sergey_bond's F.E.A.R. (PC)
| [February 9, 2007 07:03:03 PM]
| GAME Log Assignment
Game of your Choice
Log Entry #1
FEAR (First Encounter Assault Recon) is an incredibly interesting and unique game featuring twisted and breathtaking storyline, which makes this game unique. This is a kind of Sci Fi game in which you are a super soldier with incredible psychic powers and fighting army of clone soldiers that are controlled by a psychic leader. The story line of this game is so breathtaking, almost as a movie, that doesn’t allow to you stop playing the game.
In the game you mission is to find a psychic leader who is was a part of one major company’s project that got out of hand. The project was to create an army that could be controlled by means of physic powers. Every time in the end of every level it seems that you are going to catch that psychic leader but somehow he always gets away, which results in you wanting to keep on playing the game and catching him.
In turn you as a psychic super soldier that have the ability to slow down the time in the game. This slow down time mode allows you to combat the enemy more efficiently by calculating the your next move and shot, also this mode enables head shots to be performed a lot easier. Yet, there is ability to play the game without utilizing this mode if someone likes fat intense game play. But sometimes for me this mode was essential since the enemies are smart and come in by the waves.
This game if featuring amazing sound effects that go together with the game that will keep you under the pressure at all times. At times you as a psychic have visions or there are ghosts that pop out in front of you followed by a sound effect, which makes you jump up in the chair. Thus I recommend playing this game with a really good sound system 5.1 turned up pretty high or if you do not have a good sound system using head phones. Also it is better to dim the lights that add to the ambience.
Game Log Entry #2
As I started working on my second game log session I could happened to notice that the behaviour of the enemies was very unpredictable. Every time the enemy would use a different strategy for combat. Thus I decided to perform an experiment. I have saved the game at a point before an interaction with an enemy and have played the game a few times from that save point and every single time the enemy counteracted with me in different manner. One time they tried flashing me out with a grenade, the other time they just surprisingly all charged at me and sometimes they waited in cover for me. In this game enemies use real teamwork to combat you, for example one will throw a grenade while the other one will charge and fire at you. Also the enemies are very likely to use the smart warfare such as taking cover and retreating, regrouping and then striking again.
As well this game utilizes wide varieties of weaponry starting form grenades and grenade launchers not limiting to common machine guns, pistols and my personal favorite nail guns. The fun part about the nail gun is that when you counteract an enemy with it the enemy will end up flying across the room and getting stuck to a wall and dangling from it.
Overall the game designers had done a great job in making FEAR, it is an incredibly interesting game with the twisted storyline and breathtaking game play. That is why I rate this game one of my personal favorites. If I was on FEAR game design team I wouldn’t change anything the game is fun and unique the way it is.
add a comment
sergey_bond's F.E.A.R. (PC)
Current Status: Finished playing
GameLog started on: Tuesday 6 February, 2007
GameLog closed on: Friday 9 February, 2007