A person who is seriously interested in games, game studies, and game design should play a lot of games.
To the right you will see the latest GameLog (diary)
entries I have recorded for the games I'm currently playing and my thought and feelings on the game, the experience of playing it, and so on.
If you want to see all the games I'm playing, or the ones
I'm no longer playing you can follow the "List of Games I'm Currently Playing" and the "
List of Games I've Finished Playing".
During the summer of 2003 I started a little project to keep track of the videogames I had been playing. I also wanted to keep track of my thoughts as I played them.
Thus, GameLog was born as a blogging tool for gamers. If you are interested you can hop on over and register. I personally enjoy reading about other people's thoughts
on the games they play and the more the merrier! www.gamelog.cl
I played this for a few hours. Mostly I wanted to see where things were at with Super Monkey Ball. I wasn't expecting to find a wildly different or innovative game - just super monkey ball... which is what I found, though I did spend more time on the minigames.
I've never been a huge fan of Super Monkey Ball - and I'm sort of surprised by how little love it gets in the context of people who like to play games that are really hard. This game is like Super Meat Boy (oh wow, I just realized they're both SMB! Which is also Super Mario Bros...). I mean, clearing some levels isn't THAT hard - but to get all the bananas AND record times? This is some serious dedication IMO. Lots of practice and real finesse.
Cool stuff?
Well, I quickly unlocked Kazuma Kiryu (Yakuza series), Sonic and Tails, and "Jet"? (the skater from Jet Set Radio). I thought it was a nice touch that when you pick these characters instead of bananas you get pill bottles, rings, and spray cans! (like in their original games). The sounds are even different! (with the Sonic ring sound being particularly memorable for me).
I then played all the mini-games. Some are more fun than others - and the be fair I was either playing solo or against AI, which is probably the less ideal way to play. I was surprised by how hard some of the games were! There's one in which I was only able to score once! (forget the name, but it's the one where you roll down a ramp and then up into the air - you're supposed to open the capsule to glide/drift to a target to get points. I only landed on a target ONCE. Everything else was a splash into the water because I fell far, far, short of the intended target. So, clearly there's something going on that I didn't understand - how to glide or whatever. And, many of the games have more sophisticated/complicated control schemes than you'd expect for a "mini-game". I thought it was interesting how they're all adapted to "your character is in a ball" - while still being "true" to the original game they're riffing on (lots of sports mini-games - the baseball one was interesting because it's sort of like a pinball in that you have to hit targets to get on base and stuff like that)
Anyways, it was fun - but I decided I wouldn't spend all this time on it either...
I'm slowly dragging out the PSVR games to play them. Strangely this one was a more recent addition - it was cheap, and the back of the box lists all sorts of awards.
But...
I must have played for 30 minutes or so? Didn't finish the tutorial. I started to get nauseated - not uncommon in VR. But, the game wasn't really working for me either, which was a shame. Especially since it took me a while to get everything ready since I had to charge up both move controllers (one at a time!).
The premise is simple, and fun enough, you're a wizard! And you cast spells with your hands doing different motions. I only got to see three things - the teleport action, creating and throwing a fireball, and summoning a protective shield. This was fine. The bigger problem I had was that I was never able to figure out how to adjust the facing. It always felt like I was facing to the side (90 degrees away from the TV) and never re-centering. And, since I was mostly facing away from the TV - lots of the hand gestures worked poorly because my hand/arm was obscured. Weirdly, this seemed like the default setting! So, I'm sitting, facing ahead, and the game then instructs me on how to do the fireball with "ghost" hands - that are off to the side...
I went into settings and stuff and couldn't figure it out. This might be a "user error" situation? Anyways, the nausea was enough of an excuse for me to just uninstall the game. A shame really. I wonder if the version that won all these awards was on a different platform?
I'm 7 and a 1/2 hours in...and the game gets more interesting the longer I play. By interesting I really mean stylish and with cool effects and ideas.
I had been lamenting that we hadn't played a "typical" point and click adventure game when this one came up on the docket. (previous game was Creaks, which I thought was a point and click in that sense, but it wasn't). So, lucky me! This one is a "traditional" point and click. At least in the sense of having an inventory and having to figure out when to use which items. But, there isn't really much in the way of conversations with characters and you get the items mostly as a result of solving a puzzle (like opening a locked door and the room inside has the item) and where to use the item isn't really a challenge...it's just getting the items in the first place that is tricky!
And wow is this game tricky. LOTS of puzzles - all kinds, logic and word, and visual, etc. The hardest thing so far is not knowing when you have all the info to solve a puzzle and when you don't..which sort of sucks and it's been sort of trial and error for me so far. There IS a logic to certain kinds of rooms and things like that - for example the wonky movie posters are all clues to a number lock that will open the door. So, those are all nearby. But, I just solved a year room - and the insides of that room were clues to a puzzle box that's in a totally different room. Id forgotten about that so it took a while to figure out where to go. Sigh.
Curiously I feel like there's never a MILLION open threads to pull on - I seem to get stuck and can then pull on a different thing, or am able to open a new door, then open some shortcuts and so on.
The biggets "mega(?)" puzzle/theme so far is this giant maze I need to solve - and I've done it three times! First as the main maze (the red maze), then in a portable videogame cartridge I bought in the game (even in videogames I buy more videogames, lol), and the third was when I found quiz club - which has the same maze again - but in 1st person view (the first time was 3rd person, then 2nd person, and now 1st!).
Cool stuff, and creepier the more I play. Supposedly it's an almost 20 hour game? I'm not sure I'll have the brainpower to keep going! But, maybe so? We'll see...
After trekking across the entire map (that took a while) - which was fun in that I ran across a bunch of new creatures...I decided to give up. Not out of boredom or frustration, but mostly because I think I've seen most of what the game has to offer systemically, I'm not particularly engrossed in the story, AND I have a drawer full of other PS4 games I really want to get into... I feel like I played enough of this one (over 12 hours I think) that I gave it a fair shake and can say I played it well enough.
And yes, I was having fun - but I feel I have to find new fun elsewhere...the pile of shame has slowly continued growing...
I have been keeping track of this information for the past 22 year(s), 3 month(s) and 25 day(s).