Mirri Night's Super Smash Brothers (N64)
| [January 31, 2007 01:28:11 AM]
| 7:50 pm|
I continued to be beaten by both Adam and Eric for a while after the previous entry. They are both pretty good players, and though I can beat Adam at Melee, I’m pretty helpless against him in the original version.
I find it interesting that the original and the sequel are so different from one another in gameplay. For one reason, it is highly more enjoyable to play Melee for long stretches of time than the original. Part of this could be because there are fewer characters in the original, and even fewer GOOD characters. Eric played as a single character the whole time until Adam forced him to change characters (he was convinced that Kirby was the key to success). I can’t quite put my finger on what else could be the reason why this game is less enjoyable now; I know that back when it came out, it was a lot of fun to play. I can only presume that since a sequel has come out and heightened this type of gameplay to an even more enjoyable level, going back to the original is a bit of a turn-off. Lots of elements in the game were improved in Melee, and it’s very obvious when one plays the games for long stretches of time.
Overall, I didn’t terribly enjoy playing this game for this long. I enjoy it for a certain length of time, but then it becomes boring – it seems monotonous after a while, and especially if one continues to lose. I much prefer the new one over the old one, but I know a few people who like the old one better – Eric and Adam, though they both like the new one more, say the old one has its “perks”. Regardless, the game IS a classic by its nature, though it has a newer and better successor.
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| [January 31, 2007 01:26:56 AM]
| 7:00 pm|
For my second Classics game, I chose to play Super Smash Bros for the Nintendo 64 (along with friends Adam Edwards, Amy Carlo and Eric Osugi, and both males are also in this class). I played this game a few years ago when it originally came out for the Nintendo 64, and I loved it back then – I used to play it all the time with my friends and siblings. Back then I was good with Pikachu and Kirby, and I used to be pretty slick with those characters’ controls. The game is – was? – highly enjoyable and passed the time easily.
However, as the years went on I moved on to the game’s sequel Super Smash Bros Melee and became used to those controls, as I played that version of the game much more. Consequently, going back to the N64 game was a bit strange to play for a prolonged period of time – though this version was the original (and thus classic), it seemed like a different game after I had played a newer and faster version. The characters seemed to move slower, the graphics were blocky and things seemed to happen which were completely unintended. After playing the GameCube version for a much longer time than I ever had the original, players seemed to intend one thing and something else would happen entirely. We also would use excuses such as “I’m used to the other one, I can’t play this so well” which, despite being a true enough excuse, was disregarded and seen as a poor reason for sucking in multiplayer mode.
Interestingly enough, when I came back to this game after playing Melee for a few years, I am much better with Samus (a character I had never played before) than with my former-best characters.
So far the gameplay is somewhat enjoyable, although with fighter-multiplayer games, sometimes it’s no fun when playing with someone who is far better than you (and Eric beats us nearly every time). I played the game for forty-five minutes before writing this, and now intend to play another forty-five minutes.
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