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    Captain Wii's Kirby's Adventure (NES)

    [January 31, 2007 07:11:57 PM]
    Kirby's Adventure GameLog part the second. I apologize if this is coming in a bit late, I've been sick.

    So, I spent my second playtime getting through the third level and partway through the fourth level. In way of new powers, I came across the Hammer, Mike, Hi-Jump, Back-Drop, Throw, and Laser. The laser is hard to hit things with, the Mike is powerful, but has only three charges, the backdrop and throw are both relatively useless against bosses, which is where it really counts. The high jump, upon first inspection, seems useless. Kirby -can- fly after all, right? I will elaborate more on this later.

    Through the third level, the different stages are set on a "tower climbing" backdrop, with some pretty interesting effects for going up the spiraling tower from the outside. The tower itself seems to spin as you go along its side. This was rather interesting and well done. The third boss, however, was incredibly frustrating. The player is supposed to fight a sun and a moon, which alternate going into the sky and raining things on you. You need to grab one of these stars raining from the sky, and turn it into a power to use against the boss on the ground. However, between the attacks on both ends, I could not manage to evade well enough to not die, making it the first non-mini boss I had lost against.

    The fourth level had several interesting level elements, in that some sections had a strong wind blowing which would push Kirby around, which the player would have to deal with. As well, level four had icy floors at some points, which Kirby might slide along and fall into a bottomless pit. However, as Kirby can fly, this is rather trivial. Were it not for me wanting to check everything out, I doubt I would have noticed and not simply flown on ahead. In fact, Kirby's ability to fly makes for a rather poor platforming character. There is almost no good ways to make jumping puzzles.

    As for the fourth boss, the player fights on a set of clouds traveling ever upwards, with a boss constantly destroying the platforms, and moving far to well to be hit by most abilities. This is where Hi-Jump becomes interesting. The player has to eat enemies on the stage that give Kirby Hi-Jump, then use the otherwise seemingly useless ability to flying straight up and damage the boss. I, however, realized this too late and lost.

    I think that, after the second playthrough, my opinion of Kirby's Adventure may have dropped. The ability to fly, which I had not really used the first time, really makes many of the puzzles simple.
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    [January 31, 2007 02:38:27 PM]
    Kirby's Adventure, entry the first.

    I'd never actually played Kirby's Adventure before, and this copy I got from a friend, so I was interested in how it would play out. I finished the first two levels (five stages each), and had a chance to experiment with many of Kirby's powers.

    Immediately off, the level design doesn't seem as intricate as, say, Mario 3. However, it soon became apparent (to me at least) that the levels weren’t the focus of the game; the focus was Kirby's powers.

    The powers I encountered (and can remember vividly enough) were Spark, Sword, Tornado, Wheel, Freeze, Cutter, Needle, Crash, Fire, and Beam. Certain abilities, such as Spark, Wheel, Tornado, Needle, and Freeze, seemed to make Kirby invincible to all but boss/mini-boss collisions, making them rather powerful. However, Freeze, Needle, and Spark have relatively short range, balancing them, and Wheel and Tornado cause Kirby to move uncontrollably, making them balanced in a way as well.

    Some powers, like Sword, felt relatively useless. It had a very short range aerial attack, and a merely okay ground based attack. Another, Crash, had the ability to destroy everything on the screen, but could only be used once, making it not particularly effective as well.

    The first boss did not seem very interesting, as I spammed him to death with Spark, and he died in moments, but the second boss was rather fun to fight against. It did not seem to take as much damage from powers as it did from simply spitting objects that it painted back at it, making it a game of waiting for it to attack and then countering, which was rather fun.

    So far, aside from some frustrating mini-bosses, the game seems pretty good.
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    Status

    Captain Wii's Kirby's Adventure (NES)

    Current Status: Playing

    GameLog started on: Wednesday 31 January, 2007

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