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    eriph's Magical Starsign (DS)

    [February 15, 2007 05:23:10 AM]
    I love Brownie Brown. They're the developer of Magical Starsign. I love Brownie Brown because they're made up of former Square employees who worked on the Seiken Densetsu/Mana series, most in particular Legend of Mana. Which I adore. I love their character design, their game design, everything.

    I got so excited when I first heard about Magical Vacation for the GBA...but it never came out in the US. (I'm still crossing my fingers that they'll decide to release it someday.) When it was announced that Magical Starsign was going to come to the States, I was ecstatic. I've been looking forward to this game for months. I got it for Christmas and now I've finally got the time to start playing it.

    I played for about an hour, but a good portion of that was mainly tutorials and storyline setup. It was helpful, though. Magical Starsign mixes up the battle system a little, so it's good to know what to expect that's different from normal RPGs. It seems heavily magic-based, which is a change for me and likely other gamers. Magic is usually important, but it tends to take a secondary importance to physical attacks. (Unless you're a mage in a PC RPG or something.) I initially thought the whole thing about the starsigns and the planets was going to be complicated or annoying, but it turns out it's rather simple and will probably be an interesting addition instead of an annoyance.

    I think this is the first RPG I've played on the DS that actually makes really great use of the DS's capabilities (those being dual screens + stylus). Almost everything is stylus controlled, which can be handy and fun, but sometimes you get tired holding your honkin' DS (nooo, I don't have a Lite) up with one hand all the time. But hey, it's fun to see something actually use the stylus for once! They also use the dual screens well by making super tall scenes that split across the screens, or by having (actually helpful!) maps on the top screen while you explore on the touch screen. It feels really well-integrated and natural for the system, instead of just being a game that happens to be on a handheld that happens to have two screens.

    I love 2D RPGs to death, and it looks like this one is done well. I'm really excited about playing this game more.
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    Status

    eriph's Magical Starsign (DS)

    Current Status: Playing

    GameLog started on: Thursday 15 February, 2007

    Opinion
    eriph's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    More GameLogs
    other GameLogs for this Game
    1 : Magical Starsign (DS) by jp (rating: 5)

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