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    Benladen's Call of Duty 3 (Wii)

    [February 9, 2007 09:16:24 PM]
    In order to clarify my reasoning behind ignoring things like level design, atmosphere, and character development, I'll actually delve into them.

    I started out on some random level relatively far into the game; me and my roommate are switching off, and he's a lot more enamoured with the game than I am. The squad members, I've noticed, have that archetypical video game character feel; the squad leaders are all straight out of Platoon, the main character is Rambo, and so on.

    This ubiquity of cinematic tropes is the hallmark of the "blockbuster videogame," especially the world war two shooter. Or really, any widely sold piece of merchandise. This one-dimensionality, existing everywhere from Sex & the City to Superman comics, creates characters that almost anyone can relate to or, at least, immediately be aware of how to identify as good or bad or likable or unlikable due to societal designation (or, if you'd like to be less positive about it, stereotyping and groupthink).

    These characters then go on to do what they aren't supposed to do; that gives them development. The good ones die and the mean ones save your life. The only thing that seperates this game from any big budget film is that the characters aren't predestined to die; they just almost always will, regardless.

    This games level design is the norm for blockbuster games of today. Realism over all else seems to be the developers motto since the release of the last generation of consoles, so teams were sent out to Paris, and a load of other locales, where buildings were sketched and maps were consulted and all that. This means, of course, that not only is the game marvelously historically accurate, it's essentially a clone of a million other games. Which isn't necessarily a bad thing, just not one spending a whole lot of time deconstructing.

    Similar is the atmosphere. The gamer knows exactly what they are getting into when they play a game like Call of Duty, so the atmosphere is pretty much there regardless of how well the team does (unless they botch it completely).

    The controls in this game have actually started working out a lot better, like I hoped they would. The learning curve is a little steep, but I expected it to be for an entirely new style of gameplay. But after you finally get down the ability to aim and shoot and punch and everything, this game really does come together.
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    [February 9, 2007 03:51:53 PM]
    (I wrote this all last night, in notepad. That's my normal method, but I got slightly too distracted to create this gamelog and post it.)

    Call of Duty 3, on the Wii, is hard to judge. Especially when I had just played Call of Duty 2 on the PC less than a month ago, for the first time. The primary thing that one notices when playing this game is the control scheme; pull the trigger to shoot, thrust the remote forward to punch, shake the nuncuk to reload, shove the nunchuk forward to change weapons... it's all rather confusing, to be quite honest.

    The game itself is simply another Call of Duty. It's a World War 2 shooter. There's really nothing special about it, except that it is exceptionally well done; compared side to side with any Medal of Honor or Battlefield 1942, however, it really isn't anything special. Everything about the game is undoubtedly well done, but the genre is so oversaturated in todays mainstream video game market (as evidenced by the existence of things like Bloodrayne and that Snoopy's Red Baron game set in a fantastical WW2-esque environment) that things like level design and squad character development are so ingrained in the ethos of these games that it is entirely unnecessary to attempt to break them down, because they've all transcended their game-specific nature.

    The thing that sets this particular game apart from it's brethren, both in the genre and in the series, is the new control scheme (well, and the significantly reduced graphics). The importance of this new approach to games is important in the context of both the basic level, enjoyment of this game, and the overarching sense of the Wii, where the success of games like this and the eventual Metrod Prime 3 will determine what the particulars of control for the prototypical Wii shooter will be, as well as how common they are and commercially viable.

    Call of Duty 3 works. That is definitely accurate. It uses essentially the same controls as Red Steel, but they somehow feel better. Even though you might not be able to turn your gun, the ability to use either the default, intuitive Wiimote controls or the more conventional button-pressing of the D-Pad allows for this game to transition easily from a precedence-driven FPS to a new experience.
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    Benladen's Call of Duty 3 (Wii)

    Current Status: Finished playing

    GameLog started on: Thursday 1 February, 2007

    GameLog closed on: Thursday 15 February, 2007

    Benladen's opinion and rating for this game

    A fun game, with interesting techniques used, but I couldn't ever get into it for some reason.

    Rating (out of 5):starstarstar

    Related Links

    See Benladen's page

    See info on Call of Duty 3

    More GameLogs
    other GameLogs for this Game
    1 : Call of Duty 3 (360) by banes (rating: 5)
    2 : Call Of Duty 3 (PS3) by cxchacon (rating: 5)
    3 : Call of Duty 3 (360) by ETA (rating: 3)
    4 : Call Of Duty 3 (PS3) by LeeDawg55 (rating: 5)
    5 : Call of Duty 3 (Wii) by Sol (rating: 3)


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