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    aceyo's Teenage Mutant Ninja Turtles: Turtles In Time (SNES)

    [February 9, 2007 06:32:49 AM]
    After selecting Raphael and getting plunged into the first stage, "The Big Apple." It was time to kick some ass. I began the stage by using Raphael's special dash move to dispatch all enemies that come at you at the very beginning. Then as enemies appear from elevators in the background, I hit one and grappled him and used the slam technique to kill all the other ones who came off. On the next screen, it was a matter of dodging a wrecking ball while slide dashing attacking all the enemies on the screen. It's a rather cheap strategy to use, but slide dashing with Raphael is so effective because you can kill most enemies in one hit. In the next area, I lured the enemies who come off the elevator near an explosive barrel, and hit it to kill them all. In the next screen, I continued slide dashing and ground smashing to dispatch all enemies, and jumped to avoid the random robot's laser eye attack. Then it was just a matter of dodging one more wrecking ball and finish off the rest of the enemies in the area. Now it was time for the first boss fight, a fly named Baxter. He is an extremely easy boss, all you have to do is dodge his machine gun fire, which is easy to predict. Then, just do a standard jumping attack until he is defeated. Not really much strategy involved, but that's how I've learned to defeat him easily through my experience of playing this game.

    The next level, "Alleycat Blues" is even more simple than the first level. There are more enemies at one time, but there are less obstacles to dodge. However, being clustered with enemies is a good thing in this game, since all you have to really do is slide dash into a crowd of them, or kill them with a ground smash. The trick is to get them to gather around you on the left and right. This level also introduced a new type of enemy besides the standard grunt, little robots that pop out of the ground that are killed with one hit. Nothing too frightening. This level also introduces the spinning hurricane power up that sends your turtle into a spinning frenzy for a short period of time, however this enables him to kill anything he comes in contact with during the period of time. The next Boss, the "Machine Head" is even more simple than the first boss. All I had to do to defeat this guy was trap him on the edge of the screen when he tried to jump kick me and my slide dash would hit him 3-4 times. I defeated him in a matter of seconds.

    The next level is considered to be a bonus stage called "Sewer Surfing." This level is different because now you are on a surfboard and aren't allowed to do special dashes or throws. Since I don't really care about my score, I spent most of this level dodging enemies without moving too far from the bottom of the screen. This level also introduces random aliens you never see later in that game that hop out of the water in a predictable manner which you can dodge by just sitting at the bottom of the screen. Also, there are 2 obstacles you must dodge, spiky fences and mines in the water. Nothing that is surprising after you have beaten the game more than two times. Now it was time to fight the boss of this level, "The Rat King." He has two different types of attacks, torpedoes he shoots out from the side or a scatter type shot he shots out of the center of his vehicle. To defeat this boss, I employed the "lets take damage from his weak center shot, while spamming kick on his vehicle to kill him" strategy. I guess you can say he was easier than the first two previous bosses since I killed him by centering my surfboard with the center of his ship and just spam kick without even dodging his center attack.


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    [February 9, 2007 06:11:10 AM]
    This has to be my favorite SNES game of all time. Teenage Mutant Ninja Turtles: Turtles In Time is a 2-D side scrolling fighting game where you can be any of the 4 Ninja Turtles from the series. The game begins after you select one of the four turtles at your disposal, but me choosing anyone but Raphael is unlikely. The story is introduced after the character select screen in the form of a cut scene, the turtles are watching T.V. and they notice Krang steals the Statue of Liberty on the news.

    The movement in the game is 4 directional on a 2-D side scrolling plane, within the levels boundaries. Each turtle has their own distinct attacks and special moves, but I find Raphael to be drastically overpowered. His attacks are quick, and he has a sliding dash special that completely destroys crowds of enemies with very little effort. Aside from your standard kick and slash, your turtle can do more advanced moves after one initial hit. After an it initial hit, its possible for your turtle to throw enemies off the screen, or do a a smashing attack where he repeatedly smashes your grappled enemy into the ground. This move is particularly helpful because you can smash other enemies with the body you have grappled and kill as many as up to 4 enemies at once with this. There are also 2 different types of power ups in the game. There is a Pizza which regains your health fully, or the spinning hurricane power up which grants your turtle the power to spin around and kill everything in his path for a short period of time.

    There are basically 5 different types of basic enemies in the game, with bosses at the end of each stage. Enemies attack in predetermined waves, they do not differ from game to game. You advance through a level by defeating all enemies on screen, then moving to your right. You pass a stage by defeating the boss at the end. Stages are fairly short, but they are packed full of enemies. The boss fights can prove to be difficult, until you learn how to defeat them with ease through repeated play. Some stages offer obstacles you have to dodge, so you have to be quick on your feet in order to avoid unnecessary damage. The game ends if you run out of 3 lives, or you defeat the final boss. The game keeps score depending on how many enemies you defeat, one defeated enemy is one point. The score has really no affect on the outcome of play, however.

    This entry has been edited 1 time. It was last edited on Feb 9th, 2007 at 06:33:40.


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    Status

    aceyo's Teenage Mutant Ninja Turtles: Turtles In Time (SNES)

    Current Status: Playing

    GameLog started on: Friday 9 February, 2007

    Opinion
    aceyo's opinion and rating for this game

    Great game based on the Teenage Mutant Ninja Turtles series

    Rating (out of 5):starstarstarstarstar

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    More GameLogs
    other GameLogs for this Game
    1 : Teenage Mutant Ninja Turtles: Turtles In Time (SNES) by bunit348 (rating: 5)

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