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    jp's Zoocube (GBA)

    [September 27, 2004 12:09:05 PM]
    I never heard back from Acclaim. (they have since gone bust) I'm sorry to have to shut this gamelog down due to a weird bug (?) in the game. Grrr... but that is what happens when there are so many other games fighting for your attention. What is a gamer to do, right?
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    [September 13, 2004 06:28:25 PM]
    I was wondering whether or not to pick this up again. I haven't heard back from Acclaim, though it seems they have gone bankrupt! Just my luck, eh?

    I haven't tried their telephone hotline though, who knows if that is working...


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    [August 13, 2004 10:57:10 AM]
    The weirdest thing happened yesterday afternoon when I booted up this game. For some ungodly reason all the game modes except KO are locked out. I can't even access the tutorial!! I thought this was strange but decided to play along, maybe after a game the modes I had played before will become unlocked. No such luck. What the heck? Is this a software bug? Is this a problem with my cartridge?

    This morning I had exactly the same problem. For the first time in my life I'll contact Aclaim's customer support and see what they have to say about it. I hope its not a stupid software bug...that would be too idiotic!
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    [August 12, 2004 11:37:16 AM]
    The more I play this game, the more reasons I can come up with that make it less like Tetris, and more interesting in its own right.

    Tetris is a game that gets harder by increasing the speed at which the pieces fall. It becomes more and more frantic and stressfull the more you play. Zoocube, on the other hand, increases the difficulty by adding more and more pieces to the mix. The speed at which they "fall" remains constant! This is a very intersting twist because it implies a completely different type of skill to master. In Tetris you have to be fast, I feel like in Zoocube you have to "pattern match" better and be able remember where your pieces are (so you can make the appropriate matches).

    This draws out another essential difference. In Tetris, you can always see the entire gameworld. There are no pieces hidden from view. In Zoocube, there are two pieces (on the far side of the cube) that you may not necesarrily see. (due to pieces in front of them blocking the view). This makes it much more important to have a good memory!
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    [August 11, 2004 11:18:37 PM]
    I've played this game a little over the past 3 days and I have to say that I'm very impressed with it. Zoocube is basically a tetris-like puzzler game. It's tetris-like in that you have pieces that "fall" and must land on pieces of the same type. When they do, they disappear. If you let too many pieces accumulate, you lose. It's unlike Tetris in that the pieces "fall" towards the a cube in the center. They will attach themselves to one of the faces of the cube, and what you do is rotate the cube so that the pieces land on the cube-face you want. Another big difference is that there is a WIDE variety of pieces and they don't steadily drop faster.

    What I've really liked about this game is the control. It sounds like it should be really confusing. It is not. It really works and the only way I can find to describe it is to say that this game is very forgiving. Whenever I mess up I never feel that it is because the game is being unfair. If the game where a referee, the sensation is that I'm always awarded the benefit of the doubt. Remember in Tetris how you would sometimes swear you rotated a piece and it didn't? (say, because it was really close to the bottom). Well, I haven't had that feeling in this game. It's like whenever I feel there is time for an action, there is. I actually think that this is because the "game" is slightly slower than the visuals. In other words, if you can see it..you can do it for sure.

    So far, this game has been worth the investment!
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    Status

    jp's Zoocube (GBA)

    Current Status: Stopped playing - Technical problems

    GameLog started on: Tuesday 10 August, 2004

    GameLog closed on: Monday 27 September, 2004

    Opinion
    jp's opinion and rating for this game

    It's fun, the controls are very sweet and there is some interesting depth here. Puzzlers rejoice!

    Rating (out of 5):starstarstarstar

    Related Links

    See jp's page

    See info on Zoocube

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    This is the only GameLog for Zoocube.

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