Mirri Night's Legend Of Zelda: Ocarina of Time (N64)
| [February 22, 2007 07:36:04 PM]
After playing another hour of LoZ:OoT, it is a solidified fact that games do not get worse with age (... other than physically).
There are some frustrating parts of the game -- when you forget where to go next in a temple, or think one thing should work and it doesn't -- but on the whole this game is still a highly enjoyable experience. I know we are supposed to focus on what about the game design makes it an achievement, rather than how awesome the game is, so I am going to try to focus on its good qualities. The gameplay itself is not boring -- being Link (though I name him Face) and using all of his equipment is not monotonous, which I think is a problem with a lot of games, i.e. shmups. The depth of conversations in the game and the hidden things in the game, and surprise details for the stories, add to the enjoyment of the game. (For example: I have not played this part for this game yet, because I only got to the end of the Fire level when he is a child, but once Link receives the Ocarina of Time after Zelda escapes from Ganondorf and right before Link goes forward in time, there are a wealth of different conversations available throughout the world of Hyrule. In particular in one of the back alleys of Castle Town there is a soldier who speaks at length about Zelda's escape and how the guards reacted to Ganondorf. This is just an example, but also the details of mannerisms different characters have between the past and the future add a whole new feeling to the game.)
It is details like this upon an already strong storyline and mode of gameplay that make LoZ:OoT a truly classical and amazing video game. I'm very glad I got to play it for an assignment. <3
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| [February 22, 2007 06:49:01 PM]
The Legend of Zelda: Ocarina of Time is one of my favorite video games that highly influenced my childhood, which I feel is a sentiment quite a few people share with me. After all, the game was pretty far out for its time, and a standing achievement. One of the reasons I enjoy it so much now is the sense of nostalgia it inspires in me, even if -- even though -- I never got *everything*, 100%, without using some kind of player's guide, and so don't have all of the game memorized.
I started a new game for my gamelog, and in the first hour I completed the first level and went on to Hyrule Castle, stopping at Lon Lon Ranch on the way. As a kid I, and my brothers, would embroider upon the emotional aspects of the game, i.e. the (childish?) notion of who Link would be best with out of the four eligible bachelorettes of the game. I happen to think it is these things -- the emphasis of our imaginations on things hinted at in the game -- that truly make this game nostalgic and memorable (at least for me).
Going through all the levels would be tedious if I didn't love the game so much, simply because I have played the game so often through that when I lag on things that should be easy I get frustrated. Fighting the bosses -- namely, the spider-queen-whatever of the Deku tree -- are still enjoyable, though, and going through the motions of everything in the game and acquiring what secrets I can gives me a sense of accomplishment.
More in an hour. <3
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