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    acabot's James Bond Goldeneye 007 (N64)

    [January 31, 2007 07:23:47 PM]
    When you play this game on 00 agent this game is really unforgiving and me and anyone else who is playing often spend almost half and hour trying to beat a level in some instances. I like how logical and clear the story and game play is. Although it makes it difficult sometimes I really enjoy all these time trials and extra objectives. I am trying to unlock the Aztec level right now, which is the first of two secret levels that can be unlocked. To find out how to unlock most of these extras I rely mainly on online guides for information because some of them are very hard to find.

    My favorite weapons for multiplayer are proximity mines and pistols. With these weapons there seems to be the most social interaction, with pistol fights drawing much more oh’s than the standard game. The multiplayer aspect is one of the things that made this game as good as it is and as revolutionary as it was.
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    [January 31, 2007 07:10:20 PM]
    After playing this game for more than four hours I really have been getting frustrated by the N64 controller. The dual stick controls of almost all shooter games nowadays really are easier, in my opinion, than the one-stick controls and the 4 cardinal C buttons. In single-player mode the controller difficulties aren't too impeding but when you get to the multi-player mode I was getting really frustrated. In the Temple I would always come around corners and get completely shredded by someone who I couldn’t even see until I could turn and shoot them.
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    [January 31, 2007 04:56:19 PM]
    Goldeneye 007 was a game I spent a good deal of time playing in middle school but I haven’t touched it in years. As soon as I started playing the game again and got to running across the dam shooting locks off doors I wondered why I stopped playing this for so long. Although using the N64 controller was weird at first after playing Xbox for so long it wasn’t long before I was comfortable with the controls again.

    Although the graphics are not the best by today’s standards, the characters all seem very personable. This may be because of the movie that this game was based on already gave all the characters such distinct personalities. I really like the story in the game because it roughly follows the story of the movie but the movie related parts of the game don’t take away from the design of the levels at all. My favorite part is going through the jungle to kill Natalya. The level is so suspenseful and well made that I always look forward to that stage. Also, the final stage against Alex Trevelyan is one of the most intense, challenging boss fights on the N64. Playing this game made me have so many flashbacks of beating levels on 00-Agent.

    This game brought so much to first person shooter with dual function weapons, dual wielding weapons, proximity mines and so much more. The game is also just packed with secrets and easter eggs and new levels to unlock. The levels on the game are really challenging and the difficulty of the harder game modes makes it have very good replayability. Right now I am stuck on the St. Petersburg level but I am making progress.
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    Status

    acabot's James Bond Goldeneye 007 (N64)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Friday 26 January, 2007

    GameLog closed on: Friday 9 February, 2007

    Opinion
    acabot's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on James Bond Goldeneye 007

    More GameLogs
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    1 : James Bond Goldeneye 007 (N64) by akhera (rating: 5)
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    4 : James Bond Goldeneye 007 (N64) by Captain Cappin (rating: 5)
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