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    squeakytoydeath's Halo 2 (XBX)

    [February 9, 2007 05:21:58 AM]
    I played another hour of Halo 2, though this time I played the multiplayer. Multiplayer in Halo 2 is a good example of emergent game type. I was impressed by how good the level and weapon design is in Halo 2. There are clearly some weapons that are easier to use then others but in general any weapon can be used when put in to the right hands.

    The levels themselves each have a specific plan for them that can be excellent for certain game types. I played the system link and it was very good to be able to play the larger levels instead of being more confined to smaller levels because of a lack of players. The Multiplayer has disturbingly addictive and well designed qualities.
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    [February 9, 2007 04:46:33 AM]
    I played the one player section of Halo 2 for an hour and I was not as impressed as the previous times I played through the game. This time I found the one player boring, it has very little replay value compared with other genres. Because the one player game is such a strongly progressive game type it is very boring on a second trip when compared with more emergent games.

    I tried the game on a harder difficulty then last time. Unfortunetly the characters seemed more powerful but not necassarily more intelligent. I am looking forward to the next generation systems for the more sophisticated artificial intelligence. Hopefully Halo 3 will do what the first Halo did for me, convince me to buy an Xbox (though it will be a Xbox 360 this time).

    My issue with the game on a design level is that it is not really an advancement from the previous game in the series and therefore it seems a bit repetitive. There are a few advancements, but most of them are gimmicks that are only used once, such as the space part.

    This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 04:51:28.


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    squeakytoydeath's Halo 2 (XBX)

    Current Status: Playing

    GameLog started on: Friday 9 February, 2007

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