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    SCDevinA's Resident Evil 4 (GC)

    [February 9, 2007 12:16:37 PM]
    Alright--45 minutes later and I am ready to go! The way the background story of the game works out, you really get a feel for what type each character is. An unfortunate casualty for the gamecube version is that Leon is the only playable character in this game. Though he is the main character in the Play Station 2 game as well, the PS2 version of RE4 allows the player to also play as Ada, Leon's female protagonist who runs a parallel storyline to his throughout the game and who Leon encounters and many stages throughout the game. The characters of RE4 are really well developed through the use of cutscenes and how others respond to them in game: I really like the story each of them has connected to them!

    There weren't really all that many innovative elements to RE4. The aiming system may have been new in terms of not having been used before by other games, however I can't really discuss this as I haven't played enough shooters to know if that was true or not.

    One thing I really enjoy about RE4 is the weapon system; many different weapons one can use throughout the game, with a neat way of holding them that encourages the player to buy bigger bags to visually store items in so that they can fit in more weaponry. The way the game works, too, is to have merchants at various save points throughout the game. These merchants, then, encourage the player to gain more and more money to use to buy weapons, and trough various beatings of different parts of the games there are REALLY nice weapons that the player can unlock which I enjoy especially.

    The reward system in the game is pretty standard, nothing really new here, but it is really very well balanced in the way that it provides finances for the player. I didn't actualy object, when I first played the game, to actually playing the entire game over again, I enjoyed it so much, just to earn cash to get that "Infinate missile launcher"!

    The game progresses very nicely in terms of monsters the player is facing. It always seems to be challenging to kill all that would slaughter Leon, but it never really seems impossible, which is a nice balance to what other games give their plaers.

    Over all, I must say that I really enjoy playing RE4. It's thoroughly addictive, it is true; but it has to be a GREAT game to be so addictive in the first place, and RE4 definately matches expectations.
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    [February 9, 2007 12:06:56 PM]
    Resident Evil Four! It has such a nice ring, doesn't it? Yes for this gamelog I decided to risk renewal of addiction and restart that good old game of RE!

    On first start up memories came flashing back to me of long hours spent reclined in the living room, shooting up the controlled-humans of RE4. This is a new feature for the Resident Evil series; no zombies! While they certainly may be inhuman, the enemies in this game are not actually zombies, but are zombie-like humans who have been infested by "Las Plagas", a sort of alien creature that takes control of the brain!

    Upon starting, the player is already immersed in battle, having to kill an enemy in the first few minutes of gameplay alone. I love the combat system in Resident Evil; the game-makers really seemed to get the targeting system right. The right button is an aiming button, and though this might seem a bit strange to those used to more of a 007 layout to shooting it really works out well. In fact, RE was so intuitive for me I tried to bring that system of shooting over into games that weren't set up for that layout, and so whenever I play 007 now I'm always doing strange things with the right button and joystick!

    To start off the game, the player has the option to view a moderately long cutscene that explains the background of the game. What I think I love the most about this game too is that these cutscenes are completely skippable: I love watching them and getting the background story, but I would be at no way at a loss if I were to skip over them.

    I also must say I love the background story itself in RE4; it's very long and detailed, and extends throughout the game (though I wouldn't know this at this point if I had really just played it only for 45 minutes) in such a way as not to be a distraction from gameplay, but really add to it.

    I realy love this game thus far--I will give more info in the next log!
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    Status

    SCDevinA's Resident Evil 4 (GC)

    Current Status: Playing

    GameLog started on: Friday 9 February, 2007

    Opinion
    SCDevinA's opinion and rating for this game

    LOVE this game. Every aspect of it seems very well thought out and planned, and I thoroughly enjoyed playing it.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See SCDevinA's page

    See info on Resident Evil 4

    More GameLogs
    other GameLogs for this Game
    1 : Resident Evil 4 (GC) by aelin (rating: 5)
    2 : Resident Evil 4 (GC) by aelin (rating: 5)
    3 : Resident Evil 4 (GC) by aelin (rating: 5)
    4 : Resident Evil 4 (GC) by altfire (rating: 5)
    5 : Resident Evil 4 (GC) by Ankur (rating: 5)
    6 : Resident Evil 4 (GC) by bdjones (rating: 5)
    7 : Resident Evil 4 (Wii) by bluedude17 (rating: 4)
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    10 : Resident Evil 4 (Wii) by liddell0wnZ (rating: 5)
    11 : Resident Evil 4 (Wii) by lifeasjames (rating: 5)
    12 : Resident Evil 4 (GC) by Robodum! (rating: 4)
    13 : Resident Evil 4 (GC) by SlashFiend (rating: 5)
    14 : Resident Evil 4 (PS2) by TimBot9000 (rating: 5)

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