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    tricap's Ninja Gaiden (NES)

    [February 7, 2007 08:02:10 PM]
    As i got farther into the game i started to notice the subtle game design features that made this game so much fun. The game designers effort to ensure that every moment in the game is challenging really pays off. This is a fast paced game that usually awards the player who runs through the level as fast as he can. But the game designer put in certain situations where waiting gives the player an advantage as opposed to just running and swording people. An example this is when your running through the level then you meet a bazooka soldier that is on higher ground than you. Bazooka soldiers fire a shot off every couple of seconds. So knowing this the player has to wait for the soldier to fire a bazooka, then jump up and slash him before the next bazooka shot comes. This small change of pace keeps the player always thinking.
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    [February 7, 2007 04:44:08 PM]
    Ninja Gaiden was a game made for NES and has had multiple installments in the series, the last being on the xbox. Ninja Gaiden follows the story of Ryu who is a ninja that gets caught up in a search for a statue that can destroy the world. The game is sectioned by levels, bosses, and story. The levels are extremely well designed and incorporate a point system that rewards the more skilled player. For example, the faster you beat a level, your timer will have more time left, and that time gets converted into points.
    Something that i disliked about this game was the enemy appearing system. The game has enemies appear if you scroll to a certain point and then the enemy either gets killed or if you run past him. If you kill the enemy then run past the fallen foe but decide to go back, the enemy will reappear. Another complaint i have about the gameplay is when you get hit. When you get hurt, your character gets knocked to the side and becomes invisible for a second. Getting knocked to the side can cause you to fall to your immediate death, or get you caught up in an enemy's path and get hit again. The game designers did a good job of getting around this problem though by adding wall clinging, and also the player has a large health bar.
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    Status

    tricap's Ninja Gaiden (NES)

    Current Status: Playing

    GameLog started on: Wednesday 7 February, 2007

    Opinion
    tricap's opinion and rating for this game

    challenging but fun

    Rating (out of 5):starstarstarstarstar

    Related Links

    See tricap's page

    See info on Ninja Gaiden

    More GameLogs
    other GameLogs for this Game
    1 : Ninja Gaiden (NES) by Swank (rating: 5)

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