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My GameLog

A person who is seriously interested in games, game studies, and game design should play a lot of games.

To the right you will see the latest GameLog (diary) entries I have recorded for the games I'm currently playing and my thought and feelings on the game, the experience of playing it, and so on. If you want to see all the games I'm playing, or the ones I'm no longer playing you can follow the "List of Games I'm Currently Playing" and the " List of Games I've Finished Playing".



GameLog Logo

During the summer of 2003 I started a little project to keep track of the videogames I had been playing. I also wanted to keep track of my thoughts as I played them. Thus, GameLog was born as a blogging tool for gamers. If you are interested you can hop on over and register. I personally enjoy reading about other people's thoughts on the games they play and the more the merrier!  www.gamelog.cl


Games I'm Currently Playing ] - [ Games I've Finished Playing ]
 

Saturday 20 December, 2025   //  Assassin's Creed Unity (PS4)

The weirdest thing happened when I booted this up to play last night.

There was already a saved game! In my name! About 7% through the game - so, not very long or very far, but I couldn't remember playing this at all! I thought perhaps a family member did? Nope they all said. The saved game was from 2019...so , not TOO old - as in, if it was me, surely I'd remember?

Oh well, no problem, I'll just start a new game.

You can't.

I couldn't find anywhere in the interface where you could start a new game, delete your saved file, nothing! I googled, and everyone was saying you had to turn offsyncing with Ubisoft's Origin - which won't work because I'm on PS4 AND, the saved file is in Sony's cloud saves... and I couldn't figure out how to delete a file from there either. You can only upload/download...which was really frustrating.

Oh well, let's just play one of the first missions - see how it goes..

And, it goes poorly - not gameplay-wjse it's just that the whole thing was pretty buggy - I saw characters doing weird things (floating in the air, etc.) but more importantly - significant mission triggers - didn't trigger! I continued, and eventually they worked out...so, I decided to just move on to the regular missions and just be ignorant of whatever story had happened...

So, I start an assassination mission - kill a guy inside Notre Dame - neat. It says there are different entryways, alternate missions you can do to make it easier and so on including a short scene with a priest who's locked out at the top and complains his keys have been stolen.

I wander around outside, getting the lay of the land, and notice there's a target - person with keys - so I steal the keys! Yay! Making progress - and then I realize I can pretty much climb up the walls of the cathedral, so I do.

And then I get to where the priest was complaining - and I use the keys to unlock one door. The other doesn't unlock - the priest just stands there - I go around unlock the door from the other side, and still no effect. Later on I die..so I start over, but this time my characters (Arno?) automatically unlocks a door and the priest goes like "thanks". Oh! But then, nothing else happens...and then some other part of the mission gets borked.

At that point I decide to bail, because this game is now old - I'm playing, I supposed, the version with all the patches and fixes...amd it's still THIS janky? Wow.

Saturday 6 December, 2025   //  Banner Saga Trilogy (PS4)

I started playing this back in October - maybe earlier? - and it was really confusing for me. Mostly I kept making mistakes I blame on the interface. For example, I'd select a character, move it, and then try to attack only to realize that I wasn't adjacent to the enemy like I thought. So, I'd miss a turn, my characters would die - but, I moved on. In the sense that I know this game is supposed to be sad, there's attrition, you make do an move on. But overall combat was really fiddly for me - I'd bungle selecting characters, and I wasn't really understanding the system.. does facing matter? are there attacks of opportunity if you move away, etc. These aren't dealbreakers for me, I was happy to try to learn and figure things out, and since you can't really save, it just continues - I though I'd just see how far I could get. Especially since it seems really brutal! I think the upgrade points are basically how you heal? Only two points at a time - so, it really is attritional. Or maybe I'm really misunderstanding the progression system.

I did think it was interesting to follow the different stories - I have a hard time following the names and whatnot, but just seeing there were two groups, different character abilities, and such seems interesting.

Then other stuff got in the way and I wasn't able to continue playing for a few weeks.

I just came back to it, and wow - still the same UI stuff and ugh. I just don't feel like it's worth it to continue playing (a drawer full of other PS4 games doesn't help). I wonder if the console version is just worse than sitting at a desk on a PC? As in, would I make as many mistakes if I was on mouse and keyboard with the screen much closer to my face?

Saturday 6 December, 2025   //  Kirby Super Star Ultra (DS)

There's quite a bit to do, but most of it has started to feel a bit shallow. The dungeon exploring was perhaps my favorite, there's lots of exploring to do which was fun, and it isn't that hard, and the companion helper was also a neat idea (to be honest though, I kept forgetting to "activate") - but overall I'm looking at the stack of DS games I still want to play (it's been getting quite a bit smaller, which is good -since the 3DS pile now looms) that I've decided to shelve this one.

Friday 28 November, 2025   //  Mr. Sun's Hatbox (PC)

The game's premise is rather silly - you're a delivery guy who delivered a hatbox, but someone stole it, so you mount an entire operation to get it back, which involves developing an entire underground base with agents, research, brainwashing captured agents, a black market for items, and more.

What's both fun - and a bit annoying - is that for each mission you pick an agent, and they have all kinds of quirks and problems that they (sometimes) eventually lose as you level them up. But, if they die - well, that's it! Agent gone! Also, you'll often get wounded and you need to pay to heal them, and it takes time. So, I've had a few "favorite" agents that died on the job and then I'm stuck using the wonkier ones, which is harder on harder missions because of their quirks.

The gameplay itself is quite chaotic - which I deal poorly with since I'll panic - but I think more playthroughs will have me learning the quirkiness of the controls and mechanics and thus doing better? I've only played about 2 1/2 hours so far, so I think there's plenty to get through. Though, I have finished found two special hats.. as a sign of progress.

I have been keeping track of this information for the past 22 year(s), 5 month(s) and 20 day(s).

kudos for original design to Rodrigo Barria