| After reviewing Super Smash Brothers, I noticed some more details about the design of the levels and the game play. The levels have multiple platforms that characters can jump onto and battle from. The characters have attacks that specialize at attacking opponents from above them such as Pikachu’s lightning bolt attack, attacks that attack below such as Link’s downward sword slash, and horizontal attacks such as Samus’s laser gun. The opponents of these attacks can run, roll to safety, or use their force field to block the attack. The force field gradually deteriorates if it is used too much or attacked too much. When it breaks, the character is temporarily stunned, leaving them open for attacks. I also noticed that the story mode has many types of battles. Some of the battles are against many weak opponents, and others are against single opponents that are more powerful. The final opponents are many powerful opponents that are polygon warriors shaped like the characters in the game. The player must defeat them all within the 2 minute time limit. The player can adjust the challenge level of the story mode from very easy to very hard. That makes it fun and gives a lot of replay value to the game. The level design puts the character into the game. The details of the levels such as Hyrule Castle allow the player to get into game play and enjoy the game. The game’s soundtrack also contributes the experience. The music and sound effects make the game play more intense. There is not much that could be added to this game, which could make the game any better than it was for its time other than the things that were added to the sequel, like the extra characters, and more levels. However, my opinion of the game still stands. It is an amazing game that, in my opinion, has become one of the greatest games of all time.
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| For my game log game this week I played the original Super Smash Brothers for the Nintendo 64. I hadn’t played the game in about 4 years and was anxious to see if it has “aged well.” As I suspected, the game was as great as I remembered it being. However, the game play and the characters move much more slowly than the game play and characters in the Smash Brothers sequel. There are many multiplayer levels to choose from, as well as a story mode. There are also many characters to choose from that all came from other Nintendo games. The characters include Mario, Luigi, Yoshi, Bowser, Captain Falcon, Donkey Kong, Fox, Jiggly Puff, Link, Samus, and Pikachu. The characters also have 4 costumes or colors that the player can choose from so that they do not mix their character up with their opponent’s character in the multiplayer mode. The multiplayer mode is a versus mode fight with 2 to 4 players fighting at a time. The characters can be played by humans, computer bots, or both. The computer players can be set to have a skill level ranging from 1 to 9; 1 is the easiest and 9 is the hardest. They do this so that players with more skill can fight harder opponents. The player can also assign teams so that there can be 2 versus 2 fights, 1 versus 2, or 1 versus 3 battles. There are also many items that the characters can use in their battles such as bombs, beam swords, hearts and tomatoes that restore health, lasers, pokemon balls and a few more items as well. The player can set the amount of items that appear from none to frequent items. The levels are detailed and range in size they also have different additions to the levels such as tornados and space ships that fire at the players. The player’s health is displayed in percentage ranging from 0% to 999%, but the player can generally defeat their opponent after dealing about 100% damage. The players defeat their opponents by knocking them out of the level until their opponent runs out of lives, or the time runs out. The characters all have different attacks, speed, strength, and range of attack so that they can play the game with different strategies and hone their abilities to defeat any opponent. I found the game to be incredibly fun and more challenging then when I played the game more. However, I was still very skilled with Pikachu and Fox and did not lose any matches against the computer or against my human opponents who also had not played the game in a few years. The levels were well designed and had complex strategies to apply for each level and for each opponent. It was, and still is, an amazing game.
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