setback to the Halo matchmaking is that you can only match up with a player or team with 10 levels of your level. So if your level is in the high 40’s, it could take a long time to find a match, or you may not even be able to find a match in less common game types like lone wolves and team objective. I think that if there are no opponents within 10 levels, you should match up with the next closest person.

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