| Wow...I'm gonna split this gamelog in half because I have a few things to talk about this game.|
First, my official, detailed analysis of this game--I have very mixed feelings about this game because of my gameplay experience with it. I was easily frustrated by the difficulty of defeating the massive colossi, and was ready to literally throw the controller at the screen at many moments (especially with number 16....ugh).
The look and feel of the game is second-to-none, especially in the immersive nature of the massive environment and how it quite literally makes you feel miniscule in comparison with the mammoth doors, ruins, mountains and, well, collosi themselves!
I think the game is considered a classic because it is an excellent example of innovative use of bosses as the ONLY enemies. There is no leveling, no collecting, and the only weapons you get are the ones you came with--a sword, a bow, and your massive (and very temperamental) horse. It takes away the traditional hack and slash and turns enemies into levels in and of themselves. I think they could have taken more time with the camera, as it turned out to be the 17th colossus (I lost count how many times I've died or got taken back because of a crazy camera angle...) and from a developer's perspective, with the engine found on the PS2 hardware, you could have very well been able to make fewer "invisible wall" style camera switches, and left a lock-on for the bosses in order to enable the player to have a fairer camera while preserving the challenge.
A classic-defining feature of this game is that it turns what would have been a straight adventure game into a platformer, adventure game, and a strategy game all at once--the fusion of the genre would have made it a spectacular game had they made it less frustrating thanks to the camera.
I'll talk about the rest later...I should think about how to describe the colossi and the storyline...those deserve their own time.
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