Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    bruce2e's Diablo II (PC)

    [February 8, 2007 09:15:54 PM]
    So I've been playing this game pretty much every waking hour and have read a few others gamelogs on the matter and I can't help but agree that yes, its a simple and repetitive game. But its still a hell of a lot of fun. why?

    Personally, I think the characters are what makes this game, obviously the ones in the cut scenes are brilliant and really set-up the storyline, but as the player I'm only really interested in who I play as. There are five different character classes; Barbarian, Sorcerer, Paladin, Necromancer, and Amazon, each with a unique skill set. To play using a different character than you normally do requires an entirely different approach to enemies, if your a barbarian, your up close and personal, trying to kill long range attackers before you get bogged down with minions. If you're an Amazon, sorcerer, or necromancer, you do your damage from afar. Also, you become reliant on different items in the game, either potions and spells, or armor and weapons, or a supply of arrows depending on your character.
    Being as I usually sport the Barbarian, I took the time to go back and play as the other characters and I have to say it was a completely different game the second and third time through.

    Another thing about this game is that it will suck up HOURS of your time, since the only way to progress is to spend hours killing minions so you can face the boss. There is no player skill required, although there are little maneuvers you can pull, such as opening town portals when your in trouble, but other than that you don't really have an affect on how good your character is aside from ho much time you put into them.
    Speaking of portals, a godsend is having the ability to find checkpoints on every other level or so that take you to any other check point in that chapter, saving you lots of travel time. This also helps when you die and need to get back to your body quickly. Your body itself stick around and you can loot your own corpse which is good because you can get all your old equipment back.

    I've heard there is an expansion, but I have yet to play it although I would say, since it has been such a long time since Diablo 2 came out it would be nice to see what developers could make with todays graphics engines. Obviously gameplay would be similar, but the level of detail would be just phenomenal.

    add a comment Add comment
    [February 8, 2007 03:11:33 PM]
    Here is another sequel that takes a good game idea and revamps it with more modern graphics, turning it into a great game visually.
    It's your basic dungeon and dragons idea with a million lower class enemies you have to kill, with a randomly generated champion or mini-boss type that you have to kill before reaching the main boss of each chapter in the game.
    Gameplay itself is deceivingly basic, your follow your character through 3d maps that play similarly to 2d ones but you don't really notice that much. The storyline is involving which keeps the monotony of killing the same enemies over and over again at bay.
    The level design splits itself into 4 chapters, each split into sub categories that then have dungeons labeled 1,2,3 etc.
    So pretty standard there. You also have a town in which to store you loot, stock up, buy new gear, identify items and further the plot. I love the way that certain characters got worked into this from the first game, in short, the first games town is placed on one of the first levels and you show up just as its burned to the ground, only able to rescue one character who ts available now to identify items. The rest are dead, or zombies.
    While by todays standards the level of detail isn't that impressive, its still pretty neat to see bugs crawling along that you can squish, characters walking in and out of bars, and detailed landscape that give you the feeling of being in a barren desert or dark jungle. The use of lighting to show when your in a dungeon or facing a boss, or in the middle of a scorching desert is also a bonus. This all helps because the player will spend hours upon hours just wasting monsters left and right before they can become powerful enough to take on the head boss.
    add a comment Add comment
     
    Status

    bruce2e's Diablo II (PC)

    Current Status: Playing

    GameLog started on: Saturday 3 February, 2007

    Opinion
    bruce2e's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstar

    Related Links

    See bruce2e's page

    See info on Diablo II

    More GameLogs
    other GameLogs for this Game
    1 : Diablo II (PC) by cm628 (rating: 5)
    2 : Diablo II (PC) by jng113 (rating: 5)
    3 : Diablo II (PC) by jscorca (rating: 5)
    4 : Diablo II (PC) by mwyattma (rating: 4)
    5 : Diablo II (PC) by Squidget (rating: 4)
    6 : Diablo III (PC) by dkirschner (rating: 4)
    7 : Diablo III (PS3) by jp (rating: 5)
    8 : Diablo III (PC) by Slee35 (rating: 5)
    9 : Diablo III: Reaper of Souls (PC) by dkirschner (rating: 5)
    10 : Diablo III: Reaper of Souls (PS4) by jp (rating: 5)

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014